Take a look at this addon for weapons and reloading:
Saving data between scenes is usually done with Singletons:
I have a wire Xbox 360 controller. You might also ask in the discord.
Godot Engine for the game, Aseprite for art, Caustic for music/SFX.
Hey, here's a quick tutorial for setting up Godot engine to render at 64x64 resolution. The important things are width/height (64), stretch_mode(viewport), and stretch_aspect(keep).
Proggy is licensed under the MIT license: