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A jam submission

Kingdom of YergovalView game page

A short tale about a young lad on a journey to do something for someone.
Submitted by zooperdan (@zooperdan), Travsul β€” 22 hours, 36 minutes before the deadline
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Kingdom of Yergoval's itch.io page

Results

CriteriaRankScore*Raw Score
Audio - Does the game have nice sfx and music?#14.2504.250
Graphics - Is the game aesthetically pleasing?#24.5364.536
Technical - Is there a technical achievement​ behind the making of this game?#103.3933.393
Gameplay - How fun is it to play?#113.7143.714
Overall#113.7503.750
Originality - Does the game innovate or try something new?#372.8572.857

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

A very nice game, it has that simple but fun feel of a Nintendo type game. I liked the spherical world that worked very well! I look forward to seeing the final version!

Submitted

A very nice game, it has that simple but fun feel of a Nintendo type game. I liked the spherical world that worked very well! I look forward to seeing the final version!

I enjoyed myself and really liked the low poly style. I could see that working really well for a lot of different environments. I would definitely play more if it's developed further. 😁

Developer

Hey. I am happy you enjoyed it and thanks for making a video of it. I enjoyed watching it :) It was funny to see that you completed it without needing the save system at all :D I didn't have time to give play testing the attention it needed so the balancing is a bit off, especially at the end. Although, as you said, you are rewarded for thourough exploration :)

I have a long list of changes and improvements that I will do post jam and everything you mentioned will be addressed. There will be many new areas too, including the unfinished Dwarven Mines :) I wanted to make a casual and simplistic dungeon crawler but I acknowledge that it might be a little bit too simplistic at places.

The compass was indeed broken in that build. I accidentally broke it when fixing a different bug last minute. The stress and pressure was real :D

As for graphical assets. I made everything myself except the creature models. Intention was to model my own creatures but yet again.. time ran away from me. I will replace the 3rd party creatures in an upcoming version.

(1 edit)

And thank you for taking the time to watch! 😁 Subscribe for more! πŸ˜‰ I hope it helped some. Haha I didn't need it but the fact that it existed and with multiple slots was good to see.

Awesome to hear of that changes and more content will be coming. Are you planning to just finish up what you started or is there a lot more that you want to do? Either way I will be looking forward to it. πŸ‘

It definitely had a more casual feel to it but I think that's fitting. I liked it. πŸ˜ I think there's also a lot you can add without taking away from that, such as an inventory and armor pieces. I think that alone allows for town expansion with different types of shops. Inns to rest at to restore health would also fit in very well. And completely unrelated to that, for some reason this game specifically made me think it would be cool to have some sort of companion with you, like a dog that follows behind you. It just feels oddly fitting to the style to me for some reason haha. Maybe you could adopt pets/companions in town? πŸ˜…

Haha it was a little confusing for a minute there but honestly it was really solid experience overall. I have put your game LUMA+ on my to-play list. πŸ‘

It doesn't bother me either way for the graphics/assets but it is hard to judge effort/time invested in certain areas without being familiar. πŸ€” That's cool to hear though, I really liked all of the town pieces(buildings, fences, gardens, etc). The trees too. 😁

Submitted

A really enjoyable and tactfully simple experience. This game is really nice to look at, both in terms of fidelity and the design of the environments. This feels like a good excersize in keeping the elements simple but making sure they are all of a high standard. The UI, combat system, healing, movement and shopping mechanics were all intuitive and clear, to the point that the tutourial may have not even been necessary. That being said, the tutourial was also a nice touch, as were the sound effects for things like the tutourial text appearing, the enemies and player taking damage, etc.

My only issues, and they are slight, are the few crashes I experienced before noticing I could quicksave and the fact that the monster and player SFX would often overlap. 

All this being said, this serves as a great example of how to set scope for a jam game and deliver something really polished. Nice job!

Submitted

Love this. Such a friendly vibe, even when you're being eaten by amorphous blob creatures. Very polished and complete.

Submitted (1 edit)

There is lots to like here. The exaggerated curved world was really neat and it worked really well with the art style which was also really good. Audio was great, and I enjoyed to monster sounds :D. I did encounter a bug where after fighting my first rat (after killing the black dragon) the game just locked up and had to force quit it -- the save system really bailed me out there! Combat was good, but I wish that there was a little oomph when I hit a monster, at first I didn't know if I was hitting or missing, then I noticed the health bar :) Awesome job!

BTW, this has probably been my favorite jam so far -- thanks for hosting it!

Submitted

This is a very nice game to look at! Wow that seems like a lot of assets to build in a short time, but they all look great. The exploration is very nice, with the rolling world effect being both pleasant to look at but also adding a nice depth by limiting the view distance. One small criticism is that I would have liked the battle animations to be quicker and snappier. Overall very good job!

Submitted

It's a very polished game. I think it's greatest strength is the technical achievement, I like how the world comes to view from over the short horizon. I'm not sure how difficult it is to code because I've never used Unity before but it is still pretty cool to look at.

The combat does get really repetitive fast though.

Developer

Thank you for the kind words :) I wanted to introduce something new to these types of games. It's not incredibly technical but it proved to be a little bit challenging.

Yeah I know. The combat didn't get enough love due to the fact that time was quickly running out.

I love bright, sunny outdoor crawlers like this.

There's a little visual inconsistency in the assets, and I would've loved to see a more cartoony skybox.  Also, the frog's damage animation feels a bit more like it's jumping at me than taking damage.  Flashing monsters white or red when they take damage and adding some sound effects (SFXR is a great, quick way to make sound when you don't have much time) might be more clear.

Overall, very pleasant look and feel, and the music fits well; I could see this doing really well on a mobile platform.

Developer(+1)

Thank you :) Yeah the casual gameplay, aesthetics and simple control scheme would probably be a good fit for mobile.

Thanks for the suggestions and thanks for the heads up on SFXR :)

Submitted

The game is polished and detailed and it's quite big.

I loved how much open exploration is (with real upgrades to find).

Developer

Thank you! I am happy you like it :) Yeah the area grew a lot bigger than I planned which made it more time consuming to play test.

Submitted

Very very pleasing game. The music feels so joyful! The graphics are very good, the controls are as well, and the "rounded horizon" style 3D like in Animal Crossing fits very well with it.  The gameplay is very simple and fun as well, and the level of polish is quite noticeable. Great job!

Developer(+1)

Thank you very much for the kind words! That means a lot to me :) 

Submitted

Nice fairy-tale-looking game. I really enjoyed visual. Frogs are so cute "ribbit-ribbit!" i dont want to kill them. btw, my "compass text field" updates only after fight.

Developer

I am happy you enjoyed it :) Yeah, I broke the compass when doing a last minute bugfix on something else before submitting the game. 

Submitted

I really enjoy the way the world rolls along as you travel. The combat could use an extra mechanic or two to give a more engaging experience with variation. The menu system, pickups, shops, etc is all very well executed. Thank you for this smooth journey!

Developer

Thank you very much for the kind words. That means a lot to me :)

Submitted

Nice menu, although I would love to see a volume slider.

Good music and sound design, I like the combat sequence and the UI is very clean and functional.

The world design is very good, very unique style with the world curving away from you. The choices for the environment and the path keep the routes clear, but still visually appealing.

The controls are quite good, except perhaps holding 'w' could keep moving the character forward.

The sounds for all the monsters are quite charming.

The combat itself is rather repetitive, the simplicity of the system means that the monsters can't have much variety. You could add some visual numbers to the various systems - a player might start to worry when he sees the slime has +20 health compared to the frog. And again, if you showed the player exactly how much damage the enemy was doing to you, you could maybe begin to worry that those wasps are doing more damage than you expected! If you let the player see the numbers and start to do some of the maths in their head, then the combat can be much more exciting without getting much more complicated.

The upgrade path was nice and rewarding. Would have liked to see the cemetary enemies do more damage and the player be able to do more damage too, because it takes a bit long to do those battles.

...had a crash... good thing there's a SAVE SYSTEM! Nice. (think it was to do with loading the cemetary then going back to do the cave... yeah I just had another crash. Seems to happen if you load a level and then go back to the previous level and win a fight)

Unfortunately I couldn't progress past the cemetary because of the aforementioned crash. Shame!

Overall, generally good execution, everything is to a high standard and besides a few bugs a pleasant and enjoyable game!

Also, thanks for putting on the jam! Was a bunch of fun.

Developer

Hey, thanks for the great review :) I appreciate it and I'm happy you like it!

Your suggestions correlate with my list of improvements post jam :) I wanted to have a bit more complex combat and some character stats and progression but ran out of time. I could've put it in but I haven't had time to test it and balance it. Visual numbers for health/damage etc is something I probably should have prioritized to implement. My quest to keep it casual maybe resulted in it being too casual :O

Yeah I felt the need to have a save system because the area was rather big and it would suck hard to be forced to restart when you die. Side effect of that is that I spent way too much time implementing the save system causing other things to get less attention. Sadly I didn't play test nearly as much as I wanted to.

Submitted

Wow, very relaxing and very immersive. About the combat, I really missed having some kind of level progression, because every combat with the same enemy looks almost the same for me

Developer(+1)

Thank you :) Yes, unfortunately I ran out of time. I wanted to have a bit more complex combat system with some different attack skills which drains stamina but do more damge and only way to regain stamina is to walk around (small regen) or rest (full regen). I will implement that post jam.

Very nice, chill relaxing game. The spherical world really suits this type of gridder well, I really liked it. Only wish the combat was a little bit faster. 

Developer

Thanks! Happy you like it :) Yeah I had to sacrifice some functionality in combat. I wanted to make it with a little bit more functionality for some small tactical variety. I have a long list of improvements that I will implement post jam :)

Submitted

There was some inconsistency in the compass direction. The signpost was a nice touch. I'd like space or something to dismiss the blue text boxes.

Developer

Haha yes. I broke the compass when fixing another bug. Thanks for the feedback and suggestion. Will add spacebar for interaction after voting ends.

Submitted

Very polished, very fun, very relaxing. I agree with the previous statement, would make a great crawler for kids, getting them introduced to the genre. Again, was surprinsingly chill and relaxing to play.

Developer

Thank you very much for the kind words :) A dungeon crawler for kids has been a dream project for a while. A casual game with educational elements. Get it into school maybe :)

Submitted

Simple, but pleasant and polished crawler. Would probably work as a crawler for kids.

Developer

Thank you. Yeah that has been a dream project for a while now. I would love to make a casual educational dungeon crawler for kids. :)