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A jam entry

CONDORView game page »

1980s Vocoder Niel Young Apocalypse Mode
Submitted by Connor Sherlock (@teg5511) with 2 hours, 44 minutes before the deadline

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Results

CriteriaRankScore*Raw score
Relevance#24.1434.429
Overall#453.3073.536
Aesthetics#483.6083.857
Synergy#762.9403.143
Polish#1162.5392.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Fantastic fidelity to the theme image and nice jumping thing. I didn't find or understand the mechanics but had quite fun trying out the jet-pack. Some distances on simple ledges were quite long and it would have been nicer to have some in-game justification for running them (awards or checkpoints or such).

Developer

-from tweets by Mark Wonnacott (@Radzouken)

I just replayed and omg this thing is way more intense than i realised! i have many things to say: for me CONDOR really evoked the feeling of trying to jump out of the level bounds in games - was always wondering if i was supposed to be in this part of the level - which is pretty cool when your character is presumably an illegal freerunner. I always seemed to find the next beacon in the end though - I feel like i infiltrated a corp, placed a bomb in their data core, then snuck out through the ventilation system, passed through some housing district and back to my home area? Genuinely felt as if i was in a nightmare when i was walking through the mazelike corridors with the red lines of lightingdisorientation, anxiety, acrophobia - it was INTENSE. but i definitely thought it was excellent.

Youre game is beautiful. I included it in part 13 of my Cyberpunk Jam compilation video series, if you want to check it out http://youtu.be/cOajnNr3-VI

Nice environment and art style that fits the theme nicely. Running around felt a bit pointless (never reached an end point myself), nevertheless I had fun climbing up/down and jetpacking around the environment. :)

very nice environment - initially i thought having to run for so long was irritating, but with the camera bob and the wall texture zooming by it feels kinda exciting!