I restart game and not meet this issue. Really addictive game! I failed at the final boss so hard lol. Looking forward to a full game!
flavedogame
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This game looks fun! I Feel the only problem I'm having is, it is a little tedious to check each card for its ability. if they can show directly on the card it might speed up the game and simplify the decision a lot. And I think it might be fun to add more events / different kind of cards, as currently the full gameplay is a little long and I feel a little tired after half of it lol
Hi all I'm a unity programmer and have joined lots of game jams, and I won last year Brackeys Game Jam 1st place. I'm looking for an artist to team up and make some cool games together!
check my previous games here! https://flavedogame.itch.io/
you can find me in discord: Flavedo
You don't need(and most of the time should not) to explore every tile, just find the bell and leave, and you can get light to dazzle enemy if you guess it's position, and you can get heal 1 HP everytime you get into the shop,
Those, combined with the hint and other upgrades and cards you bought from shop, should be enough to help you survive enough days 😜

https://flavedogame.itch.io/carol-of-the-bells
Here is our game, a little puzzle/strategy game, thanks for reviewing :)
wow this game is just .. wow! Love the visual of it A LOT!
tbh, I think the deck building is not "that" fun(I mean it can be better! for real! It can be a hit game like CloverPit), I'm not sure but I think it might because player need to focus both on the gold and the attack, which make either part less fun.. I might be wrong haha, just my opinion.
I think this game is much more fun than slots and daggers haha! Keep working on it!!! I want to play a full version of this!
lol I love the flood part, curious if there is recipe only works in this state? would be fun haha.
Before the flood, I noticed the sponge can get wet and drop water, and I thought maybe it can drop water on the plant and get some extra ingradient would be fun too.
And I really need a hint button hahaha
Overall a lovely and great puzzle kitchen game!
thanks for playing the game and think it is fun! Glad you think it is easy too haha~
Yeah I guess the hard mode is broken lol and due to the jam upload policy I can't fix it until the jam ends. I will definitely let you know when we fix that.
We might make a full game of it too, I will let you know too when that is decided too, if you are interested :P
Nice game! really addictive! I win the game with a fury and druid set and really enjoyed it! I didn't run far in endless mode since I kind of not have enough way to heal my self lol. Hope to see a full game with more healing cards!
Also I think it might be helpful if we can restart the current turn, as sometimes it is really annoying when I calculate a sequence incorrectly and can not place the last card(S), but well it is not a must and I 'm not sure if that would make the game tedious...
Other than that I really love this game! keep working on it please!
This is a lovely game, I normally not a big fan of narrative games in jam but this is a good one.
I like saja and I think he is handsome lol. I feel his shock expression kind of remind me of ace attorney, and I like it. I like how the story and the detective part in the game. It's not as heavy as return of the obra dinn for sure but has it's own difficulty and fun.
Some suggestions I think..
I can understand this is a story happen in korea so all the name are korean names, but I think it is a little hard for foreigner to remember the names during the game, especially remembering name is an important part in the game lol. I do appretiate for the culture explain of the name convention in Korea.
I think number of names match character is not enough, so it's quite easy to crack the game by try all the combinations lol. I know it is not a correct way to play the game, but when it is easier that way, player might choose to do that and lose the important detective part of the game.
Another part I don't really enjoyed, is the wave mini game. first, the game itself is not challenging or fun, especially after play it for several times. second, I can not know which wave is who until I get to that wave and listen, so if I know A's name, I might need to try to get all waves and find out who is A, then match it, which is kind of annoying because, as I said, the wave mini game itself is not that fun.
These are just some of my inputs, overall this is a really great story and game, good job and I'd love to play more of it!
interesting game! I haven't finished it yet but I think it is very polished.
I really like the music, fit the vibe very well.
The turn based tactic combined with a little action mini game performed very well, but I think, maybe adding more elements that are different to the game since the wave theme? say how the wave would affect the terrain or the gameplay? or there are some random things happen when you attack? I expected to see something more special in the game..(I just get the fourth teammate) If there are some new things like that in later levels, I'd suggest move it early. I feel it is a little slow after playing the first levels(well, might be I'm not that patient these days, with all the games that has faster paces, my bad :P)
And thanks for finish my game. I'm a little concern about the UI problem you mentioned - can you make a screen shot of that when you get time? thanks!
As for your game, I haven't met any noticeable bugs yet! well done!
Hi I played your prototype, I think the idea of loot and run is a good mechanic but the game need several improvement, including adding a hp bar, a hint when all enemies not chasing you, explain what each item is used for. I also get confused why the flash. I assume if you don't use the flash on the enemy they should not chase you? but it seems they still try to chase me even in that case. Some times the enemy would move out of the wall too.
I like this game! I really like the windows simulation way to progress level and getting rewards. And I like that you have multiple strategies to select during the battle. One thing I don't like is.. I didn't get that the rock paper scissor game at the beginning until I read the comment in game lol. Well I assume a better tutorial is suggested, and maybe some effect to show in the fight, when the two elements meet. I feel more different type of enemies, and more different type of skills would be helpful too. When I finish a level and see all the same skills I lost my interest lol
The game do feel need more effect etc to make it more .. engaging? I don't know. But the idea is interest and I enjoyed it!
Why no one leave a comment for this game..?
I like this game! I really like the windows simulation way to progress level and getting rewards. And I like that you have multiple strategies to select during the battle.
One thing I don't like is.. I didn't get that the rock paper scissor game at the beginning until I read the comment in game lol. Well I assume a better tutorial is suggested, and maybe some effect to show in the fight, when the two elements meet.
I feel more different type of enemies, and more different type of skills would be helpful too. When I finish a level and see all the same skills I lost my interest lol
The game do feel need more effect etc to make it more .. engaging? I don't know. But the idea is interest and I enjoyed it!
thanks. I played your game too. first, I'm not good a platformer so I can't give good comment on this genre game. second, I get the idea that your weapon get useable/not useable based on the bar above, it is unique. But I'm not sure if it is a good idea by just adding this. Maybe more mechanic needed based on this change, currently it feels .. not that fun.
haha cute game as always! I like you combine kingdom two crowns and the regular shop sim together
I would hope if there are more strategy in the game. for now I can just check what the tourist want and try to guess which spot grows what and upgrade it. and I'm actual not sure if the tourist would want the same thing next time, and hard to rememer who want what..
maybe, if there is a note to record tourist next want things to give more puzzle/target element in the game?
also, the girl looks so faimilar lol.

































































