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A jam entry

A Logical DiveView game page »

Puzzle-platformer set in a cyperpunk ambiance made for the Cyberpunk Game Jam 2014
Submitted by Oddly Shaped Pixels (@oddlyshapedpxls) with 3 hours, 24 minutes before the deadline

Results

CriteriaRankScore*Raw score
Relevance#14.2194.219
Overall#43.8283.828
Synergy#133.5943.594
Aesthetics#154.1254.125
Polish#323.3753.375

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page

Great character to the game.  Would be improved with ability to use mouse in the UI.

Nice, but I found the levels very dark and thus not very enjoyable to navigate, the platforms and backgrounf merge too muck for me.

Very nice looking / sounding game.

Nice game, cool graphics and very relevant to theme.

It would have been nice to replay level and skip dialog entirely, but that's a small thing. The run speed of the sprite animation was a bit fast too but in all a nice and well made game.

Don't have anything new to add; it's really well-done with some annoyances but I played through the whole thing and really enjoyed it! :) Looking forward to the conclusion ;)

Really well done entry! I included it in part 22 of my Cyberpunk Jam compilation video series, if you want to check it out! http://youtu.be/D4qsWt0lXyQ

Nice entry!
Apart from what other people commented on, I was a bit bothered by the security cameras. Rather than having to go to the pause menu to restart the level if the player has been spotted, it could be nice if the cameras reset to green after a few seconds if they can no longer see the character.
The game looks great. I especially like the occasional splash of a rain drop on the character and the level.

I thought the hacking minigame was pretty great. I tended to get lost/stuck while trying to navigate the level. Very well done though and some great graphics.  Nice work!

Developer

Thanks a lot for all these nice comments! I have definitely learnt some valuable lessons about level and game design through your feedbacks.

Thanks again to all of you for trying the game!

Amazing! I love the hacking part. It's not dumb as in AAA games, where it's about mashing buttons or circling analog sticks :D

The diving/maze part was a bit unclear. I didn't know where to go, sometimes stuck.

Overally great game. Music, graphics and story are top notch!

great looking game!  very nice art!

Wow impressive amount of content here :) Good idea to have a mix of action and puzzle. Good job! Nice graphics too.

I will try more and more to finish the game, but great job man! Nice pixelart, really, simple but nice music, and I love 2d plateform puzzle, so... :)

I really enjoyed this. The hacking minigame is interesting and you actually have to think about it and I loved the camera movement. My only issues were that Tyrell looks like he has ballet shoes, and also the updrafts could be hard to use sometimes, I just felt stuck.

really cool aesthetic and I like the characters a lot. very well done!

Developer

Thank's!

It's true that it's my first game ever, first game jam also and now that I have/want to test all the entries, I understand that people don't want to be reading for half an hour. They/I want to start playing as fast as possible... Other lesson learned! :)

This is actually amazingly immersive! I think the storyline text are a bit long (as I just wanted to start playing). On the other hand the texts are written nicely and enjoyable to read through.

Also I really like the boolean logic mechanic for hacking the system, and it really fits with the theme.

Sometimes I felt the air that pushes you up just held me floating in mid-air instead of helping me go up where I wanted. Though other than that controls worked awesomely smooth.

Very very nice entry!

Interesting game. The art is great & the atmosphere is perfect. Some ambient arpeggiating synth music would fit perfectly!

However, I encourage you to try to make a more intuitive interface rather than relying on so much dialogue instruction. Since there are so few controls, it seems unnecessary to have to learn them through playing (a la Ocarina of Time). For me it would be great to just be able to jump right into the game.

I think the hacking mechanic could be even more interesting if it were timed based & more action packed (maybe think of it as a minigame like the pipe puzzles in BioShock?). Also, I would suggest lowering the gravity. I think Tyrell falls way too slowly.

I think this game has a lot of potential, and I'd love to see it fleshed out more! :)

Developer

The "get-behind-Pops" bug is corrected :) Besides, it's now less frustrating (I hope ;D)

Developer

Also, I have to say that since you don't die in the game, getting stuck or lost is some kind of "death" mechanic, meaning that you have to restart the level and remember where not to get stuck :)

Viewing comments 23 to 4 of 23 · Next page · Last page