The Steam demo was a great time, I really got into it and while I did complete everything it had to offer, it's too bad that it was taken down after the festival. It's a good size demo and I think a lot of people would enjoy it. ๐
Mana
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I'm enjoying the game so far, a few minor issues but nothing major until just now where I can't seem to fight the Lich. When I enter the area, the game walks the party up to the girl and then it freezes. Sound keeps going but I can't do anything else. Opened and tried again a few times but no luck. Any ideas?
I have now completed the content of Alpha 0.5 and I can say it's a solid experience so far. With that said, being that it's an Alpha there's of course still a lot of little things I would like to see, but above all I believe that for 0.6 the way that the content ends should be changed. I think there really needs to be a forced save or some sort of warning that would allow you to save.
Definitely on the shorter side but it was a satisfying experience. I would happily play a longer and more expansive version of something like this. The only notes that have I have are that although the ringing sound at the start is fitting, it was a bit unpleasant with headphones on. I also noticed that the Gallery seems to show CGs that you haven't yet seen in-game.
And thank you for taking the time to watch! ๐ Subscribe for more! ๐ I hope it helped some. Haha I didn't need it but the fact that it existed and with multiple slots was good to see.
Awesome to hear of that changes and more content will be coming. Are you planning to just finish up what you started or is there a lot more that you want to do? Either way I will be looking forward to it. ๐
It definitely had a more casual feel to it but I think that's fitting. I liked it. ๐ I think there's also a lot you can add without taking away from that, such as an inventory and armor pieces. I think that alone allows for town expansion with different types of shops. Inns to rest at to restore health would also fit in very well. And completely unrelated to that, for some reason this game specifically made me think it would be cool to have some sort of companion with you, like a dog that follows behind you. It just feels oddly fitting to the style to me for some reason haha. Maybe you could adopt pets/companions in town? ๐
Haha it was a little confusing for a minute there but honestly it was really solid experience overall. I have put your game LUMA+ on my to-play list. ๐
It doesn't bother me either way for the graphics/assets but it is hard to judge effort/time invested in certain areas without being familiar. ๐ค That's cool to hear though, I really liked all of the town pieces(buildings, fences, gardens, etc). The trees too. ๐
This was the 7th game of the jam for me and I'm happy to say I enjoyed myself. My general take away was that it's a very traditional/classic dungeon crawler but by no means in a bad way.
I was particularly impressed to see the race options and a big thumbs up for the "How to play" page, although it would have been good if it was also accessible while playing and not just from the main menu.
Another big thumbs up on toggles for the mini-map and mouse based movements controls. I would never hide the map or use those controls myself, but I really appreciated seeing some of those smaller additions being able to make it in.
It would have been good to have a volume slider but considering the 7 day limitation, I can't put too much weight that being an issue.
A few other thoughts:
- I think the inventory size could be increased significantly. This could just be because I'm a hoarder but I think unless it impacts the game, a bigger inventory is always better.
- The amount of health potions around could use a bump.
- I think it would be good if you could return to lower floors. Not really for a specific reason but more just because why not?
- I don't know if I missed something but there didn't seem to be a way to exit the game and then continue.
- The mini map is good but I would have liked to be able to open the map to more easily navigate areas that I have already explored/cleared.
I hope to see this developed further but either way I will definitely playing more post jam. ๐
I didn't really get the name but I did enjoy the game. ๐ Other than the movement being a little slow, the main thing I would have wanted is checkpoints. I think this would have fit really well where it worked as a checkout each time you open one of the color coded doors. I didn't really want to play through everything again per attempt at fighting the captain. ๐
Less significantly, an in-game audio control option would have been good. I hope to see this one developed further. ๐