Rust, glutin for windowing, and just the low level bindings for several libraries handling graphics, sounds and image loading.
What's the state of audio in Rust? I'm having trouble finding a Go library that will do audio in a way that seems reliably cross-platform. I looked at doing the jam in Rust but I figured the learning curve was going to be way too steep!
There is a pretty complete binding to SDL2, that offers windowing, texture loading, fonts and sound mixing. However, if you don't have much experience using Rust, the jump from Go will be a brutal one. I'm pretty sure you can find something in go that works.