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A member registered Mar 27, 2013 · View creator page →

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loved this


hurray for more bobo! similar to others i did not discover the charged furballs (makes you appreciate the slow unlocking of the original game!). it was also a little difficult for me to tell in the stairs section what was a wall/floor and what i would fall through / walk through. i don't think i have any useful feedback or comments on the rest, i simply look forward to future games :)

i use laptop integrated graphics, and for me the gpu usage (in windowed mode) was 75% in the first room and 55% in the tiny room above. i did notice a different when playing, so i think at least for me there is no problem here. i was able to get all the lives so it didn't seem to affect the gameplay in any way

today i completed the game. very challenging, causing much frustation, but i really enjoyed it. thank you!

after all that pain i was so happy that the animals came to help me out. the credits images were great too

if you want feedback for future games: i was frustrated by the hitboxes on the bosses being difficult to judge and unforgiving -- i kept hurting myself without expecting to. but of course, it was not enough to make me stop :) i hope there will be more games!

mmmMMMmmm only room in the galaxy for one, there is

happy birthday shawn!

should be working again now

thank you! i will continue the engine in some form but i'm not sure i like the fundamentals of this one as-is. thank you for the detail on the two sprite bugs, they should be fixed now

unfortunately i think even if you could run this, it relies on a defunct unity networking service so you wouldn't be able to use it anyway. the source code is available at if that's of any interest to you. there is also which is similar in some respects (but without the live editing i think)

all the time in the world, though i may not have any answers..

MMMMMmmm eager for episode two, am i

hey, just to be clear are you using the tool at for multi-room audio?

for this there are two important things to check: 1. you need to select all the audio files at once through the "select files" picker 2. you should make sure the audio files are located beside the html file when you try to play (the "export zip" option will do this for you)

if this doesn't help i recommend joining the bitsy discord where there are more people that can help you work it out, but i don't mind continuing to try to work it out in these comments if that's better for you

good luck, let me know how it goes

hell yeah! tony hawk 2 for gba is the only tony hawk game i've played.. for the longest time i thought they were all just like that i didn't realise it was a port from a more sophisticated game

the morphing rooms and sudden cuts.. amazing

seems the itch page has disappeared? ;-;

thanks for the report, should be working now

(1 edit)

Hey I think this is what is causing my issue ( with flicksy (, which relies on being able to fetch its own javascript source code. I'm not trying to access it from outside of itch at all, but the javascript code seems to end up on a different origin to the page that's actually running it when you launch it from the itch page. Is there a way to disable this?

I tripped over this because my code assumed that the only script tags in the page were my own--I have an issue ( where I described how I'm working around this now, but it would be good to have a less hard-coded way to do this. 

still one of the most iconic bitsy games in history

the mood of this reminds me a lot of the section in The Magician's Nephew where they wake Jadis and hear the story of Charn--i always wanted to make (or play in this case) a game with that kind of vibe :D

i love this! the music builds a nice atmosphere and the spotlight snapping on was 👌 also "bitsy flash fiction" is a great description

i'd like to add to this bug list that clicking the ui to dismiss the popups will also build whatever you have selected at the time

very much enjoyed listening to this

logging on to fishing dot wikia right now...

the idea of finding a file and saving it specifically to pass onto someone particular later... i love this

the low tech future will not precipitate any post-organic life, but it could precede some organic computing. sustainability and the cost of computing will be so intrinsic to life in the low tech future that you wouldn't dare to try to live forever in an electronic dream

in this low tech future space colonization never happened, and is unlikely to happen soon. if you are interested in that idea though, "children of time" by adrian tchaikovsky does feature some lost colonies and stations after a technology collapse

really big fan of memory addresses for hex editing being replaced by maps of fungal cells

hey this looks amazing 😻

god this is taking me back to all the shopping channels my mom used to watch

really enjoying this game thank you. some aspects remind me of Earth 2150 and some of Supreme Commander, two of my favourite rts :D


i ran out of time to do the deep dive on this topic that i wanted to, instead i present the larger context of my encounters with the internet. i still want to explore rm2k particularly, so i'll keep at it