Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

TekSoda

2
Posts
1
Topics
5
Followers
6
Following
A member registered May 27, 2019 · View creator page →

Creator of

Recent community posts

The intro loops indefinitely until you attack an enemy, at which point a drum fill triggers and the main song kicks in. If your health gets to 2, everything but the bass and drums are lowpassed, which is even more intensified at 1 hp. Also, there's a hidden "coolness" meter, which increases when you dodge attacks, land hits, and kill, and decreases when you get hit. When that hits a certain threshold, the background music hits a new section. (I may have made the threshold a little too high.)

It's a little subtle, and intentionally blends into the background well, but the music is adaptive. Perhaps I should've outlined that in the description...

Luna Engine MV community · Created a new topic Sideview?
(3 edits)

I've looked through the documentation and the default SceneBattle.yml, and can't seem to find an option to enable the use of sideview battlers. Is there something obvious I missed, or has this not been added yet?

Edit: Okay, nevermind, I got it. If anyone has the same issue as me:

1. Delete "showAnimationOn: ActorFace" from SceneBattle.yml

2. Set "ShowAnimationOnHud" to false in general.yml

The YML from one of the examples was in the 00_Base_Demo/luna folder. I'm not sure if that's supposed to be a thing, or if it's a thing for anyone else, but if it is, this helps.