Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Mana

37
Posts
2
Followers
27
Following
A member registered Apr 02, 2021 ยท View creator page โ†’

Recent community posts

The Steam demo was a great time, I really got into it and while I did complete everything it had to offer, it's too bad that it was taken down after the festival. It's a good size demo and I think a lot of people would enjoy it. ๐Ÿ‘

(2 edits)

Dungeon Keeper, Evil Genius and Stargate were huge parts of my childhood so I was pretty much all in from the first screenshot. ๐Ÿ˜…

I would love to check out any future builds! ๐Ÿ‘

I haven't finished the demo yet but my first impressions are definitely good. Nice clean UI, interesting world setup, I'm liking the combat + it does look like there will be quite a few build options down the line. I will be playing more soon! ๐ŸฆŠ

I knew of Blinx from way back but I hadn't actually played the original so I couldn't really make comparisons but I still really enjoyed checking this out. I would definitely play more! ๐Ÿ˜

10 minute video? Over 30 minutes for me haha. I tried not to miss anything and the last part got me a couple of times. ๐Ÿ˜…

Definitely a very, very early prototype but I gave what feedback I could. ๐Ÿ‘

A bit of short, silly fun; more than enough for me! ๐Ÿ˜

I decided to opt for the Copyright claim but the warning was appreciated!

(1 edit)

Solid silly fun for the sake of fun! ๐Ÿ‘

Also I'm curious about the doppelganger that I found, he was a tad suspicious. ๐Ÿ˜…

Hope you are doing well! Looking forward to any updates.

I'm enjoying the game so far, a few minor issues but nothing major until just now where I can't seem to fight the Lich. When I enter the area, the game walks the party up to the girl and then it freezes. Sound keeps going but I can't do anything else. Opened and tried again a few times but no luck. Any ideas?

I have now completed the content of Alpha 0.5 and I can say it's a solid experience so far. With that said, being that it's an Alpha there's of course still a lot of little things I would like to see, but above all I believe that for 0.6 the way that the content ends should be changed. I think there really needs to be a forced save or some sort of warning that would allow you to save.

Is this still being developed? I am planning to play through the Victory Blade games soon so I was curious about this too.

Definitely on the shorter side but it was a satisfying experience. I would happily play a longer and more expansive version of something like this. The only notes that have I have are that although the ringing sound at the start is fitting, it was a bit unpleasant with headphones on. I also noticed that the Gallery seems to show CGs that you haven't yet seen in-game.

Great to hear that! I will have to check back again soon then. ๐Ÿ˜

(1 edit)

And thank you for taking the time to watch! ๐Ÿ˜ Subscribe for more! ๐Ÿ˜‰ I hope it helped some. Haha I didn't need it but the fact that it existed and with multiple slots was good to see.

Awesome to hear of that changes and more content will be coming. Are you planning to just finish up what you started or is there a lot more that you want to do? Either way I will be looking forward to it. ๐Ÿ‘

It definitely had a more casual feel to it but I think that's fitting. I liked it. ๐Ÿ˜ I think there's also a lot you can add without taking away from that, such as an inventory and armor pieces. I think that alone allows for town expansion with different types of shops. Inns to rest at to restore health would also fit in very well. And completely unrelated to that, for some reason this game specifically made me think it would be cool to have some sort of companion with you, like a dog that follows behind you. It just feels oddly fitting to the style to me for some reason haha. Maybe you could adopt pets/companions in town? ๐Ÿ˜…

Haha it was a little confusing for a minute there but honestly it was really solid experience overall. I have put your game LUMA+ on my to-play list. ๐Ÿ‘

It doesn't bother me either way for the graphics/assets but it is hard to judge effort/time invested in certain areas without being familiar. ๐Ÿค” That's cool to hear though, I really liked all of the town pieces(buildings, fences, gardens, etc). The trees too. ๐Ÿ˜

For anyone interested there is a part 2 and with more to come very soon. ๐Ÿ‘

 ๐Ÿ‘

This is a great example of a more traditional/classic dungeon crawler experience and I would love to see it developed further. Either way though, I will definitely be giving it another go post jam. ๐Ÿ˜

This was the 7th game of the jam for me and I'm happy to say I enjoyed myself. My general take away was that it's a very traditional/classic dungeon crawler but by no means in a bad way.

I was particularly impressed to see the race options and a big thumbs up for the "How to play" page, although it would have been good if it was also accessible while playing and not just from the main menu.

Another big thumbs up on toggles for the mini-map and mouse based movements controls. I would never hide the map or use those controls myself, but I really appreciated seeing some of those smaller additions being able to make it in. 

It would have been good to have a volume slider but considering the 7 day limitation, I can't put too much weight that being an issue.

A few other thoughts:

- I think the inventory size could be increased significantly. This could just be because I'm a hoarder but I think unless it impacts the game, a bigger inventory is always better.

- The amount of health potions around could use a bump.

- I think it would be good if you could return to lower floors. Not really for a specific reason but more just because why not?

- I don't know if I missed something but there didn't seem to be a way to exit the game and then continue.

- The mini map is good but I would have liked to be able to open the map to more easily navigate areas that I have already explored/cleared.

I hope to see this developed further but either way I will definitely playing more post jam. ๐Ÿ˜

I enjoyed playing it through and hope to see it developed further. It definitely stands out for being made in 7 days. ๐Ÿ‘

I enjoyed myself and really liked the low poly style. I could see that working really well for a lot of different environments. I would definitely play more if it's developed further. ๐Ÿ˜

Slowly making my way through it. They don't exactly make small games. ๐Ÿ˜… I have only played the first Avernum so far but I really enjoyed it. I haven't finished it yet but Queen's Wish has also been really good so far.

Awesome, I will be looking forward to trying that out. ๐Ÿ‘ A party based setup does seem very fitting, although being a one man army is fun too haha.

No worries! I will definitely give it another go after the update. ๐Ÿ‘

(2 edits)

A few things could be added/tweaked but for something made in 1 week it's really solid. It has an interesting setting and the aesthetic works really well. The only thing I really found myself wanting was checkpoints. ๐Ÿ˜… I would love to see it developed further post jam. ๐Ÿ‘

(3 edits)

I didn't really get the name but I did enjoy the game. ๐Ÿ˜ Other than the movement being a little slow, the main thing I would have wanted is checkpoints. I think this would have fit really well where it worked as a checkout each time you open one of the color coded doors. I didn't really want to play through everything again per attempt at fighting the captain. ๐Ÿ˜…  Less significantly, an in-game audio control option would have been good. I hope to see this one developed further. ๐Ÿ‘

Thank you! ๐Ÿ˜

Oh that's good to hear the option is already in-game then. ๐Ÿ‘ Are you planning to develop further post jam? I still have a good handful to play but I think I will be give this another go after those. It has an odd charm to it haha.

(2 edits)

I didn't do too well in the second area but I had fun and by the end I was interested to see it developed further.

(2 edits)

I didn't do too well in the second area but I had fun and by the end I was interested to see it developed further. The music was also great but unfortunately landed me a copyright claim by TuneCore. ๐Ÿ˜…

A few issues but overall I quite enjoyed myself. It definitely grew on me the more that I played and I hope to see it developed further post jam.

A few issues but overall I quite enjoyed myself. It definitely grew on me the more that I played and I hope to see it developed further.

(2 edits)

It didn't go so well for me but I liked the aesthetic and enjoyed the dialogue outside of the keep. It also sounds as though you have already addressed most of the issues that I had so I would be interested to check things out again post jam.

(1 edit)

I'm really enjoying this so far and I will be looking forward to future updates and seeing where it goes. ๐Ÿ‘