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Rust, glutin for windowing, and just the low level bindings for several libraries handling graphics, sounds and image loading.

What's the state of audio in Rust? I'm having trouble finding a Go library that will do audio in a way that seems reliably cross-platform. I looked at doing the jam in Rust but I figured the learning curve was going to be way too steep!

There is a pretty complete binding to SDL2, that offers windowing, texture loading, fonts and sound mixing. However, if you don't have much experience using Rust, the jump from Go will be a brutal one. I'm pretty sure you can find something in go that works.

Ah right, I'm using GLFW instead of SDL - which includes less. I'll keep looking around :)