interesting game! I haven't finished it yet but I think it is very polished.
I really like the music, fit the vibe very well.
The turn based tactic combined with a little action mini game performed very well, but I think, maybe adding more elements that are different to the game since the wave theme? say how the wave would affect the terrain or the gameplay? or there are some random things happen when you attack? I expected to see something more special in the game..(I just get the fourth teammate) If there are some new things like that in later levels, I'd suggest move it early. I feel it is a little slow after playing the first levels(well, might be I'm not that patient these days, with all the games that has faster paces, my bad :P)
And thanks for finish my game. I'm a little concern about the UI problem you mentioned - can you make a screen shot of that when you get time? thanks!
As for your game, I haven't met any noticeable bugs yet! well done!
flavedogame
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Hi I played your prototype, I think the idea of loot and run is a good mechanic but the game need several improvement, including adding a hp bar, a hint when all enemies not chasing you, explain what each item is used for. I also get confused why the flash. I assume if you don't use the flash on the enemy they should not chase you? but it seems they still try to chase me even in that case. Some times the enemy would move out of the wall too.
I like this game! I really like the windows simulation way to progress level and getting rewards. And I like that you have multiple strategies to select during the battle. One thing I don't like is.. I didn't get that the rock paper scissor game at the beginning until I read the comment in game lol. Well I assume a better tutorial is suggested, and maybe some effect to show in the fight, when the two elements meet. I feel more different type of enemies, and more different type of skills would be helpful too. When I finish a level and see all the same skills I lost my interest lol
The game do feel need more effect etc to make it more .. engaging? I don't know. But the idea is interest and I enjoyed it!
Why no one leave a comment for this game..?
I like this game! I really like the windows simulation way to progress level and getting rewards. And I like that you have multiple strategies to select during the battle.
One thing I don't like is.. I didn't get that the rock paper scissor game at the beginning until I read the comment in game lol. Well I assume a better tutorial is suggested, and maybe some effect to show in the fight, when the two elements meet.
I feel more different type of enemies, and more different type of skills would be helpful too. When I finish a level and see all the same skills I lost my interest lol
The game do feel need more effect etc to make it more .. engaging? I don't know. But the idea is interest and I enjoyed it!
thanks. I played your game too. first, I'm not good a platformer so I can't give good comment on this genre game. second, I get the idea that your weapon get useable/not useable based on the bar above, it is unique. But I'm not sure if it is a good idea by just adding this. Maybe more mechanic needed based on this change, currently it feels .. not that fun.
haha cute game as always! I like you combine kingdom two crowns and the regular shop sim together
I would hope if there are more strategy in the game. for now I can just check what the tourist want and try to guess which spot grows what and upgrade it. and I'm actual not sure if the tourist would want the same thing next time, and hard to rememer who want what..
maybe, if there is a note to record tourist next want things to give more puzzle/target element in the game?
also, the girl looks so faimilar lol.
First I like the idea of time travelling and I really hope I can play more to see the butterfly effect. And I like the art and music of it.
But the game is quite hard for me. I got eaten by the dinausours several times and got lost and wandering around to find road for too long, then I get 3d dizziness lol...
so I can't give much suggestion on this game.. maybe consider decrease the amount of mushroom player need to collect in easy mode?
heyy sorry I can't play pc game now, if you make a web build later let me know. though I'm terrible at fps too and get dizzy easily..I even would get dizzy if I watch the trail in full screen lol.
thanks for your warm comment though. I watched your game and I like the art style of it and I comment based on that.
I like this game, I think it has some difference with the ball&peg games I've played, and the upgrade description is quite clear.
some suggestions I have while playing:
1. it would nice to give player more hint the order of ball dropped, at first I thought the top ball goes first.
2. it would nice to check the upgrade on the peg/ball/bucket by clicking them.
3. it would nice to popup a confirm dialogue when player try to upgrade and replace a item with existed upgrades.
I personally feel the board is too large so it might take looong time to fill everything lol. But that might be intended? Maybe it's better to start with smaller game zone and increasing it?
other than that, very interesting and addictive game!
AHH this game is cool! I thought it is an idle game but it is actually a very intense(?) game. I read the comment about getting minions and finally passed level 1.
Same here I feel essence is not that useful... And I think maybe, it would be nice to have auto do stuff get a lower price, since I think if you can queue the actions instead of keep cliking them, would make the game totally different and maybe more fun and replayable.
but overall I love it! looking forward to play more chapters!
very interesting! remind me of the game called dark echo. Your game has more puzzle element and I like how you can interact with instrument and how you place the little classic puzzle in the game.
BUT! I got stuck on the beginning of level 6. it stuck at the beginning, I tried to clap but nothing happens :(...
I hope you get enough time to fix it before the end of the jam!
(and it might be a good idea to provide cheat button to skip levels, when things like this happens, so player has a way to skip broken levels.. if possible...)
Ahhh! I get it after reading the instruction and your answer and try several times!
I think it would nice to have a tutorial to show player step by step, or some graphic tutorials. The part that makes it hard for me is I didn't understand the color area around the character.. I always thought red means dangerous and green means safe for no reason lol. Now I fully(?) understand the game and I can keep playing it!
Very interesting! remind me of the game called dark echo. Your game has more puzzle element and I like how you can interact with instrument and how you place the little classic puzzle in the game.
BUT! I got stuck on the beginning of level 6. it stuck at the beginning, I tried to clap but nothing happens :(...
I hope you get enough time to fix it before the end of the jam!
(and it might be a good idea to provide cheat button to skip levels, when things like this happens, so player has a way to skip broken levels.. if possible...)
Hey thanks for playing the game(it would be nicer if you can leave your comment in game :P)
I tried your game, very interesting! remind me of the game called dark echo. Your game has more puzzle element and I like how you can interact with instrument and how you place the little classic puzzle in the game.
BUT! I got stuck on the beginning of level 6. it stuck at the beginning, I tried to clap but nothing happens :(...
I hope you get enough time to fix it before the end of the jam!
(and it might be a good idea to provide cheat button to skip levels, when things like this happens, so player has a way to skip broken levels.. if possible...)
Played yours, here are some of my thoughts.
I like the idea of adjusting the amplify and frequency of the wave to match the target, and the synchronization meter is super helpful as I can't even tell if I'm close enough lol.
some suggestions I'm thinking:
1. maybe give it a level or something, and player need to get to certain points before x tryings, this way the game has a more clear target.
2. I'm not sure if there is a better way to do this but I feel currently it is hard to tell if the wave matches, especially at an early stage, and even when they overlap. So most of the time I'm just changing values up and down and see if I get luck lol.
































































