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A jam submission

Fallen Down the EdgeView game page

Adaptive musical environment.
Submitted by KhaoTom — 4 hours, 44 minutes before the deadline
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Fallen Down the Edge's itch.io page

Results

CriteriaRankScore*Raw Score
Implementation of adaptive music#14.5004.500
Creativity#33.7503.750
Overall#33.6003.600
Visuals#63.6253.625
Audio#63.5003.500
Gameplay#92.6252.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does this submission follow the optional theme?

Yes

This submission follows the optional theme "At the edge".

Description of the game
Pass through the mushroom forest and you'll see. Take the leap.

Message from the creator(s):
Spoilers:

Music is generated in real time and responds to player position and interactions with objects in the scene.

Mode and root note change interactables:
Taking the element, placing the element in the door, and eating mushroom patches.

Tempo changes:
Moving through the world will change the tempo at various places.

Original Audio

Yes

This submission created the vast majority of the audio during the jam.

Original Art

Yes

This submission created the vast majority of the art during the jam.

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Comments

Submitted

Such a lovely experience, thank you!

Submitted

Really nice and atmospheric environment, I liked the fog ;) It is a nice experimental approach but like a music for the game it doesn't seem to have any purpose, cheers!

Submitted

I don't know how but you made a game feel like a dream - it's trippy and nothing makes sense but it still does and stuff and yeah it was a pretty nice (but short) game :D

Submitted

This was more fun that I initially expected!

I liked the generative approach, it is very hard to get right, and here it worked well! Together with the visuals it makes the game feel very trippy. 

The fact that some changes acted as cues (the most obvious being the tempo change when going towards the "door" to open) was really interesting also!

Submitted

This was a very interesting experience! It felt like I was strolling through the scenes of a demoscene intro compo :)

Very nice job on both audio and the visuals! I just wish it was a bit longer.

Submitted

I've just tried your game. After a first false start which crashed the Windows audio engine (forcing the PC to restart), everything went without a hitch. Unfortunately, I did not understand how to continue beyond the mushrooms (I tasted all of them, hoping to reach a size that could allow me to climb on one of them and reach the heights, in vain).

Despite this, I enjoyed the trip, very strange but pleasant, where the sounds depend on the elements around the player. The background "music" is unfortunately not very musical, without harmony or melody, which makes it fairly neutral, despite the change in timbre and tempo: this is often the case with adaptive sound backgrounds designed from disparate elements, played/orchestrated by standard adaptive music tools. But in such a quirky and conceptual world, it works quite well (orchestral music probably wouldn't have echoed the graphic elements the same).

I dare not imagine what I missed by giving up the game too early, because I feel that the developer has imagination to spare. A good job of creating a sound environment, which is the main goal of this jam.

Developer

I definitely went with a more generative ambient musical style as opposed to something with strong harmonic progression. One thing is I didn't totally exploit my custom adaptive system, one of the things I didn't have time to do was create more than one set of pitch and rhythm patterns for each of the musical entities in the scene, so as you observed, the music in each area is pretty static despite the tempo and scale changes.

As for what you missed, it's a little obtuse, but there is an ending sequence if you jump off the edge into the chasm.

Thanks for the feedback!

Submitted

Really interesting!
I loved how you implemented the audio, made for a very unique experience

Submitted

This was really trippy! I wasn't fully aware of what was going on, but I like the vibe. Am I dreaming ? Am I on drug ? all of the above ? :P

Thank you for putting hints in your description, I would have been lost otherwise. I'd suggest increasing the size of the in-game prompt, they're kinda lost at the bottom of the screen.
Seriously it was cool to try your project. I liked the trippy music with the different sounds popping when you walk around the world.

Good job on your submission!