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A jam entry

Firewatch CopterView game page »

Submitted by VieuxSlip with 1 day, 11 hours before the deadline

Results

CriteriaRankScore*Raw score
Authenticity (Use of 64x64 limit)#374.7004.700
Overall#1163.2003.200
Enjoyment#1172.9002.900
Audio#1282.3002.300
Graphics#1372.9002.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Difficult game! I included it in my LowRezJam compilation, if you’d like to take a look :)

Developer

Thank you all for the positive comments.
Lesson learned about the water :)

I love the idea, very clever. It seemed like it was a better strategy to rush saving the people and not use any water, the water was pretty inefficient for the time it takes to refill it.

ps. Je vais supposer que tu es français ViexuSlip, points bonus rien que pour ton pseudo xD

Very smart usage of pixels! Was thinking of something like that, to make every one of those 64 pixels count, but eventually went with a simpler idea.

Neat idea! Cool use of generated levels - the fire spreading effect was really well done. I echo the comments of Steven below that I wish the water did more, or I could hold space to spread it over a wide area. 

Cool game, the fire spreading was a neat effect, though I would recommend making the water a bit stronger, as the best strategy currently seems to be ignoring the fire altogether.