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Really nice pixel art and animation. 

The gameplay controls are pretty nice, though it felt a little wonky when the character would suddenly switch direction to target an enemy nearby. Adding a dash cancel maybe or a way to deflect projectiles back, that would be cool. 

As for adaptive music portion, didn't seem like there was any? The bgm track is definitely nice but didn't seem like it was adapting to the game or player actions.

The intro loops indefinitely until you attack an enemy, at which point a drum fill triggers and the main song kicks in. If your health gets to 2, everything but the bass and drums are lowpassed, which is even more intensified at 1 hp. Also, there's a hidden "coolness" meter, which increases when you dodge attacks, land hits, and kill, and decreases when you get hit. When that hits a certain threshold, the background music hits a new section. (I may have made the threshold a little too high.)

It's a little subtle, and intentionally blends into the background well, but the music is adaptive. Perhaps I should've outlined that in the description...

Ah I probably wasn't playing well enough to get to the good stuff. I'll give it some more tries!