seriously love the presentation. especially the annotations, redactions, and representation of the chaos of thoughts
candle
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really interesting, the cultutral debris is exactly how i feel. truly like microsplastics, or patented monsanto crops growing like weeds in the field of my mind and they expect me to pay for it
i'm mixed on the movie is not the talking. i think ultimately it's true, i do want to discuss the work with people, but at the same time i want to give it room and time turn untended. as much as i myself write manifestos saying the manifesto should not be explained or justified, i like the idea of post-manifesto commentary.. i might try it too. working through my own feelings here in your comments, i suppose my rejection of the talking is more an attempt to assert enough time for the aroma to develop before attempts to deconstruct the whole thing
and of course the creative industry manifesto rings 100% true for me. not that my brief time in one really informed me, but rather doing games outside of industry while in the shadow of industry has made me feel insane. the industry speaks and entirely different language, lives in an entirely different reality, it doesn't want to understand or recognise the existence of work outside of itself. "made by your scene, for your scene, and with the resources available to your scene" these are words i try to work by, more or less
honestly, big agree. as a creator i don't want to, but as a player i'm overwhelmed without the rules. in fact in life too. there's a lot of games and life things i can only do after watching someone else do it so i can judge acceptable behaviour. most of the time i will simply break the rules if i think they are pointless, but i want to know im doing it
i can respect the logic of using the available means from a position of weakness. we all draw the line in different places. i eat meat, i travel by plane, i use github, discord, and every other service that drives the growth of datacenters
from that perspective it makes sense to make a statement by using ai in a space where everyone rejects it, i assume that's the point
i don't know if, beyond making that point, you felt ai was helpful in writing a manifesto. i think here in this jam, with this audience, any level of human error is not just tolerated but encouraged. i suppose the details of how and why may be besides the point of simply asserting the right to. it occurs to me also that maybe you didn't even use ai
well anyway, made me think
somehow there's something really nostalgic about reading a manifesto in a unity scene
it pisses me off constantly that people will get a good thing for free and just complain it isn't better, without realising how much energy goes in just to maintain it
i remember running into a mantra somewhere that now i say myself whenever this pisses me off: "who does the work calls the shots"
oh and i appreciate the catharsis of being able to end the manifesto by just jumping off a building lol
i became that bitch that likes cryptics. BUT they do still piss me off AND i agree they shouldn't appear more than once in a puzzle hunt.. at the end of the day they are a single gimmick
we believe technique to me nothing more than failed style!
totally agree on stars.. half star is like insisting getting the 2 cents change back instead of leaving it in the tip jar. i has 5-stars or nothing
to simplify your taxes is so real. i stopped using itch monetisation because 1. nobody ever ever ever donates on web games, and 2. i don't want to have to deal with taxes to get less than a weeks rent
[that post about how computers should not speak, i am a divine being and you are an object but about cars]
thought sister wendy had interesting stuff to say on classical art even if i don't actually care about it anyway. the capacity of commentators and pundits to get pissed off by nothing is astounding, we simply have to roll with it
no comment i still don't grasp what postmodernism is
since we met through your previous minifestos i will always hold them in high regard :eboy:
bangers!
"i have basic ass tastes, i do not have a soul of a good critic, im not even an analyst of text and themes and shit, im barely even curious, im a deeply boring person in many ways,"
believe it or not, i feel this.. i'm never really trying to decode or judge the work at hand, just integrating cool ideas into my own thoughts..
it's only later, rotating my own ideas divorced from any particular work i've seen, that i'm thinking about themes and structure and whatever else
don't know if im too lazy or too stupid to deconstruct art or criticise it, or if it just feels like watching a puppet show and trying to find the strings
hurray for more bobo! similar to others i did not discover the charged furballs (makes you appreciate the slow unlocking of the original game!). it was also a little difficult for me to tell in the stairs section what was a wall/floor and what i would fall through / walk through. i don't think i have any useful feedback or comments on the rest, i simply look forward to future games :)
i use laptop integrated graphics, and for me the gpu usage (in windowed mode) was 75% in the first room and 55% in the tiny room above. i did notice a different when playing, so i think at least for me there is no problem here. i was able to get all the lives so it didn't seem to affect the gameplay in any way
today i completed the game. very challenging, causing much frustation, but i really enjoyed it. thank you!
after all that pain i was so happy that the animals came to help me out. the credits images were great too
if you want feedback for future games: i was frustrated by the hitboxes on the bosses being difficult to judge and unforgiving -- i kept hurting myself without expecting to. but of course, it was not enough to make me stop :) i hope there will be more games!
unfortunately i think even if you could run this, it relies on a defunct unity networking service so you wouldn't be able to use it anyway. the source code is available at https://github.com/Ragzouken/smooltool if that's of any interest to you. there is also https://github.com/molleindustria/likelike-online which is similar in some respects (but without the live editing i think)


















































































