love the audio in this!! also liked the bus animation a lot
Recent community posts
really good work on the visuals, they're great :D
depth perception is haaard, maybe you could make it more obvious with some kind of beam of light coming down vertically from the player, with an obvious effect for when it's touching the surface?
this seems much harder than the usual sokoban-likes - which is no bad thing!
it's visually amazing for the limitations of puzzlescript - you even managed to make a nice looking player character somehow
i don't know if anyone reads itch.io forums, but in case you do:
i would like to hear what you think would be interesting additions to smooltool beyond improvements to the basic drawing and interface
i'm thinking about adding simple music editing, more interesting interactions in the world (doors, signs, teleporters, etc), npcs and critters
what do you think
after a long break, i'm ready to work on this again!
gonna leave some notes here for myself, but also if anyone actually uses itch community stuff you can chime in with suggestions too
- respawn the player at the start tile instead of restarting the game if they erase the tile they are on? maybe that accidental permadeath is important??
- more contrast between bg & paths?
- make copy a more useful program
- more control / predictability over the virus? would be better if it was less pure luck