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G-dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #24 | 3.913 | 4.375 |
Overall | #63 | 3.717 | 4.156 |
Authenticity (Use of 64x64 limit) | #65 | 4.472 | 5.000 |
Audio | #86 | 3.019 | 3.375 |
Graphics | #98 | 3.466 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Unique game! I included it in my LowRezJam compilation, if you’d like to take a look :)
Thanks!
Awesome puzzle mechanic butI would say a couple tweaks are needed on the difficulty curve (might just be me tho :P). I love how the cube gets back in place when you die, really cool!
But please, please I beg you, when you export GameMaker games DO NOT export the NSIS installer, you can export a .zip or an .exe but please NOT the NSIS intsaller :c (no hard feeling tho :P)
Thank you! This is my first time actually releasing a game, so I did not know how theese things work, but it has been an excellent learning experience and in my next project, I will look more into exporting files.
No worries man, keep up the great work! :D
Game Maker Studio! One of my favorite games on this jam. Keep up the good work
A very nicely designed puzzle game, it took me quite a bit of thinking to bite through the last levels. That gravity mechanic really adds an interesting layer to it. A great entry to the competiton.
Nice puzzle game. It uses some interesting mechanics which lead to some very tricky puzzles - I couldn't manage to beat all of them. The visuals and audio aren't spectacular, but they do the job pretty well.
Great job on the game! I just beat it, though I didn't do the invisible mode or fewest number of moves. I love pretty much everything about this game, though I strongly recommend adding an undo button. It really helps to take the frustration out of difficult puzzle games and I think it would be especially beneficial on the last two levels. I would also recommend adding the arrow keys as an option for movement, as some people prefer it or have AZERTY keyboards that make WASD movement very inconvenient. Lastly, to help with accessibility, it would be preferable to export the game as a single executable rather than an installer.
Thank you for the feedback, though I'm currently not able to work on the game. I'll be sure to implement thoose features when publishing it