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Godot Engine For Low-Rez Sticky

A topic by cwook created Jul 31, 2017 Views: 170 Replies: 1
Viewing posts 1 to 2

Hey, here's a quick tutorial for setting up Godot engine to render at 64x64 resolution. The important things are width/height (64), stretch_mode(viewport), and stretch_aspect(keep).

you might also want to set the test width and height; and disable filter and mipmaps on the image loader setup

finally... be aware that screenshaders do not work very well on zoomed viewport mode.