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Johnathan Feezy

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A member registered Jan 08, 2021 · View creator page →

Creator of

Recent community posts

This is such a cool start to something great. I was blown away when I went in the developer room, with all the partially fleshed out items and levels, you guys put a ton of work into it. Loved the style of your guys textures in the house and crypt, look forward to seeing where it goes.

Others have suggested maybe a faster movement speed, maybe a sprint key would help, backtracking through long sections was a bit tedious. Also I think if you and the skeletons attacked much slower it would help combat feel better.

Neat theme, overall great implementation, loved the game!

We tried our best to have the game work at the native resolution and in full screen\higher resolutions. Unfortunately it didn't turn out perfectly due to time constraints. Thank you for your feedback.

We went back and forth on the confirmations for the combat actions. I also agree totally that there is kind of a lack of information on what does what in terms of items\combat\skills. The situation where you tried to swap weapons when you were stunned is frustrating and made us want to redo the combat system to always have the player go first and it would have been so much simpler, but time was limited. Thank you for taking the time to play and for your feedback!