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I enjoyed myself and really liked the low poly style. I could see that working really well for a lot of different environments. I would definitely play more if it's developed further. ๐Ÿ˜

Hey. I am happy you enjoyed it and thanks for making a video of it. I enjoyed watching it :) It was funny to see that you completed it without needing the save system at all :D I didn't have time to give play testing the attention it needed so the balancing is a bit off, especially at the end. Although, as you said, you are rewarded for thourough exploration :)

I have a long list of changes and improvements that I will do post jam and everything you mentioned will be addressed. There will be many new areas too, including the unfinished Dwarven Mines :) I wanted to make a casual and simplistic dungeon crawler but I acknowledge that it might be a little bit too simplistic at places.

The compass was indeed broken in that build. I accidentally broke it when fixing a different bug last minute. The stress and pressure was real :D

As for graphical assets. I made everything myself except the creature models. Intention was to model my own creatures but yet again.. time ran away from me. I will replace the 3rd party creatures in an upcoming version.

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And thank you for taking the time to watch! ๐Ÿ˜ Subscribe for more! ๐Ÿ˜‰ I hope it helped some. Haha I didn't need it but the fact that it existed and with multiple slots was good to see.

Awesome to hear of that changes and more content will be coming. Are you planning to just finish up what you started or is there a lot more that you want to do? Either way I will be looking forward to it. ๐Ÿ‘

It definitely had a more casual feel to it but I think that's fitting. I liked it. ๐Ÿ˜ I think there's also a lot you can add without taking away from that, such as an inventory and armor pieces. I think that alone allows for town expansion with different types of shops. Inns to rest at to restore health would also fit in very well. And completely unrelated to that, for some reason this game specifically made me think it would be cool to have some sort of companion with you, like a dog that follows behind you. It just feels oddly fitting to the style to me for some reason haha. Maybe you could adopt pets/companions in town? ๐Ÿ˜…

Haha it was a little confusing for a minute there but honestly it was really solid experience overall. I have put your game LUMA+ on my to-play list. ๐Ÿ‘

It doesn't bother me either way for the graphics/assets but it is hard to judge effort/time invested in certain areas without being familiar. ๐Ÿค” That's cool to hear though, I really liked all of the town pieces(buildings, fences, gardens, etc). The trees too. ๐Ÿ˜