Yeah it was a little hard to tell what my goal was, how I could achieve it, and what was stopping me. Interesting concept though and it might have worked better multiplayer.
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Really nice look and concept. I had a hard time understanding what I was supposed to be doing the first few plays but I think I got the hang of it. It did sometimes feel a little inconsistent how long you get locked in the files (viruses seemed to hold me forever, data seemed to slip by much quicker). As Local Minium said, I think you could benefit by simplifying the start and having it serve as a psuedo tutorial (i.e, send 1 piece of data solo until the player can hack it). Good work though.
Really interesting concept that has a lot of depth and gameplay potential. It blows my mind how complicated whatever is running behind the scenes must be. Only real criticism here is that it doesn't really draw a lot of relevance from the theme pic, but still... Great game!
Seconding what Loon Of Nature said about it being more enjoyable on hard. The switching mechanic just felt a lot more responsive for some reason. Really nice style though and pretty fun to play. Nice work!
Really interesting concept, but I think the core mechanics weren't really telegraphed too well (i.e. I couldn't find where the doors were initially). It also does seem a little one sided to the overseer. It might be better to have his abilities on a cool down but make them a bit stronger so they have to be more strategic in their usage? Nice effort though!
Really great game for a jam! Excellent look and sound. If there was only one thing i would change, its that I'd either try and match the windows to the music, or have windows spawn in patterns instead of randomly. It was a little had to get the button presses right when they were at a different time to the music or radically changing their spacing. Other than that though, nice job!
Nice graphical style! The scope of this game is also amazing considering the timeframe to make it. The combat mechanic was a little confusing though, but I think I got the hang of it by the time I was done.