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Cyber Terminal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #118 | 2.800 | 2.800 |
Relevance | #124 | 2.500 | 2.500 |
Overall | #140 | 2.450 | 2.450 |
Synergy | #149 | 2.250 | 2.250 |
Polish | #152 | 2.250 | 2.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks all for the constructive feedback!
The game was designed originally as a 4-player online coop but then when I realize that not many people will be able to play the game, I have to adapt it to make it playable in single player. This transition diluted some of the important aspects of the game design that was meant to work well in a multiplayer environment.
You can always try the game in multiplayer mode by launching two or more instances of the game in different browser windows but this is not the same as playing with actual players online :)
Thanks for playing!!
Flawless hacking, cyber trooper! Very nice visually, gameplay was fun but I think it would probably be better in multiplayer.
Yeah it was a little hard to tell what my goal was, how I could achieve it, and what was stopping me. Interesting concept though and it might have worked better multiplayer.
Didn't understand a thing :( Kept pressing Space, score was rising, but I guess there's more to it. Definitely needs a tutorial.
Had little idea what was going on, but I understood the task so I think that's more important. Ended up taking cyborg terminals offline. The sounds worked well. I'm not sure I understand the setting visually, they look like dominos or upright PS4s. The controls were tricky because they spiraled a little fast, but you have WASD so maybe they should have just been dedicated to each direction. Would have liked to try it out multi-player.
I feel like a lot of that intro story exposition time could've been used for a visual tutorial. Having images relating to what you actually do in the game is a lot more useful than a text-only tut...
Well put together over all, the intro sounds are a little harsh I would mellow them out a little.
The graphics are good and the concept quite clever but when I played it was all happening quite rapid so I quickly hit
space > move > space > move > space
This seems to beat the computer, maybe multi-player would be different? I think with more work this could be something I would play so great effort!
Honestly I just didn't know what was going on at all :( I really like the atmosphere and the intro, though :)