Hi, thanks. :)
I think that using blockly to handle ZX Spectrum code could be a good idea. I was thinking to do that with NES code (or Vic20 or C64 - I am only expert on 6502 assembly, I have just a minimum knowledge of z80 assembly) after I am done with this project for Atari 2600 (but I believe that this project will take a long time to stabilize).
kamaleon70
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A member registered Aug 25, 2019 · View creator page →
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A fast Atari 2600 lane shooter made with Code Snap 2600. Switch lanes, fire fast, and survive the assault.
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Port on Atari 2600 of the Atari Arcade "Destroyer"
Shooter
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I sold my soul to the company store, now the reaper wants it back . . .
Visual Novel
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Metroidvania vampire simulator
Platformer
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Destroy the enemy alien plants growing everywhere on the planet
Shooter
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Small Flight Simulator developed using Godot Engine
Simulation
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A war between Junk Food and Healthy Food - Who will be the winner?
Shooter
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Prepare the "perfect" soup for your family for a special occasion
Puzzle
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For LM0B Beginners Game Jam #11. Short game but I had fun developing it.
Platformer
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Recent community posts
Thanks for trying my game. :)
A PAL version is not complicated. Only keeping the speed of the players and charges same as NTSC is a little more complicated because of the different refresh rate (50Hz PAL, 60Hz NTSC). Anyway I’ll make a pal version immediately after completing the few remaining missing features.

































