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Tartle Games

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Here is a screen capture of one of the scenes in my game. What I am attempting is an exploration game where you go through different rooms in my grandparents' home and click things to get my memories. As you can see, it is very simple as far as a game goes. There are a few screens not pictured that introduce a story and a motive for exploring the rooms. You are looking for something.

Making the art for the game has me trying to remember where things were and what they looked like in their home. I have been remembering details I had forgotten up until now. The sketches are not perfect, but I am doing the best I can.

I hope seeing this helps spark an idea with someone else. I was struggling to come up with an idea for the theme at first, but now that I have started this I am pretty happy with how it is developing.

That is super exciting news!

I hope this is building toward allowing users from an itch.io game to track things like achievements, leaderboards, and other things like that.

Posted in Great idea

that is fine--of course. The time is really just the submission window.

Created a new topic hello and good tidings
(Edited 2 times)

I thought of hosting this jam during a moment when I was pretty frustrated with game development.

If you've made small games for jams before, you probably know that they don't get much play. Most of the world doesn't even know what a "jam game" is. But what I've found is the creative process of making a game is therapeutic. Even when you're debugging a scene over and over and over, the experience of building a game makes it seem larger in your eyes than it will be to others' eyes.  That is probably true of any creative pursuit. Unlike other creative outlets, however, games don't get taken very seriously. I know they're meant to be fun, but the process of making them isn't always just about fun. And other creative outlets are more apt to address serious, personal subjects. I haven't seen that much with jam games, and so I thought of creating this jam on itch to promote gamedevs doing that. I realized after I had the idea that it coincided with Day of The Dead. I have always liked the idea of Day of The Dead because instead of treating death as something dark and hidden, it pulls it out into the light of a celebration and turns it into something far less sad. That is why I scheduled the jam as I did.

I want to wish everybody that participates good luck with the jam and I appreciate you taking the time to take on this challenge.

This is awesome! Thanks for the hard work you and your team are putting in. I don't feel so weird about having APK files on my game pages now.

It's not hard to get around, but it could be a little confusing for some because the wording on the itch submission page makes you think you should match the game window size when in fact you need to make it larger. And it isn't clear to me how much larger or how much padding is applied since the frame doesn't wrap the content on its own. Every time I've adjusted it to make it look right I've had to change numbers and refresh the page several times to get it right.

this is a very small issue, but I've noticed that on my game page settings for a webbuild when I specify the "view port" dimensions to match my resolution dimensions in the build of my game, I get a solid bar on the left and the top of the game window that isn't on the right and the bottom. I think this is some weird thing with the padding on the div of the container that holds the game window. To compensate I have to add units to the setting for "view port" dimensions to be greater than that of my game build. This allows there to be a good looking solid border around the entire window. It pushes the solid colored area right, and down when I do this.

thanks. Glad you like it.

thanks

thank you :D

thanks

haha. I love the cut scene.

(Edited 1 time)

If you find the game from the feed here, make sure you play it with sound. There is not much content and without the sound you will have no idea that anything even happened. And it is only in English.

There is not really anything to do except walk forward and listen to the narration. If you play without sound it will seem completely pointless :P

My game is posted.

https://tartlegames.itch.io/the-tartle-wizards-woods-of-game-development

(Edited 2 times)

It is hard to know, but it kind of sounds to me like it might be the setting in your text components for vertical and horizontal overflow. Try setting those to Overflow instead of wrap and see if you get different results in the build. It could also be the anchor points. Make sure your Canvas Text objects have the anchor points set right at the corners of their bounding boxes. And make sure your canvas is set to scale with screensize.

Love the colors and style. The simplicity of the gameplay is great.

thanks :D

My game is heavy on the sound and ambient music to build the atmosphere I am going for. 

Here is what it looks like so far.

It is my first draft of test art, but I want to keep a glitched out look for the final version. I'll be working on that today.

game stuffs: C# / Unity

art stuffs: Pixly

audio & music: ???

Update.

My Particle Systems look amazing rendered in the grid space.



And I counted my pixels to make sure I had it EXACTLY at 64 units.



I like the concept.

(Edited 1 time)

I have something that is only starting to take shape.
Below is a glimpse of what's running through my imagination. This is going to be a slightly interactive story,  not a traditional game.

Last night I spent time figuring out how to get Unity to render to the 64x64 grid (not pictured below but I got it working).

thanks for posting this guide and additional links in the comments :)

(Edited 1 time)

Does anybody have suggestions on how to best configure the orthographic camera size in Unity for doing a 128x128 scaled window with the pixels-per unit equal to 64?

this is genius

this looks amazing. How do you do it?!

Love it! The cat's animations are really good. IS there a way to beat the Sand Guardian? I couldn't figure out how to get past it.

Posted in Burger Panic

I got it uploaded. Didn't end up having as much time to work on it as I wanted. The point calculations could be drastically improved. IT will have to do for now.

Posted in Burger Panic

Finishing this game is turning into a burger panic. I am close. 

Posted in Burger Panic

AAAAAAAAAAAAaaaaaaaaaaa Only a few days left! must work!

Played it last night for a while. I haven't gotten very far yet. I think I screwed myself over because I didn't buy potions and I'm in the temple with so low health that there's no way I can survive.

Great work. All it needs is a leaderboard and people will start competing.

Really funny idea and I like that you pulled in the history. The idea of the two player game on the same screen is pretty cool.

This is a great entry. Really creative and I love the art.

great work!