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(+1)

The intro sequence was well done, though I didn't notice any musical change between the scenes until the sudden change at the keypad entry part. 

Shrimp level was probably a bit too brutal, those lasers! I'm not sure what I did to beat it, maybe just lucky in avoiding the lasers. I didn't feel like there was a noticeable use of adaptive music on this stage.

I liked the vertical cloud level and this is where the adaptive music really comes in, with the layering of the parts as I ascended. It was a nice progression. I think fading in the parts would work to smooth it out a bit as I noticed some rough edges but overall very nice!

Also I really dig the hand drawn art style, it lends a lot of great character!

Thanks for taking the time to play the game and rate it! We actually encountered a last minute problem with FMOD implementation and had to give up on most adaptive aspects of the music we had worked on, which explains the issues you noticed. We plan on releasing an updated version of the game including the adaptive aspects we meant to implement.