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A jam entry

Elemental MagesView game page »

A game made for LOWREZJAM 2017
Submitted by themightyglider with 1 day, 11 hours before the deadline

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Visit Elemental Mages's game page

Results

CriteriaRankScore*Raw score
Graphics#1342.9693.833
Audio#1352.1952.833
Authenticity (Use of 64x64 limit)#1433.6154.667
Overall#1502.7113.500
Enjoyment#1722.0662.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Nice game! I included it in my LowRezJam compilation, if you’d like to take a look :)

Developer

Oh, thanks. I'm happy if you like it. :)

Nice game, I like the concept ! Movement are hard because the player's one seems "turn based" but enemies always move. I had trouble using checkpoint to change mages, input seems to be delayed.
This game has potential to be better ! ;)

Developer

Yeah, the input is realy the worst part of the game. I only made turnbased stuff till now. But I promise that I will make a fixed version soon after the jam.

I wasn't really sure how to play this... the controls were kind of sluggish, and I didn't understand the elemental interactions between mages and enemies. The maze was maybe also too big and too dangerous from the get-go. I feel like there was probably supposed to be more to it than melee combat and gem-collecting, but it's a good start! :)

Developer

Yeah, I had plans for a short tutorial at the beginning of the game. But I just don't finished it in time. It's interesting that you say the maze is to big. I was afrait it would be to small and added random rooms short before the deadline.

I think by "too big from the get-go", I meant I didn't know which way I was supposed to go from the starting room. There were lots of options that all seemed equally (quite) dangerous, instead of a clearer, safer path or two to follow.