I also included your game in an article of my favorites from this jam, which you can read here!
Play game
Petite Ombre - unfinished's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of 64x64 limit) | #4 | 4.900 | 4.900 |
Audio | #6 | 4.300 | 4.300 |
Graphics | #6 | 4.700 | 4.700 |
Overall | #11 | 4.350 | 4.350 |
Enjoyment | #46 | 3.500 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really nice graphics and sound! And some cool ideas. I like the theme, too. I bet this will be nice if you decide to keep working on it! I also think the gameplay would work well on a touchscreen, fwiw.
I'll be honest, I'm not very fond of touchscreens, but it's true that it could be interesting. Although I like the use of the keyboard itself! (also it would allow me to "spell" stuff with letters)
And thanks! I consider this entry a prototype to a project of mine. :) I've had nice feedback on it and I could easily had more depth to it in terms of story (since I had no time to had anything there except the intro)
The graphics are fantastic and the music and sound effects are really good too. I like how the sound increases in pitch as you get a higher combo. The battle system is also pretty interesting. It's a shame it's unfinished.
I feel like it's a bit hard, though. It's very easy to die because of a couple of mistakes. This is mainly because losing a combo is so punishing. I think it would be more fair if the combo reset between each attack/defense phase, or if it didn't increase/decrease so dramatically.
Yeah, my time ran extremely short, There was a lot I still needed to do and sadly, couldn't.
At some point during the development, I wanted to allow the player to "break" the combo breaking, but due to many issues I had with the code, it was a bit more complicated than planned(cause I had to add a delay to prevent the buttons to decay while you were on cooldown); so I left it for later and didn't rework on it. Wanted it to be punitive though, but it's true that it's a bit too easy to lose it. Unfortunately, tweaking the difficulty was something I planned to do after play testing, but I didn't have the chance to.
If you find the battle system interesting, I've been looking at it for so much and been changing it a lot. I kinda like how it works right now, aside a few things to fix. Think it could be good for an actual game? Cause I've been thinking about making a game out of this system (of course, tweaking it a bit; each monsters would have their specific patterns too)
I just love this game, everything works so perfectly. My only turn off might be the balance of the game, loosing a combo against that naughty virus enemy made me instantly every time.
Yeah, the game is unfortunately not finished so this was part of things I didn't have the time to work on. It has some balance potential but I literally didn't change the base numbers I've used to test the game... It has somewhat of a complexity that makes it tricky but if I had more time (and more test time) i'd be easily able to tweak the numbers. :) as you progress in levels, the game gets too easy (cause i didn't add tougher monsters)
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