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Ankehotep's Prison's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality - Does the game innovate or try something new? | #3 | 4.167 | 4.167 |
Technical - Is there a technical achievement behind the making of this game? | #9 | 3.458 | 3.458 |
Overall | #14 | 3.650 | 3.650 |
Graphics - Is the game aesthetically pleasing? | #16 | 3.958 | 3.958 |
Gameplay - How fun is it to play? | #20 | 3.500 | 3.500 |
Audio - Does the game have nice sfx and music? | #35 | 3.167 | 3.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
An interesting game concept, a dungeon crawler where you crawl, made me chuckle. Felt very unique to me. Liked the graphics. Audio glitched for me a bit, might have been due to the web player? not sure. Very impressive overall.
Might be my favorite theme/framing for this jam. I' a big sucker for the Egyptian/mummy myths and this has a really cool angle on it. Made me think maybe the game is showing a sped up version of events, and in fact old Ankehotep has been crawling around in there for centuries looking for his lost organs before he can rise again. Very cool!
I loved the visuals and the arms out front were rad. The HUD was also in line with the theme which was nice to see. Overall I really dig the look and vibe of the game.
That being said, there are always things to improve on! I thought the sound effects, in particular the arm squelching forward, got repetitive quite fast. It would have been nice to have some variation there. Also, while the waypoint system was cool - I found I practically never used them. This is mainly because if I kept going in a direct way I seemed to reach the end without needing to think much. This isn't necessarily a bad thing, after all a labyrinth isn't a 'maze' but one or two more maze-like junctions could have been really nice. A 6-way junction could be a real jumping off point! (I am assuming here that I didn't just luck out and miss this sort of thing, apologies if I did)
Overall a really cool premise and a good jam game - with some potential to be taken even further with a few tweaks :)
I definitely need better sound effects in general and the mummy in particular. The maze generation algorithm I wrote tends to carve out one long branch and connect other branches to it, which makes anything more than a 3-way branch very rare. I've considered making some changes there to make it more branchy. I think seeing a 6-way branch would be great :)
Thanks again for your thoughtful feedback!
Oooh I didn't realise it was a generated level! Well that's impressive in and of itself, well done! :)
Great aesthetics, the wall climbing concept really works well, and the game plays very smoothly! Definitely one of my favourites!
Great aesthetics, the wall climbing concept really works well, and the game plays very smoothly! Definitely one of my favourites!
Great concept, nice graphics, smooth controls. Really solid entry, one of my favourites.
Thank you so much! I'm glad you liked it :)
Really good! the movement reminded me of playing Alien in AVP, which always a good thing! :D
Thank you so much! AVP truly is royalty :D
Hah! Before jam starts i've thinking about such wall-crawling concept (play as an ant fighting another ants), but decided to make 2d game. Good job!
Thank you! I hope you revisit your concept, the world needs more "3d" gridders :)
The 3D maze is very interesting! I would have liked to see a little more variation (even something as simple as different light colours) to give me some sense of location or progression; the different floor and ceiling textures worked very well for orientation, though!
Web version mostly worked well on my machine, but the framerate really struggled when looking in certain directions on level 4 (I guess each level is larger than the last, and it renders the whole level at once?), and the jar collection sound looping over the long loading screens was a big problem.
I really like the look overall, though; more content in this style would be lovely!
Thanks for the feedback! The loading time for that last level is definitely a concern that I will have a fix for post review period. I'm thinking of redoing the floor tiles to look even more distinct than the rest so it will be even more obvious.
I liked the concept, but what I didn't like was the gravity and having to press L to climb to another surface. I was very annoyed when I climbed up something and realized that I couldn't just climb to the tile straight away and would have to press L or fall.
Thanks for the feedback! I'll try making crawling on walls the default if you hit a wall, without having to have to press a button. I'm wondering if it'll make it feel more natural :)
this one is really good. i like the wall climbing mechanic a lot.
Thanks! I really enjoyed see you play it on stream :)
this one is really good. i like the wall climbing mechanic a lot.
Haha, a literal dungeon crawler! Nice!
I gotta sneak the puns and the jokes where I can :) Ankehotep should roughly translate to "Content with life", which amuses me for the name of a mummy
Very cool concept.
Thank you!
Others have suggested maybe a faster movement speed, maybe a sprint key would help, backtracking through long sections was a bit tedious. Also I think if you and the skeletons attacked much slower it would help combat feel better.
Neat theme, overall great implementation, loved the game!
Thank you for your feedback! I'm happy you enjoyed it :) The long tunnels can be a drag, sprinting is not a bad idea...
Cool theme, the UI and graphics all tie in great. Actually got a tutorial. Crisp visuals.
Turning has a weird nonlinear effect on it which I have found makes viewers feel motion sick, but it's not obvious from playing it yourself or if you are not susceptible to motion sickness.
The movement is very unique. The sound effects are personally a little jarring, but it's good to see them.
The falling process seems a little unintentional due to a lack of player feedback, maybe there should be a scrabbling noise. All the items seem to be spheres, and I can't work out what to do. I assume this is some sort of bug, perhaps only in the online version.
...downloading...
...downloading...
Yes it was. Or maybe it was just the tutorial and I'm an idiot.
I've said this in other reviews, but I think random generation for a gamejam game is a little of a double edged sword, since you can't predict what the player will face and it's harder to make a polished experience. I came across multiple skeletons in one spot!
A map might be nice because of the labyrinthian dungeons.
It's a really cool concept, and visually very strong. Great job!
Thank you so much for your kind words! Random generation is definitely hard to get get right especially under such time constraints. I had to roll the dice on that one, because I really wanted the three dimensional nature of the labyrinth. I'm really glad you liked it!
Polished visuals, innovative concept (I enjoy all the multidimensional entries in the jam, it's quite intriguing), straightforward exploring. Only gripe is that movement is a bit slow. I know it's in line with the whole mummy idea, but it gets tedious eventually (likewise for falling, could be sped up).
Thank you so much, that's very fair criticism. Originally I had the player move twice as fast and it felt really good but there was a bug with the turn based logic and the player and the skeletons would get our of sync... so I slowed you down as a band aid :/
I liked it! Very nice aesthetics. I like that you can crawl on walls and ceilings and the way you resolved it. Mine has crawling as well and I know it can be a bit of a headache. I barelly needed to use the anks though.
Thank you! I'm glad you enjoyed it :)
I liked the movement system in this game. The combat is very simple, but doesn't detract from the dungeoneering.
Thank you very much!
This game is amazing! The idea that you can walk on the walls or the ceiling is great. Very good job!
Thank you so much!