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mark wonnacott

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A member registered Mar 27, 2013 · View creator page →

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good grief 😂

go to the right side of the cube

ahhh the updated dialogue is good, and the finished drawing is amazing

i guess you intend to update the last screen with a full drawing, but i think it was still cool -- at first i thought it was the broken pieces of god... hell yeah! 

i love this! 

i love this! it's spoooky

https://www.speedrun.com/

t%295*1808&t

all you gotta do is make a bitsy game and give me permission :)

it probably requires a little bit of troubleshooting but you have a raspberry pi setup with an operating system, make sure you have python 2.7 installed, and also pygame. from there you should be able to download the software and run bitsy.py in python

hey sorry to post offtopic here but i couldn't find any contact details: i'd like to add your bitsy games to my public archive and also to exhibit them as part of bitsy boutique if that's okay. if you're interested there are three questions here to answer: https://github.com/Ragzouken/bitsy-archive/blob/master/README.md

you're in here somewhere!

i love the tiles but especially the caves!!

i posted the self-construction materials here (the software is also available on github) https://twitter.com/ragzouken/status/941445130292166656 but actually pocket chips are no longer available so you'd have to do raspberry pi + screen + battery... if you're serious about paying me for an assembled one you could email me at ragzouken at gmail dot com but bear in mind the material costs are around £100 on their own

i could listen to this music forever

i liked these!!

good format. good topics. well manifested

hell yes

"omg this is fucking brilliant" ariel re: the live aspect just now in my living room

it's a one of a kind physical object, but the software is available here https://github.com/Ragzouken/bitspy (you may need help getting it set up correctly because i didn't document it...) and a brief description of how it's made is here: https://twitter.com/ragzouken/status/941445130292166656

hey i tried to add you on discord (candle) but it didn't go through i think... i can ask here though now i got the details together online:

i'm making an archive + exhibitable hardware player for bitsy games, and i am looking for permission to include your work, three questions here about including and crediting you https://github.com/Ragzouken/bitsy-archive/blob/master/README.md 

thank you very much! you will of course be credited!

just to make this a little less ominous, and in hope you return to this account one day, i am asking because i'm making an archive + exhibitable hardware player for bitsy games and am looking for permission to include your work. more details/questions here: https://github.com/Ragzouken/bitsy-archive/blob/master/README.md

get back to me if you're interested! thanks

if you havent already it might be cool to do a poll of all the runner up themes from previous polls

hey sorry to post off topic here, but do you have an email address (or twitter or discord) where i could send you a message asking about your bitsy games? thank you!

hey sorry to post off topic here, but do you have an email address (or twitter or discord) where i could send you a message asking about your bitsy games? thank you!

hey sorry to post off topic here but do you have an email address, discord account or something i could message you on to ask some questions re: your bitsy games?

birth / regeneration / growth

use this to combine tilesets/sprites/palettes from two different projects. probably kinda buggy but it shouldn't break anything from the first project

https://candle.itch.io/candles-bitsy-synthesis

extremely up for the idea of writing plugins :>

i've seen this requested a few times (and i wanted it myself) so i've created a third party tool that you can use to shift rooms if you find you want to recenter a room's tiles. you can either paste in a whole game's gamedata, or just a whole room

https://candle.itch.io/bitsy-tools

i'd like to add to this something important i just remembered: it can be very easy to forget you're in playtest mode and all the editors behave very weirdly when that's the case (e.g not permitting changes or other things), it would be good if they could look locked in some way when playtesting

yes sorry, i mean rooms - i'm not sure what i meant by "even if it's not the active one" since now i think about it you can't delete anything but the currently viewed room?

im spooked :D

gave it a shot and rifled thru all the dialogue. a barrel of laughs that puts a lot of stock in the lore but doesn't make it the butt of the joke

just so you all know, i made this over a couple of days right after the theme was announced because i was too excited!! 

bugs

  • after creating an exit, and now creating a new one: the destination tile picker doesn't seem to work until you change room in the dropdown and then back again
  • room picker dropdown in exit ui doesn't seem to reflect deleted rooms properly, and sometimes shows duplicates
  • deleting a tile doesn't update the tile browser properly (not sure if it does nothing, or if it visually removes the wrong tile until you tab in/out  again)
  • bitsy remembers some ui options, but not that i turned off the screen editor grid, or the colour i set the download game background to be (a nice default would the background color of the first palette!)
  • mouse can often just stuck thinking it's held down, so you leave a trail of junk tiles when you move your mouse
  • when deleting screens, even if it's not the active one, the actively selected screen seems to jump to another

annoyances

  • can duplicate many things, but not palettes :(
  • the page has a fixed height instead of expanding to the full browser (i use the non-itch.io version)
  • tile browser doesn't use the full vertical space of the page, and i also wish it were wider (i'm working with ~50 tiles)
  • no way to tell which sprite of many copies is in the current screen (could show an id number or something?)
  • "add exits" always misleads me, i think i can click on it then click on the map to add a new exit -- but instead i trash the tile i'm clicking on because all i've done is open the exits window
  • really wish i could name things, it becomes very hard
  • the exits destination picking seems to have some transparency/onion-skinning effect but it's not clear to me which screen it's showing and why
  • i wish the dialogue text box was taller when i'm writing more than two lines (or maybe just generally)
  • i wish the tile browser had the "add drawing" button rather than the drawing viewer

it's a long list but only because i'm spending so much time in bitsy because i'm enjoying using it so much!!