Thank you so much, Yal! The method for creating models may not be the most efficient performance-wise, but it really is an incredibly smart way to get around the need of importing them from outside!
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I'm really loving this engine, as I do all of your stuff! I'm learning a lot as I go, taking notes about where various things are controlled from. I just have a few questions:
1. How do you add more placeable objects into the stage editor, like items and decorations? I figure it has something to do with yashow_menu and the variables like misc_item_str that is read in the user events in obj_editoroverlay.
2. What would be the most efficient way of adding gamepad controls? I see where to change the keyboard inputs in get_keys and in the camera objects.
3. Do you plan on adding any documentation down the line to make it a little less confusing to create new models using the simple shapes and paths? Genius method, by the way!
Side note: I'm getting around 50-60 fps consistently on the test level in GM 1.4.9999.
Thank you so much for all your work, in this and many other engines!
Very cool! One thing though: When I place slopes they seem to only randomly work? Like I can place one vertical slope next to a normal terrain that goes to an "up 1" terrain, then another vertical slope from that to an "up 2" terrain, and only the first slope appears?
Very interesting, as I use Windows 10 as well. I'll definitely look into the issue though! Full key mapping and tooltips for everything will be in the next build! Thanks for playing and giving me this vital feedback!