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flavedogame

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A member registered Oct 15, 2020 · View creator page →

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You don't need(and most of the time should not) to explore every tile, just find the bell and leave, and you can get light to dazzle enemy if you guess it's position, and you can get heal 1 HP everytime you get into the shop, 

Those, combined with the hint and other upgrades and cards you bought from shop, should be enough to help you survive enough days 😜 

https://flavedogame.itch.io/carol-of-the-bells

Here is our game, a little puzzle/strategy game, thanks for reviewing :)

Lol you can do better!

Glad you like it! Yeah balance the randomness is the biggest task in the game and I haven't got a perfect solution for it yet. Maybe add more levels and more upgrades would help? I don't know😝

Thanks for playing it! And due to the time limit we might not have the time to balance the final boss fight therefore it does not feel well..

OMG this game is sooo addictive! It's simple but just addictive I don't know why! GREAT game!! Is there any reference of the game or is it original? I'd like to see it on my phone!

ok the game is too randomized, I played another time and this time its getting too easy... I didnt buy anything after round 6 and win easily. there some combination that would break the game lol. Still, really enjoyed this game! please balance the game more and make it a full game!!

Hey I love this game! The only complaints I have is it might be too hard... the customer is so random and the star requirement increase too fast and it is hard to get to later levels.. I'd love to play a full version of it if you plan to implement more!

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wow this game is just .. wow! Love the visual of it A LOT!
tbh, I think the deck building is not "that" fun(I mean it can be better! for real! It can be a hit game like CloverPit), I'm not sure but I think it might because player need to focus both on the gold and the attack, which make either part less fun.. I might be wrong haha, just my opinion.
I think this game is much more fun than slots and daggers haha! Keep working on it!!! I want to play a full version of this!

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lol I love the flood part, curious if there is recipe only works in this state? would be fun haha.
Before the flood, I noticed the sponge can get wet and drop water, and I thought maybe it can drop water on the plant and get some extra ingradient would be fun too.
And I really need a hint button hahaha
Overall a lovely and great puzzle kitchen game!

thanks for playing the game and think it is fun! Glad you think it is easy too haha~
Yeah I guess the hard mode is broken lol and due to the jam upload policy I can't fix it until the jam ends. I will definitely let you know when we fix that.
We might make a full game of it too, I will let you know too when that is decided too, if you are interested :P

Nice game! really addictive! I win the game with a fury and druid set and really enjoyed it! I didn't run far in endless mode since I kind of not have enough way to heal my self lol. Hope to see a full game with more healing cards!
Also I think it might be helpful if we can restart the current turn, as sometimes it is really annoying when I calculate a sequence incorrectly and can not place the last card(S), but well it is not a must and I 'm not sure if that would make the game tedious... 
Other than that I really love this game! keep working on it please!

This is a lovely game, I normally not a big fan of narrative games in jam but this is a good one. 

I like saja and I think he is handsome lol. I feel his shock expression kind of remind me of ace attorney, and I like it. I like how the story and the detective part in the game. It's not as heavy as return of the obra dinn for sure but has it's own difficulty and fun.

Some suggestions I think.. 

I can understand this is a story happen in korea so all the name are korean names, but I think it is a little hard for foreigner to remember the names during the game, especially remembering name is an important part in the game lol. I do appretiate for the culture explain of the name convention in Korea.

I think number of names  match character is not enough, so it's quite easy to crack the game by try all the combinations lol. I know it is not a correct way to play the game, but when it is easier that way, player might choose to do that and lose the important detective part of the game.

Another part I don't really enjoyed, is the wave mini game. first, the game itself is not challenging or fun, especially after play it for several times. second, I can not know which wave is who until I get to that wave and listen, so if I know A's name, I might need to try to get all waves and find out who is A, then match it, which is kind of annoying because, as I said, the wave mini game itself is not that fun. 


These are just some of my inputs, overall this is a really great story and game, good job and I'd love to play more of it!

got it. It's not a bug but I can see it can be confusing. I'll think about it!

interesting game! I haven't finished it yet but I think it is very polished. 
I really like the music, fit the vibe very well.
The turn based tactic combined with a little action mini game performed very well, but I think, maybe adding more elements that are different to the game since the wave theme? say how the wave would affect the terrain or the gameplay? or there are some random things happen when you attack? I expected to see something more special in the game..(I just get the fourth teammate) If there are some new things like that in later levels, I'd suggest move it early. I feel it is a little slow after playing the first levels(well, might be I'm not that patient these days, with all the games that has faster paces, my bad :P)

And thanks for finish my game. I'm a little concern about the UI problem you mentioned - can you make a screen shot of that when you get time? thanks!

As for your game, I haven't met any noticeable bugs yet! well done!

Hi I played your prototype, I think the idea of loot and run is a good mechanic but the game need several improvement, including adding a hp bar, a hint when all enemies not chasing you, explain what each item is used for. I also get confused why the flash. I assume if you don't use the flash on the enemy they should not chase you? but it seems they still try to chase me even in that case. Some times the enemy would move out of the wall too. 

yeah me too. I think  10 games are a good number to allow player rate anything they wan

I like this game! I really like the windows simulation way to progress level and getting rewards. And I like that you have multiple strategies to select during the battle.  One thing I don't like is.. I didn't get that the rock paper scissor game at the beginning until I read the comment in game lol. Well I assume a better tutorial is suggested, and maybe some effect to show in the fight, when the two elements meet.  I feel more different type of enemies, and more different type of skills would be helpful too. When I finish a level and see all the same skills I lost my interest lol

The game do feel need more effect etc to make it more .. engaging? I don't know. But the idea is interest and I enjoyed it!

Why no one leave a comment for this game..?
I like this game! I really like the windows simulation way to progress level and getting rewards. And I like that you have multiple strategies to select during the battle. 
One thing I don't like is.. I didn't get that the rock paper scissor game at the beginning until I read the comment in game lol. Well I assume a better tutorial is suggested, and maybe some effect to show in the fight, when the two elements meet. 
I feel more different type of enemies, and more different type of skills would be helpful too. When I finish a level and see all the same skills I lost my interest lol

The game do feel need more effect etc to make it more .. engaging? I don't know. But the idea is interest and I enjoyed it!

thanks. I played your game too. first, I'm not good a platformer so I can't give good comment on this genre game. second, I get the idea that your weapon get useable/not useable based on the bar above, it is unique. But I'm not sure if it is a good idea by just adding this. Maybe more mechanic needed based on this change, currently it feels .. not that fun. 

Hey I like a dispatch game and I like the horror story behind it, but I get kind of stuck after the first time it opened the data base. I choosed the fog entity and submit it, then the dialogue disappear and I can't turn off the database page, or can I click anything else..

haha this game is really hard for me I crashed repeatedly between a tentacle and a rock :'(
I do like that you can only move with adjust the angle, though sometimes I can't tell where the wind comes from...I just randomly adjust lol

Ah I like the idea that elements can combined together and generate different skills. I hope there to be more skill upgrade and deploy after each battle.

Ah I see. I never played scrabble before so I don't know the basic rules

sorry I don't quite understand how to play the game... I placed each character it gave me and click submit, and it said invalid? I must missed something important to play this lol..

haha cute game as always! I like you combine kingdom two crowns and the regular shop sim together 
I would hope if there are more strategy in the game. for now I can just check what the tourist want and try to guess which spot grows what and upgrade it. and I'm actual not sure if the tourist would want the same thing next time, and hard to rememer who want what..
maybe, if there is a note to record tourist next want things to give more puzzle/target element in the game?
also, the girl looks so faimilar lol.

Got it Thanks! I'll look into it!

yeah it is really hard and yes it really made me think of QWOP so good job I guess....?

yeah it is a nice little game considering it's your first game. I like the wave chasing you lol.

I think to improve it, might consider to improve the control more. I'm not good at platformer game myself but I think you can find some tutorials to make the player move more comfortable!

good game!

I love this game but yeah I get the same mouse click issue.. please let me know when you get it fixed and maybe get more content lol. I found 6 but I'm sure I can find more.

also I insist I saw a big smile face here XD

lovely! it reminds me of an old game called Waveform. I like that you need to actually press a key to cut the enemies. Though it is quite hard lol. I failed to finish the level...

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This game is cute! And really hard :'( Failed several times on level 1...then level 2...

I have a suggestion to speed up the game end anim as I can't wait to restart the game haha!! and maybe can restart from the current day.. as it is really hard for me ...

First I like the idea of time travelling and I really hope I can play more to see the butterfly effect. And I like the art and music of it.
But the game is quite hard for me. I got eaten by the dinausours several times and got lost and wandering around to find road for too long, then I get 3d dizziness lol...
so I can't give much suggestion on  this game.. maybe consider decrease the amount of mushroom player need to collect in easy mode? 

thanks for liking it!

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heyy sorry I can't play pc game now, if you make a web build later let me know. though I'm terrible at fps too and get dizzy easily..I even would get dizzy if I watch the trail in full screen lol.
thanks for your warm comment though. I watched your game and I like the art style of it and I comment based on that.

Ohh this game looks great! I like combine rhythm and fps together and the art is really cool! The same as the trail haha.
it might be a little dizzy to me though..:'(

Ohh this game looks great! I like combine rhythm and fps together and the art is really cool! The same as the trail haha.
it might be a little dizzy to me though..:'(

ttthanks! that means a lot to me!

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I like this game, I think it has some difference with the ball&peg games I've played, and the upgrade description is quite clear.
some suggestions I have while playing:
1. it would nice to give player more hint the order of ball dropped, at first I thought the top ball goes first.
2. it would nice to check the upgrade on the peg/ball/bucket by clicking them.
3. it would nice to popup a confirm dialogue when player try to upgrade and replace a item with existed upgrades.
I personally feel the board is too large so it might take looong time to fill everything lol. But that might be intended? Maybe it's better to start with smaller game zone and increasing it?
other than that, very interesting and addictive game!

AHH this game is cool! I thought it is an idle game but it is actually a very intense(?) game. I read the comment about getting minions and finally passed level 1.
Same here I feel essence is not that useful... And I think maybe, it would be nice to have auto do stuff get a lower price, since I think if you can queue the actions instead of keep cliking them, would make the game totally different and maybe more fun and replayable.
but overall I love it! looking forward to play more chapters!