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Tartle Games

A member registered Sep 05, 2015 · View creator page →

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I will try to find some time in the coming weeks to do a build from the latest version for Desktop devices, Linux included. 🐧

Include me if you make a zine! I'd love to be in it. :)

Mork Borg is a tabletop RPG rules system that is heavy on style and minimal rules. It is super cool. I think I like it a lot more than 5e rules now.

I just use Gimp. It can save as a PDF document if you save with the "pdf" extension on your filename. Each layer exports as a page.

I want to. I need to find a way.

oh that cheat is helpful :D . 

This is really cool! I love the mechanic of moving all those ants around. That level with the lasers is REALLY hard.

thank you

thanks :D. I uploaded a new build and made the resolution a little smaller.

What I've learned. Unity's timeline is still a pain in the butt to work with.  It worked a little better than what I'd done in the past, but it is still hard to work with the camera. Inserting audioclips and getting them synced correctly is pretty easy though. I still need to find a way to record video from the game camera. Never got around to that.

Ok it has been a crazy week for me but I am finally getting back to working on this today. I'm going to try and get everything finished this weekend.

Sorry. There is no way currently. I haven't had a chance to update the project in a while. Did you find the the screen where you can toggle between the 4 it has?

saving this for my own reference. I just watched all these:

I started making something. I spent a lot of time thinking up an idea for an episodic comic strip sort of creation. This is what it looks like so far

I am using the Volcano part of the theme. Clearly I am an expert at 3D modeling.

Goals for the project:

  • figure out Unity's Timeline feature. This will be my first time using that.
  • Figure out how to best record from a scene in unity for video. I want to put each episode in an mp4. I could screen capture, but I want to see if I can find a better way.
  • put a build on itch that can be played through one at a time.

Welcome! Glad to have you. I lived up in Madison for a while. It's a nice area. Oh man, I think about how much I miss Ol Heidelberg Cafe all the time!

thank you :D 🐞

thank you 🐞

wow yours is really unique. It's kind of like roleplaying the characters in those Final Destination films. Very good work :D

than you :D

If you haven't read Franz Kafka, well then I can't help you. Sorry.

OMG nevermind. I figured it out. It was submitted, that is why it wasn't showing up. I think this is the first time I've entered a jam by first using the "upload your game button" on the jam page and I didn't know it was submitted after I got done with all the other parts of setting up my itch game's page. :P

Maybe I've done something wrong. I can't see my game in the submit dropdown to select it. I could have used the wrong options or something on my game's page. I can see older games I've created in the drop down and I made sure my single-page pdf game is public and shows up on my profile page. Has anybody else run into this? Is there some gotcha about submitting a game that is marked as a "physical game"?

If you're in the area and just looking to introduce yourself this is the place to do it.

I'll start. I go by Tartle Wizard online in some circles. I started making games several years back. Most can be seen here. I've been going to the Bham gamedev group meetups here and there since sometime in 2015 when I found the group. My games are usually really dumb and more than a few are built to be sort of weird jokes that only I would find amusing. Ok yep. That's about it I guess.

Hey everybody,

I hope everyone can find time to make something this year. If you're completely new to game development here are some places you might could get started:

Game Engines

Game engines are platforms that give you a full toolbox to assemble your game. They may save you time writing some code, but often they will require some time to learn in the beginning. 

  • The Unity game engine is powerful and has a LOT of online resources for learning. You can find those here.
  • Python with pygame is a great place to begin if you're an absolute beginner and new to coding. I'd recommend this online book.
  • Other options are the Unreal engine, with javascript, or pico-8 which is like a fantasy retro simulation

It doesn't really matter what tools you use, just start with the smallest idea you can and build from there.

Making art or finding resources online?

Here's some of the tools I've used.

  • free 3d animation and modeling: Blender
  • free digital painting: Krita
  • not-free, but great for pixel art: aseprite
  • online resources at or even here on itch. Just make sure you read the license on everything to know if you need to credit the author.


I use the free program Audacityto record audio and sound effects.

Good luck :D

I am slow to report on here, YAR! but I got my pirate doubloon! I can officially say I've earned pirate booty from my games. 🦜🏴‍☠️

it's from the "Take your daughter to work day" episode. He reads Harry Potter to Jim and Pam at the farm. I've watched this show way too many times. An unhealthy amount of times. 😶

I know of it from the American tv version of the Office. One of the characters (Dwight Schrute) brings that book in to read to children and the other characters are horrified that it's real. Very funny stuff.

Unfortunately not. I tried. I could get it to build in Unity, it's just when I took it to Xcode that I ran into problems. The issue was a combination of Unity's official in-app purchase package and X-code. It would have been possible to fix I'm sure, but I was going to need a lot more time and a new mac computer. Mine couldn't run the newest version of X-Code :(

I guess that's what I get for doing my Xcode compiling on a refurbished mac mini.

It's been a long while since I've been able to add anything to the app. The last update I did was adding some new stuff to the Android build, but then I could never get it working to update my iphone build because of changes to Unity and Xcode 😭

After a lot of effort I had to move on to other things or risk losing all my sanity. 

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I don't have anything like that but I do have these instructions I'd made for a friend on the variables in the json export.

This explains the json store that is in the export from the app.
title == the name of the custom store
count == the number of items in the store
id == needs to be "-"
store_items == is the list of items. There are two items in the example below.
store_items explained
t = name of the item
l = the description text of the item (that is a lower case L not and i)
n = the quantity that the item is sold in. Example, arrows are sold in batches of 20.
v = value of the item. How much it costs.
w = the weight of the item.
i = the item's icon name. There are a lot of these now, but if it is an invalid string it will just display as a white square.
{"title":"Test Store","count":2,"id":"-","store_items":[{"t":"a thing","l":"a thingy - an item of some importance. Why else would you have put it in your bag?","n":1,"v":1,"w":1.0,"i":"Battle_axe"},{"t":"A Hammer","l":"lore text","n":1,"v":99875,"w":1.0,"i":"SilverHammer"}]}

Thanks for the update! I watched some of the pirate jam videos. It looked like a blast.

Oh, you can do that in the app itself. I made these screenshots. If you view the stores there is a button that allows you to share that will automatically copy the json to the clipboard or you can click into the box and copy it. Pass that over and a friend can then copy it and paste it in if they also have the app. In these screenshots I used the default store in the app. You can create your own from the "stores" button, but it takes some time to add items in. If you make a cool merchant store share here in a post on the app's page and maybe some other people can use it :D

This script does clean up on items from this online database:

I don't have a random generator. The app itself has the means to import/export a JSON test list of a store.

Or is it?

The first tortoise stacking game I have played. Very novel game concept. 🐢

thank you :D

It is a web build. If you are using the itch desktop app, it should let you download to play offline.

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I guess you could say... It was the Game of Thrones of the 90s... I think that's a fair statement.

I was worried some might not understand 😅. In America in the 90s, it was impossible to avoid this television show regardless of if you liked it or not.

Thanks for playing my game and others! I enjoyed the stream. I honestly can't believe how dedicated you were to defeating each game. A couple of those looked ridiculously difficult!