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MinorLegato

32
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14
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A member registered Jun 24, 2018 · View creator page →

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thank you :). can't remember exactly but probably a couple of weekends!

Thank you for the kind words :D!

Haha thank you very much xD

Thanks for the feedback/playing :D! I agree, the player's bounding box does need to be a bit smaller!

Thank you for playing and the feedback :D!

At the moment sadly the game does not have a final end flag/state, we do have one in mind that we are going to implement after the jam/voting is done. Also with some UI additions so you know how many upgrades are left and stuff like that.

With the inaccessible areas, there were some planned upgrades/bosses we had to leave out at the moment, so they can't be reached yet (i think)! but hopefully soon :D

Haha, awesome :D!

 Yeah, I forgot to add a way to contact me, it's MinorLegato#1011 on discord : ).

The chunks were more of a design choice to separate the biomes/background images. In the beginning, I also thought about deactivating stuff outside of the current chunks, but as you said it was not necessary for any performance reasons. there is around 800-900 active entities in the beginning and my 6-year-old dying laptop was running it alright, I might change that system in the future though. But I do cull everything outside the view of the camera before rendering.

For the minimap, I marked the tiles that have been in the line of sight of the player with a flag, and then only rendered those tiles in the minimap. but you could keep track of that in a completely different structure if you wanted to. the line of sight algorithm I used is just a line trace between the player and close-by tiles and detecting if I intersect anything.

Feel free to tell me to elaborate on anything, on here or discord! :D

Thank you very much, that means a lot :D! I do agree with all your points. Most of the jumping things you can do were accidental, but I got so used to it during testing I could not bring myself to prevent it, It does need a lot of tweaking together with the map though.

With the programming stuff, feel free to ask me anything, and I will do my best to answer. : )

Oh, thank you very much :D! if you have all four items/upgrades I'm not sure there will be much more at this moment. It saves automatically, so if you exit and restart it should continue where you left off unless I messed something up!

Awesome! thank you very much! :D

Thank you for the feedback/playing :D, haha yeah I agree, the map will need some tweaking post-jam!

Thank you very much! :D

Haha, thank you for the kind words! I wish the same for you! :D

Thank you very much! :D

Haha, thanks! It was written in C using OpenGL.

Thank you very much! yeah, I totally agree about the difficulty. : )

Thank you very much! :D. Yeah, I will have to finish it sometime after the jam is done! :)

Thank you very much!

Really good! the movement reminded me of playing Alien in AVP, which always a good thing! :D

Haha, thank you xD! I will continue updating it after voting is done : ).

Thank you very much :D! Yeah, it is very basic right now, I do plan on adding more stuff after voting is done :).

Haha, thank you! xD

Thanks for playing and the feedback :D! Yeah I really should have added a message of the no ending part in game, and the control scheme. I did add it on the game page until voting is done : )

Really good! smooth gameplay and great aesthetics! :D

Haha, thank you very much! ;D

Thank you for playing and the feedback! :D

Thank you!

Haha, thank you very much! I never played that far myself. I will continue working on it, an actual ending is high on the TODO list :D.

Thank you for the feedback! yeah, it's very barebones right now. But I will continue to work on it :D.

Haha nice! Did not have time to add a real end before the jam deadline. So it just infinite, with more zombies per level. But I plan to update it after the jam is over. : )

Thank you! The restart button is 'R', I forgot to add a prompt xD!

Thank you very much :D

haha, thank you very much! :D