should be working again now
mark wonnacott
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unfortunately i think even if you could run this, it relies on a defunct unity networking service so you wouldn't be able to use it anyway. the source code is available at https://github.com/Ragzouken/smooltool if that's of any interest to you. there is also https://github.com/molleindustria/likelike-online which is similar in some respects (but without the live editing i think)
hey, just to be clear are you using the tool at https://kool.tools/bitsy/tools/bitsymuse-ui/ for multi-room audio?
for this there are two important things to check: 1. you need to select all the audio files at once through the "select files" picker 2. you should make sure the audio files are located beside the html file when you try to play (the "export zip" option will do this for you)
if this doesn't help i recommend joining the bitsy discord where there are more people that can help you work it out, but i don't mind continuing to try to work it out in these comments if that's better for you
good luck, let me know how it goes
for a while there's been a hack you can use to add music per room. i've just put together a web page to help you use that hack: https://kool.tools/bitsy/tools/bitsymuse-ui/
Hey I think this is what is causing my issue (https://github.com/itchio/itch.io/issues/1083) with flicksy (https://candle.itch.io/flicksy), which relies on being able to fetch its own javascript source code. I'm not trying to access it from outside of itch at all, but the javascript code seems to end up on a different origin to the page that's actually running it when you launch it from the itch page. Is there a way to disable this?
I tripped over this because my code assumed that the only script tags in the page were my own--I have an issue (https://github.com/itchio/itch.io/issues/1083) where I described how I'm working around this now, but it would be good to have a less hard-coded way to do this.
here's a tool to do this all for you: https://candle.itch.io/bitsy-audio