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A jam submission

Firewatch CopterView game page

Submitted by Wavering Systems — 1 day, 11 hours before the deadline

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Firewatch Copter's page


CriteriaRankScore*Raw Score
Authenticity (Use of 64x64 limit)#374.7004.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Difficult game! I included it in my LowRezJam compilation, if you’d like to take a look :)


Thank you all for the positive comments.
Lesson learned about the water :)


I love the idea, very clever. It seemed like it was a better strategy to rush saving the people and not use any water, the water was pretty inefficient for the time it takes to refill it.

ps. Je vais supposer que tu es français ViexuSlip, points bonus rien que pour ton pseudo xD


Very smart usage of pixels! Was thinking of something like that, to make every one of those 64 pixels count, but eventually went with a simpler idea.


Neat idea! Cool use of generated levels - the fire spreading effect was really well done. I echo the comments of Steven below that I wish the water did more, or I could hold space to spread it over a wide area. 


Cool game, the fire spreading was a neat effect, though I would recommend making the water a bit stronger, as the best strategy currently seems to be ignoring the fire altogether.