this part of the game... the whole time i was fearful of a cameo from goatse!
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The first thing is the concept of catharsis. Prior to playing Dujanah I had only understood it from contextual usage. I understood it to mean a sort of release when experiencing or reliving certain scenes. Like, "Watching the hero beat up a bunch of baddies can be a cathartic experience".
I'm not great at critical analysis, but I wanted to dig a bit deeper before playing the game, so I spent some time doing research on the concept for a bit before getting into the game proper. I jotted down the following question to answer as I played through: "Who’s catharsis are we experiencing? The developer’s? Dujanah’s? My own?" Some of my answers:
- Dujanah: example... The Sisters scenario, which i felt was executed perfectly (puns...) I love how its subverted. I really was worried about what direction Dujanah would take if/when she learned the truth.
- Dev: some off the beaten path details like inclusion of an long bit of speech from a certain orangeman, wow! Or that short film, my goodness.
- The various npc's that share their tragic stories with you. I read about this concept of social catharsis, where people share negative emotions to seek cathartic relief and to bond.
- It's an interesting way to cast the typical console style rpg npc. Very often in games like this we walk up to an npc in a town and press the interact button. Most of the time, the npc responds to some unheard question. What did the player's character say to get such a response? Maybe nothing, maybe the npc just needed to vent to someone who would listen!
It's late and I've got to go to bed... maybe more later.
Copied from my rating: "Sublime blend of tragedy and comedy. Full of surprises that delight or terrify or disturb. I found the music to be particularly enjoyable, and was delighted at how well the randomized parts sounded. I have at least a page full of notes to go through as I process this experience. Well done!"
I hate to be the bearer of bugs again, but I've been playing a bunch and well, every 20-30 minutes or so (haven't actually timed it) the tab the game is running in will crash. This seems to happen regardless of what I'm doing in the game, even just idling it will happen. I've been saving my progress often so it's not the worst thing. I'm using Chrome on Windows 10. On the plus side, I'm making good progress tracking down my brother, just need to find a .lnk to a particular server...
Very cool. I really like how the different weapons change up the gameplay and aren't just math choices. It's a nice quick play, the movement feels snappy. The hit reactions feel pretty good as well, with a nice pause for effect and crunch sound.
Space is no longer causing the scroll down, however backspace is still causing the browser to navigate back. It is much more playable now with the space key blocked :) I wonder why we see such different behavior. Oh the joys of web game development I suppose!
I've been clicking in the window area to try to give it focus, but I'm still finding that the space and backspace keys get caught by the browser. Space causes the window to scroll, and backspace navigates to the previous web page, completely killing any game progress. Any ideas how to get around this?
Game is cool btw!