Oh, thanks. I'm happy if you like it. :)
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Yeah, I had plans for a short tutorial at the beginning of the game. But I just don't finished it in time. It's interesting that you say the maze is to big. I was afrait it would be to small and added random rooms short before the deadline.
I've the same problem on my GNU/Linux computer.
I am able to run the windows version of this game using wine but only get the message that the game want to update it self but can't connect to server. Really strange.
This is my first jam, so I am not sure about such details. My game is in a playable state now(but still a bit short).
would it be possible to submit it now and still update it until the end of the jam?
I'd like to add more rooms to it but I'm a bit afraid to miss the deadline. If I submit now at least the current version with its 5 rooms would be available in time.
It's nice to know that I am not the only one who shares his code to the world.
Small games are a perfect source to learn from. Their code is easy to understand and to modify. (At least in comparison to full scale projects with 10000+ lines of code.)
I'm one of this crazy Free Software lovers and kinda a little Richard Stallman fanboy. ;-)
Because of this I would like to know if anybody else will release his or her code and assets under a free license and what's your motivation to do so.
On the other hand I would be interested in your reasons to keep your game closed.
P.S.: I won't judge somebody nor start a flame war. I'm just curious.
As a roguelike fan I'm totaly with you when you say that good game play is much more important the graphics.
It is a bit sad that your first idea didn't made it's way to a complete game. The screenshot looks promising.
Anyway I'm looking foreward to try your finished game.
This is my first game jam ever, so I don't know how things will turn out. I hope the result of my work will be good enough for you to enjoy.
For LOWREZJAM I plan to create some kind of tactical dungeon crawler.
The player enters a dungeon with a group of four mages. Every mage represents one element (fire, water, wind and earth). The monsters inside the dungeon also represent the same elements. Tee mages can only kill monsters that belong to their inferior element (eg. The water mage can kill fire monsters) but they get massive hurt if they are attacked by a monster of their superior element. The player has to use the four mages wisely in order to recover the magic artefact that is hidden somewhere deep inside the dungeon.
Edit: As a little extra challenge I decided to use only 16 colors for the game art. (I use the beautiful Dawnbringer16 palette.)
Here is a first impression of the game. The video was taken today in the morning. The player sprite is a still a placeholder.