The graphics in and movement in this game were slick! Great job.
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Depths of Dagon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics - Is the game aesthetically pleasing? | #17 | 3.941 | 3.941 |
| Technical - Is there a technical achievement behind the making of this game? | #21 | 3.118 | 3.118 |
| Gameplay - How fun is it to play? | #23 | 3.353 | 3.353 |
| Overall | #30 | 3.318 | 3.318 |
| Originality - Does the game innovate or try something new? | #33 | 2.941 | 2.941 |
| Audio - Does the game have nice sfx and music? | #33 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game. The UI feels a bit clunky and the player feedback could be better, but apart from that, it's already pretty enjoyable. I hope it gets further development.
in this jam, i have fisted a number of monsters. now i include cultists.
momma needed a new pair of shoes. and she wasnt disappointed.
combat felt a little slow paced.
The game certainly feels complete and polished.
At very first I feared combat would be needlessly slow but it gets fine as you upgrade skills.
Good game. I'll wait untill you release pc version (unity browser games somewhat glitchy on my old laptop). I love Lovecraftian themes :)
Great game and I love the theme! I think there is a "small" issue with high dpi mode in Windows. I was playing it in the browser and the text so incredibly tiny. Again, good job!
The art style on the characters is quite nice and I actually really like the subtle animations when they're attacking.
It feels like the UI/UX could be improved just because combat slows things way down when you have to click/confirm every action. The text readout is informative, but could probably stand to use a much larger font size for readability. Tooltips that position over the skill upgrades would have helped since I start with a couple of those weapons, but don't have an option to upgrade my fists so I assumed the lead pipe skill would transfer to fists as a "blunt weapon"(which I believe isn't true in the end).
I only got really frustrated with gameplay when I was stunned by a priest and failed a weapon equip action, but didn't realize that kind of action could fail so I accidentally attempted to shoot an empty pistol and got slapped in the face for my ignorance.
We went back and forth on the confirmations for the combat actions. I also agree totally that there is kind of a lack of information on what does what in terms of items\combat\skills. The situation where you tried to swap weapons when you were stunned is frustrating and made us want to redo the combat system to always have the player go first and it would have been so much simpler, but time was limited. Thank you for taking the time to play and for your feedback!









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