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HydroGene

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A member registered Oct 27, 2017 · View creator page →

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Nice menu screen, the shake effect is very well done! 

There's also an introduction scene that made us understand everything that is happening without using words, and that's cool. However, I would have appreciated if we could just skip it when we want to retry, because it takes a lot of time before actually been able to play again between each attempt.

About the game itself, it's very good, there's an indicator about the width of every objects that is falling so we clearly know where to be positionned and random make each try unique.

A timer or a score would be a great improvement for this kind of gameplay so we can know if we are doing better than our previous attempt.

Overall, good game! Congratulations! :)

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Très bon pong, les contrôles répondent bien, je pense que tu as bien assimilé les notions de déplacements et de collisions rectangulaires. J'ai juste vu parfois la balle resté collé au pad de temps à autre, il faut juste la décaler légèrement sur le côté pour régler cela. 

Tu as pu rajouter de la musique en arrière-plan, c'est chouette, prochain défi rajouter des sons lorsque la raquette touche la balle !

Je note aussi la présence d'un menu, ce qui fait que tu as compris comment se déroule un changement de scène. Bon boulot à toi, continue sur cette lancée, ne lâche rien !

PS: Attention à l'utilisation de ZQSD, il faut prévoir aussi la configuration WASD ! Pas tout le monde possède les mêmes claviers ;)

High quality game right here! Everything is polished and made with careful attention. Graphisms are beautiful, musics are absolutely fantastic and sound very professional and the gameplay feels really nervous and dynamic as I like. There's even an intro cinematic with a very good humor that made me laugh!

I found it a bit difficult and would appreciate more cows haha

The game have a "Greek mythology" feel that really appeal my interest. There is an "Apotheon" vibe into it (mostly the musics), and that's really cool!

Congratulations to the team, awesome work!

Very good vertical platformer! All the efforts put into the polish made the experience really fun. Graphisms and musics are beautiful and fit very well with the spirit of the game. 

I appreciate it's not too hard and we can continue back from where we die instead of restarting everything from scratch, it allowed me to see the end credits, so I quit the game with smile! :)

The tile-per-tile movements are well done thanks to the use of tweening, so it's very smooth. however the jumps are a bit hard to perform with this kind of gameplay.

Overall, it's super good. Congratulations to the team!

We are super happy to know that PenguinVania is her favorite and she spent a good time on it! We put a lot of effort into the polish because we think that's important.

Actually the penguins and a bunch of monsters are our signature, you can see them in different other games we made: Shiro's Dungeon, Path of Click and Final Party are only a few of them, all made with Ruby/Gosu too!

Thank you very much to you and your daughter for the positive review, it's really motivating!

This one is my favorite entry for this game jam, congratulations, I love it! 

I found myself playing this game much more time than expected, it's very addictive! 

I heard it was your very first game using Gosu, and you did pretty well for a first try! The character can move, jump and even go through the screen by the left or right. There's also state managment with an end screen!

Crounch! :p

I was like : oh nooo, not a chess game! 

And then I launch the game, and it was a super cool action shoot game! This is a very original interpretation of the theme, and I really enjoy the gameplay where the piece actually come toward us with their respective movements from the real chess game.

Happy to see there are musics and sfx, good job overall! 

Very fun game! It reminds me a lot of some little arcade games we can find on Newgrounds. If Gosu had an HTML5 export it would be greatly be appreciated there!

I love the polish you put into the stickman, if we throw them high they will splash on ground but they can still continue to run toward the castle if we haven't throw them with enough force. 

It lacks of a background musics during the game, but you probably didn't have the time to implement it. 

Overall, I spent a very good time on your game, congrats! :)

Many thanks for this ton of compliments! We also really enjoyed making this short game and are really happy you enjoyed it 

Glad you've been able to beat the final boss! Fun fact: this boss is actually the character we play in our entry for the first Gosu Game Jam ;)

Thank you very much, we are super happy to know you enjoyed every aspects of  the game! 

And yes haha, penguins will always be part of our creations! :)

Les gars franchement félicitations, un énorme respect pour votre entrée, je trouve ça juste incroyable. l'idée d'un "Wario Ware" pour cette jam est juste parfaite ! les mini-jeux sont tous intéressants, le polish est top, les feedbacks sont cool et la caméra est pas trop proche :p 

Bravo ! 

Un de mes jeux préféré de cette jam, un grand bravo à l'équipe ! 

Bien joué pour votre première participation ! 

One of my favorite from this jam, I love everything in the game! Very good pixel art, appropriate musics and sound effects, gameplay simple and effective, and a nice way to incorpore the "Chaos" theme into the game (when the family will be back at home, it will be very chaotic indeed!)

My best score was 7800, I wonder if it's possible to reach 10000. 

Congratulations for this submission, I really like it! 

C'est LE casse-brique ultime ! Beaucoup d'élèves de la formation devrait prendre exemple sur toi, et voir à quel point le polish est une étape cruciale permettant de passer d'un rendu "amateur"/"débutant" à "professionnel".  Vraiment, c'est juste sublime l'attention que tu portes aux détails, et ça se ressent. Félicitations pour cette création, tout est incroyable, le jeu, l'éditeur, les musiques (lol), l'interface !

J'adore ce que tu fait !

Excellente réalisation, avoir l'éditeur de niveau directement intégré au gameplay est super bien réfléchi, bravo pour cette trouvaille ! En plus réalisé sur la Pico-8, permettant de tester directement dans le navigateur ! 

Par contre, je n'ai pas apprécié le fait de devoir recommencer tout le jeu entier depuis le niveau 1 si on se fait toucher ne serait-ce qu'une seule fois dans les niveaux suivants !! :( 

Je te met une très bonne note malgré tout, il y a eu du boulot là dedans, bonne continuation !

Bravo à l'équipe, j'ai tout simplement ADORER votre création ! Du réseau, un éditeur très complet (tiles, monstres, "portes", multiples maps et mêmes musiques!) et le jeu à un pixel art sublime.

De plus, vous êtes parti sur un éditeur de RPG, là vous avez touché mon point sensible, je ne peux que trouver votre jeu parfait haha, c'est mon coup de coeur de cette jam !

Vous avez réellement proposer un contenu de qualité, il y a quelques petits soucis mineurs, mais rien qui ne va nuire à l'experience de jeu. Par exemple : 

- Ne pas pouvoir enlever les portes une fois qu'on les a placé. (on peut juste les mettre ailleurs)

- Si deux maps consécutives ont la même musique, elle se reboucle quand même au lieu de continuer

- les bords noirs sur les extrémités des maps si on fait des petites maps

- Raphytator n'a pas fait les musiques !!

Mais je ne prend pas tout ça en compte dans ma notation car, au vue de la quantité de boulot abattu, ça serait pas honnête de ma part de prendre ça en considération !

Donc, bien évidement, pour moi c'est la note maximale (ça devrait même mériter plus!), je vois aussi que le projet vous a plu et que vous aller le continuer par la suite, j'ai hâte de voir ce qu'il va devenir :)

Merci beaucoup, nous sommes content que le jeu t'ai plu ! Petite astuce, le clic gauche ET le clic droit fonctionnent en combat, ça multiplie ton taux de clics par 2 ;)

Merci d'avoir essayé !

I hope doing this jam made you gain a lot of experiences and maybe helps you improve your Game Dev skills, you have well used the theme at your advantage, good job.

Here's a bunch of things I think you could do to improve the game, it's super easy and will give more replay value to the game :

  • Add a score and increase it by 1 each time we eat a human
  • Add some sound effects when we eat a human or during movements
  • Add a background music you can loop

There's still a lot of possibilities, it's just some ideas. Congratulations for submitting something though!

Interesting combat mechanics: A Rock-Paper-Scissor but with Elemental swords instead! The art is good and I love the parallaxe! 

I think the music is really short and could be improve, same for feedback effects (it would be nice to have more impact during the battles, like cam shake or sound effects) but maybe you did not have enough time to polish everything, and that's absolutely normal!

I love your interpretation of the theme, I'm a big fan of fantasy/Dragon quest-style adventure :)

The game is really beautiful, but I don't understand anything on how to play, can you explain what we have to do ? I'll come back later for your game then.

Congratulations for submitting something though, I'm happy to read you learned a lot!

Oh, that's funny, we almost have the same name! You can be proud to have finished a game, this is really satisfying to have a game completed from A to Z, even if it is small, it helps a lot to keep the motivation for the next projects :)

I'm always happy when I see creators making all of their assets by themselves, bonus points for that. I enjoyed the game, it's a quite simple gameplay, but thanks to the choices we have to do, it adds a good replay value to see all the endings.  

My only complaint would be about the panning of the musics/voices. Indeed, sometimes, with my headphones, I hear the voices/musics only on the left side, I don't know if this is a bug from Godot Engine or not, but it's a very small issue!

Congratulations for your game!

Of course I've rated It! And again: Good job for your game! :)

Super cool platformer, musics and graphics are good, I hope it will get more visibility. I'm happy to read that creating this game made you learn a lot about Unity and your Game Dev experience in general. I hope you will continue to get more XP and produce better and better game with time! I wish you the best for your next games :)

Awesome, thanks!

Congratulations for your game, it seems you have well followed Heartbeast tutorial and you were even able to go further with bosses and a chase part! (The chase was super hard, any tips to finish it?)

The game feels really juicy, I love the slash effect and killing the bats were super satisfying! Good job

Congratulations for submitting something, I like the gameplay mechanic, it's like a Zombified Snake, where we can build a big army of Zombies and dominate Earth! 

I think the musics can be improved on your game, and maybe adding some Sound Effect and feedbacks would be better, but I understand that 5 days is really short when you're doing everything by yourself.

I hope you will continue to participate to Game Jams, that will make you become better and better, I wish you the best for your next games! :)

Thank you for playing to our game even if you don't like clickers! We are happy to know you had some fun on it :)

You can see the price and the attack of each weapon by reading the text of the seller: the first information he gives, is a rude simple description, and the second information is the stats of the weapon and the price (same for items).

Thanks again for your review, we appreciate it! 

We are so happy you noticed the "Dragon Quest"  feeling the game have! This series mean a lot to us, and we are glad you were able to spot the DQ references in it. 

Yeah indeed, Golden Penguins are always quite angry haha! It's a reverse "Metal Slime" : In Dragon Quest, the metal slime always try to run from you, but here, the Golden Penguins wants you to run! Unfortunately, you have no choice but to fight them in this game.

And we understand about the pattern, by simplicity and the short amount of time we spend on the game (2 days to create it), our first choice was to put all the informations in the HUD, but we take note of this advice, and I have to admit your totally right, we will certainly changes that later!

Thank you very much for your review! :)

It's me Mario Piranha Plant! 

Very fun little game, had a good time on this one! Only minor issue I've seen is the HUD is not correctly put (it's not on the same place as the screenshots), it's at the same position as the piranha plant and it's a bit disturbing.

Overall, it's nice! Good job :)

The game have an interesting concept, but it's really hard, like the others said, the platforms we put are too small, and I understand it's faster to build some random generation traps like this, but some times, it just not work very well. 

I think it need a little bit of works to correct those little issues, and the game will become super fun, because you have a really good idea! 

Nice classic platformer over here! I spent a good time on it. I love the transition effect when you fall off the cliff or when the character is bouncing when he die, it's funny! 

I think the Level Design can be improve a little bit : There are some jumps, you don't know where you are suppose to land because there are no platform visible at the beginning of the jump. (Assuming you died once and have no information like the coins).

But, overall it's nice! Congratulations :)

Very cool game! I enjoyed this one a lot!  31 is my best score!

I think it could be better to have real name every time instead of having a base name with some extra random letters at the end. We could start with names with 3 letters, and every "X" heroes, it increase by 1 (so it's not necessary to up the speed). 

This is just a suggestion, I really enjoy your game, Congratulations! :)

By playing to your game, I guess this is your first Game Jam (and maybe your very first game). So, I want to say congratulations to be able to submit something, you can be proud! 

The game looks good, love the assets you chose, and the gameplay is easy to understand. With more time, it could be cool to add some feedback effects when you hit a monster or being hit. 

Good luck for your next games! :)

Cool concept! It was quite fun, but really hard when they are too much camera rotation. I enjoyed the game still :)

Very good game, it was really fun and quite challenging at same time, love the concept, I hope to see this game on mobile devices! :)

Hi, quite classic platformer there!

 I always thought to be a large team would be difficult to manage in a short amount of time like a Jam. I wonder how you organize the team. 

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Wow, thank you very much for such a kind and positive review on our game, this have made us very happy! 

We are glad so to see you have noticed the efforts put into the polish and feedbacks effects. Indeed, our game is quite simple, but we wanted players to have a good time on it :)

About random encounters, it was the easiest way for us to do in 7 days, but if we continue the game after jam, it will no longer be this way, and you will be able to skip the battles you don't want to do. 

You are also the first one to give us a review on the audio/musics aspect as well, thank you very much. We spend quite some times on them, we tried to reproduce Motoi Sakuraba's musics style.  However, we apologize for the musics loops, this is an issue from the Gosu library itself.

The Golden Penguin and the team give you 999 XP for this wonderful review. Thanks again!

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Thank you very much for this positive feedback, we appreciate your review! 

I suppose you did not read the itch.io page where we explain all the inputs : X to Validate and C to Cancel. The dialogue box can move only by pressing X. We did not have enough time to explain the inputs directly in the game, I'm sorry for the inconvenience!