yeah it is really hard and yes it really made me think of QWOP so good job I guess....?
flavedogame
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First I like the idea of time travelling and I really hope I can play more to see the butterfly effect. And I like the art and music of it.
But the game is quite hard for me. I got eaten by the dinausours several times and got lost and wandering around to find road for too long, then I get 3d dizziness lol...
so I can't give much suggestion on this game.. maybe consider decrease the amount of mushroom player need to collect in easy mode?
heyy sorry I can't play pc game now, if you make a web build later let me know. though I'm terrible at fps too and get dizzy easily..I even would get dizzy if I watch the trail in full screen lol.
thanks for your warm comment though. I watched your game and I like the art style of it and I comment based on that.
I like this game, I think it has some difference with the ball&peg games I've played, and the upgrade description is quite clear.
some suggestions I have while playing:
1. it would nice to give player more hint the order of ball dropped, at first I thought the top ball goes first.
2. it would nice to check the upgrade on the peg/ball/bucket by clicking them.
3. it would nice to popup a confirm dialogue when player try to upgrade and replace a item with existed upgrades.
I personally feel the board is too large so it might take looong time to fill everything lol. But that might be intended? Maybe it's better to start with smaller game zone and increasing it?
other than that, very interesting and addictive game!
AHH this game is cool! I thought it is an idle game but it is actually a very intense(?) game. I read the comment about getting minions and finally passed level 1.
Same here I feel essence is not that useful... And I think maybe, it would be nice to have auto do stuff get a lower price, since I think if you can queue the actions instead of keep cliking them, would make the game totally different and maybe more fun and replayable.
but overall I love it! looking forward to play more chapters!
very interesting! remind me of the game called dark echo. Your game has more puzzle element and I like how you can interact with instrument and how you place the little classic puzzle in the game.
BUT! I got stuck on the beginning of level 6. it stuck at the beginning, I tried to clap but nothing happens :(...
I hope you get enough time to fix it before the end of the jam!
(and it might be a good idea to provide cheat button to skip levels, when things like this happens, so player has a way to skip broken levels.. if possible...)
Ahhh! I get it after reading the instruction and your answer and try several times!
I think it would nice to have a tutorial to show player step by step, or some graphic tutorials. The part that makes it hard for me is I didn't understand the color area around the character.. I always thought red means dangerous and green means safe for no reason lol. Now I fully(?) understand the game and I can keep playing it!
Very interesting! remind me of the game called dark echo. Your game has more puzzle element and I like how you can interact with instrument and how you place the little classic puzzle in the game.
BUT! I got stuck on the beginning of level 6. it stuck at the beginning, I tried to clap but nothing happens :(...
I hope you get enough time to fix it before the end of the jam!
(and it might be a good idea to provide cheat button to skip levels, when things like this happens, so player has a way to skip broken levels.. if possible...)
Hey thanks for playing the game(it would be nicer if you can leave your comment in game :P)
I tried your game, very interesting! remind me of the game called dark echo. Your game has more puzzle element and I like how you can interact with instrument and how you place the little classic puzzle in the game.
BUT! I got stuck on the beginning of level 6. it stuck at the beginning, I tried to clap but nothing happens :(...
I hope you get enough time to fix it before the end of the jam!
(and it might be a good idea to provide cheat button to skip levels, when things like this happens, so player has a way to skip broken levels.. if possible...)
Played yours, here are some of my thoughts.
I like the idea of adjusting the amplify and frequency of the wave to match the target, and the synchronization meter is super helpful as I can't even tell if I'm close enough lol.
some suggestions I'm thinking:
1. maybe give it a level or something, and player need to get to certain points before x tryings, this way the game has a more clear target.
2. I'm not sure if there is a better way to do this but I feel currently it is hard to tell if the wave matches, especially at an early stage, and even when they overlap. So most of the time I'm just changing values up and down and see if I get luck lol.
I like this game it's cute and interesting and hard haha.
take some trying(randomly clicking buttons) to figured out how to play the game,need some guess and experiment and record to figure out how to lead the ghost to the correct positon. It's hard as also need to make sure the target one not leaving the screen, which is hard especially when you haven't tested all buttons meaning.
I'd suggest maybe have a simple tutorial with 2 buttons to teach player how to play at the beginning haha.
I think to sync the waves and find ghost is really cool but I don't quite understand how to play the game...can you add more tutorial in the description?
I kind of can place the characters to the correct positions so each wave is synced, but I don't quite understand how that related to place the trap correctly, and after three move the ghost would move so I have to move my characters again..?
and what are the blue question mark and red area around character when I click it?
I got lucky and passed level 1 but get stuck on level 2 :'( help...
Also a minor thing - maybe consider while in type writing, when player click, the line would finish immediately instead of jump to next line, I do want to read the line just the type writing is too slow lol.
Hey everyone!
Not sure if people usually do this, but I’m super proud of my game and I’d love to get more feedback on it. It is a strategy+puzzle game.
And I'd like to play good games in this jam but I know there will be so many entries in this jam and it’s impossible to try them all… so why not we help each other out?
If you’re up for it, drop your game link here! I’ll do my best to play it, leave a review, and share a few thoughts.
And I’d really appreciate it if you could do the same for mine! ps: it would be nice you can left a comment in the game about some more details and suggestions... Thanks!
I’m mostly into strategy, simulation, and casual games, and not so much into(or, well, not good at) action games, but I’m happy to try anything. I’ll mainly test web build games.
Let’s boost each other and enjoy the jam! Good luck everyone!
This is really cool! I love the art and the idea of decay of buildings! I think it's very romantic
I think the rule of each tower is a little hard to understand at the beginning.. and even after that. and the towers effects keeps changing makes it hard to track the current result and get the best strategy. maybe it will be helpful if can show player a preview of the result of each tower?
haha I like the background story but maybe add a little tutorial? it is really confusing(especially with the time pressure)
and maybe add a more clear result page after each decision player made so player know exactly if they did it correctly or not.
also.. this is not a game for non-coder right :P? I mean it is soooo hard lol
love the simplicity of the UI


































































