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A jam submission

CONDORView game page

1980s Vocoder Niel Young Apocalypse Mode
Submitted by Connor Sherlock (@teg5511) — 2 hours, 44 minutes before the deadline
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Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Fantastic fidelity to the theme image and nice jumping thing. I didn't find or understand the mechanics but had quite fun trying out the jet-pack. Some distances on simple ledges were quite long and it would have been nicer to have some in-game justification for running them (awards or checkpoints or such).


-from tweets by Mark Wonnacott (@Radzouken)

I just replayed and omg this thing is way more intense than i realised! i have many things to say: for me CONDOR really evoked the feeling of trying to jump out of the level bounds in games - was always wondering if i was supposed to be in this part of the level - which is pretty cool when your character is presumably an illegal freerunner. I always seemed to find the next beacon in the end though - I feel like i infiltrated a corp, placed a bomb in their data core, then snuck out through the ventilation system, passed through some housing district and back to my home area? Genuinely felt as if i was in a nightmare when i was walking through the mazelike corridors with the red lines of lightingdisorientation, anxiety, acrophobia - it was INTENSE. but i definitely thought it was excellent.

Youre game is beautiful. I included it in part 13 of my Cyberpunk Jam compilation video series, if you want to check it out

Nice environment and art style that fits the theme nicely. Running around felt a bit pointless (never reached an end point myself), nevertheless I had fun climbing up/down and jetpacking around the environment. :)

very nice environment - initially i thought having to run for so long was irritating, but with the camera bob and the wall texture zooming by it feels kinda exciting!