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I wasn't really sure how to play this... the controls were kind of sluggish, and I didn't understand the elemental interactions between mages and enemies. The maze was maybe also too big and too dangerous from the get-go. I feel like there was probably supposed to be more to it than melee combat and gem-collecting, but it's a good start! :)

Yeah, I had plans for a short tutorial at the beginning of the game. But I just don't finished it in time. It's interesting that you say the maze is to big. I was afrait it would be to small and added random rooms short before the deadline.

I think by "too big from the get-go", I meant I didn't know which way I was supposed to go from the starting room. There were lots of options that all seemed equally (quite) dangerous, instead of a clearer, safer path or two to follow.