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A jam submission

Synthyfriends DungeonView game page

Explore dungeon. Make friends.
Submitted by KhaoTom — 11 hours, 31 minutes before the deadline
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Synthyfriends Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#33.8133.813
Originality - Does the game innovate or try something new?#54.1254.125
Audio - Does the game have nice sfx and music?#54.0004.000
Graphics - Is the game aesthetically pleasing?#134.0634.063
Technical - Is there a technical achievement​ behind the making of this game?#163.2503.250
Gameplay - How fun is it to play?#173.6253.625

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

A very interesting game! The feeding aspect was very original and different. I also thought the graphics were simple but appealing! This was also one of my son's favourites!

Submitted

This is VERY original atmospheric game! I like this neon-style. Reminds me old TRON movie. 

Submitted

I like how cute your "monsters" are. Both on graphic and sound aspects!

Submitted

i liked how ... odd.. .this one was.

Submitted

i liked how ... odd.. .this one was.

HostSubmitted

Amazing art style and the sounds are great too! Kudos on thinking outside the box :)

Submitted

This was really cool! The sounds and visuals were amazing, and I enjoyed discovering how to play by playing it!

Submitted

Groovy.


The last dark part was cool, during not-fights I was not sure of what I was doing but resource management is always fun.

I like the visuals and sound. Wasn't to sure at the beginning what to do. Well done on making this game.

Check out our multiplayer game https://pablury.itch.io/welcome-to-the-hive

Submitted

I like it especially the last area, at first glance I thought it is a bug then I realize it's a good design of the level, the way you use dark and lines are very smart. It feels great when I reach the portal. I hope if I can stay a little long in the level just wandering around.

Though the game gives me a little dizziness lol. 

I think if each enemy can have a pattern of likeness(or weakness?), or if they give some hint on their weakness, it would be more helpful and feels more strategy. Currently I just randomly guess and it feels a little frustrating.

Submitted

I liked the graphics style, how 'musical' the sound is, and the abundance of secret passages through the map. However, I didn't particularly enjoy the combat.