Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nutter2000

30
Posts
1
Following
A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Nice process, thanks for sharing!

(1 edit)

Thanks for the review dobsy! Glad to hear you liked it
Yes the Alien AI sadly needs a lot more work :D
It was a game jam so we only had a month to do everything in (as well as full time jobs!).
We definitely hope to revisit the game in the future though!

Thanks zooperdan!
We were trying to keep the gridder feel while still getting close enough to physically touch things in VR space! 
It took a bit of balancing to find the right size grid that worked

Yes we didn't realise holding the hammer was such a big problem until the end of the jam, when we were testing end to end by then it was too late! Something to add post-jam!

Glad you liked the combat mechanics, we figured everyone else would be doing a traditional style crawler so we focused on the Think outside the box and attempt to push the genre further by adding to it. rule!

Originally we were going for more of a tower defence style combined with DC but we discovered that either the TD mechanics took over and made the crawling mechanics useless or visa-versa so we reduced that TD aspect to just building the towers and leaned into the dungeon crawling, it is the DC game jam after all! :D


There is a level based save system so that you can restart from the last level you played but yes an in-game system would be nicer especially with the resource management aspect!

We actually had a whole options page for things like running/sounds/some comfort options like dash movement but we spent too long trying to make it work with wrist menu that we ran out of time!

Glad you enjoyed it and didn't feel any motion sickness!

Thanks tjm! Sorry to hear you couldn't complete it, we had a great final sequence but I think nobody has seen it!

Yes you're right, we were planning on adding an automatic grip and hold but didn't realise it was such a problem until we'd tested it from end to end and by then it was too late! It's the dangers of testing small bits at a time!

Strange that the movement was unresponsive, we'll have to look into that post-jam

(1 edit)

Thanks for your comments Dread!
Yes you're right the monsters' AI really need's better tweaking as does the energy resources. 
There never seems to be enough time in a game jam for bug fixes and gameplay balancing no matter how long it is! :D
We'd actually implemented a full navmesh navigation system but that never actually made it in to the AI because we ran out of time to balance it.

I know what you mean we had plans for more environmental items to make it less sterile, such as ipad style voice diaries from various crewmembers, but unfortunately that was left on the cutting room floor so we could concentrate on getting it finished on time (and we still found a 11th hour critical bug!)

Edit: the monsters drop energy based on a weighted loot drop system so next time you played they may well have dropped some energy

I think my oculus link was playing up a bit so I'll try to give the original another go with my Quest and I'll also try the steam vr test

If you're planning on working on it further, I would definitely lean into the physical VR controls more because that's really good! :-)

That explains why the turrets didn't appear to do anything :D

That was a requirement of the jam unfortunately :(

  • The game world must be grid based. Player may move freely within a grid cell (defined play area) but movement to adjacent grid cell must be done through teleportation or instant step on button press. Smooth automatic transition between grid cells is allowed but strongly discouraged (See section about Locomotion). Half-steps or dividing the grid cell into smaller cells is not accepted. 

Really sorry, I just couldn't get it working in my WMR headset or Quest! It looks good though! I'm going to try again before the rating ends

That was fun! unfortunately I couldn't get it to work in VR. It didn't seem to trigger SteamVR for some reason either with my WMR headset or Oculus Quest via Virtual Desktop :/
The party system was nice. I'm hoping to get it working in VR to see how that works! :-)

Nice idea, having different characters to play is a neat touch. I couldn't get very far though, I got to the scales but nothing happened. 

Very abstract style with what seemed to be shaping up to be interesting puzzles. It's a shame you didn't get chance to finish it

Really nice graphics and atmosphere. The monsters were very unique and interesting! It makes for a different experience in VR. Overall, it was a great game well done!

I loved the mech cockpit and being able to control it physically that was really cool!!!
I apparently didn't see the instruction to use a controller but the cockpit all worked for me so that was a bonus! :D
unfortunately I couldn't figure out how to complete the level?
Did the turrets do anything, they just seemed to sit still for me?
Also I found I could walk through any wall or building which kind of spoiled the effect! :-)

A nice game with a novel move mechanic! Unfortunately it did make me a little nauseous even with swinging my arms. I liked the graphics and the sound. I couldn't find a way to make work as a gridder though? was there an option for that which I missed?

Thanks dariuou! Glad you found it fun! There's should be enough energy, even without the loot drops from the aliens, however you have to use it tactically and decide where to build and where not to build ;-)

Thanks Sab Rango!

Great concept, love the tempest game feel. I got caught out by failing after succeeding too but no worries. It's to be expected in a game jam! :-D

Nice game, the aesthetic is very nice and I like the randomised weapon placements. I hope you'll keep working on it post-jam

Very nice game, the overall aesthetic really gives the running man feel to it.

A very interesting game! The feeding aspect was very original and different. I also thought the graphics were simple but appealing! This was also one of my son's favourites!

A very nice game, it has that simple but fun feel of a Nintendo type game. I liked the spherical world that worked very well! I look forward to seeing the final version!

A very nice game, it has that simple but fun feel of a Nintendo type game. I liked the spherical world that worked very well! I look forward to seeing the final version!

Great aesthetics, the wall climbing concept really works well, and the game plays very smoothly!  Definitely one of my favourites!

Great aesthetics, the wall climbing concept really works well, and the game plays very smoothly!  Definitely one of my favourites!

Sorry I had the same technical problems

Thanks steamknight! We really appreciate you taking the time to try it!
Glad you felt comfortable, we tried to strike a balance between keeping the traditional dungeon crawler movement without causing motion sickness. I also sometimes get motion sick so I know what you mean!

You are right about the health ui, we should have made it part of the tutorial and yes the game definitely needs to be balanced better!

The silver discs are the lowest level of health potions.

Thanks for trying it and your feedback! With all the positive comments we've received, we are definitely considering making a full game out of it!

Thanks for taking the risk with your parent-child relationship to try it! Glad you liked it!
 Fixing and improving the combat is definitely at the top of our list to do post-jam.

Thanks for your great review zooperdan!
There is actually a health indicator as a circle on the left arm but I think we need to let people know about it better!

Different comfort options sadly didn't make the cut in time, we do have instant movement but it didn't get hooked up to the UI!

Yes sorry about that, we had hoped to have a non-vr mode and currently you can move actually with the wasd or arrow keys and turn with q + e / delete + page down but sadly we didn't have time to finish it off