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A jam entry

RaidView game page »

A Pirate Broadcast from the City of DysLike

Results

CriteriaRankScore*Raw score
Relevance#84.0004.000
Aesthetics#313.8333.833
Overall#803.0213.021
Synergy#1362.4172.417
Polish#1941.8331.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Comments

It looks to me as if the game was not finished in time. Will you continue working on that? I see some potential. But it definitely needs some background music :)

Would you please rate our game as well? :) 

Imaginative world design.

Nice game!

The melee weapon felt pretty useless for hitting the robots as they would explode on death and deal damage to myself.

I also missed a sound that indicated that I was taking damage.

Other than that I agree with the others. You got a nice cyberpunk feel going on that could've worked very nice if the gameplay was more clear and it would feel like you would have a nice clear objective.

Dir3kt (View their submission) · 2 years ago

Was pleasant to visit your little universe. We need gameplay now!!

After seeing the cover image I was actually looking forward to something more along the "go for a walk" genre, especially since thats what I did and also tried to recreate the title image like that in 3D. The first person tower defense thing could become engaging with more work. Looks pretty rad, I was digging the revolver.

feels like you had big plans but didn't quite pull it off? looks really cool, but not clear gameplay wise :)

looking forward to future versions :-)

Nailed the Relevance category! Would have had taken the Aesthetics too if it had some sound to match. Looks right out of the theme pic. But I had no idea what I was supposed to do? There were bots outside but they just shot at each other without hitting each other? They didn't react to me at all except to explode when I shot them. And I was just about to reach the objective when I failed my mission because of rebels?

Anyway, hope you continue this project, as it has a great look to it so far. The level design seems optimized for intense firefights!

My entry: Dead Drop

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