Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

I've published a new build, version 0.1.46, which I hope helps a little bit in making it more clear what actions to take in the game.

  • Make Morgan and Alex only enabled when they actually have actions available.
  • Use transparency to more clearly show which cards are clickable.
  • Add more hints in the card descriptions about the importance of hope.

(Bonus: the escape key now works to pull up the settings menu!)

Does this help? I still have more UX improvements planned...