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Apex Diver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #39 | 3.308 | 3.308 |
Relevance | #45 | 3.308 | 3.308 |
Overall | #46 | 3.288 | 3.288 |
Aesthetics | #52 | 3.538 | 3.538 |
Synergy | #71 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Looks good!
I am not sure if anything will happen if I reach 100%, I reached until 33% but nothing changed. Also, I didn't find any specific use for A/D keys?
Looks good and plays well. Only problem for me is I feel it's a bit dark. Sliding non-stop seemed to be the trick for the length of time I played.
Very well made, the TV effect looks really good and the animation is very smooth. There seem to be a lot of these running games.
Great aesthetics. I love the menu's look and feel, and the animation in the game itself is great. I had to turn the brightness up from the default to see enemies clearly, but that could've just been how my display is configured (I'm using a TV instead of a traditional monitor).
I liked the "floaty" feeling attached to the main character -- the drawn-out leaps and slides were cool and felt good. From a design standpoint, it seems like sliding is generally safer than jumping -- it gets rid of enemies and avoids bullets. Maybe I just didn't get to a point where there are enemies that aren't affected by sliding, but it might be something to think about from a balance perspective.
One other small note - the character running sound effect makes an abrupt jump from left to right speaker once you cross the middle of the screen. I found it was a little distracting, especially while using headphones. It might be worth going back to see if you can make the audio pan more smoothly from L to R.
Nice job!
You really worked well on the look of this game! I was so much expecting music that I though there was something wrong with my computer not giving me any (maybe there was). It really really should have some fitting music. I got into the jump-slide type of attack and survived for at least some police. More than 100% danger was a fun touch. It felt like I could use the same attack on all, so more incentive to switch and maybe at least allow for being hit once before death (could make you run and jump worse)?
Nice description on your game page, it made me interested while the game loaded. The opening scene also set the context really well.
Unfortunately, the controls felt unresponsive and the game was pretty unforgiving. I ended up sliding past all the enemies as it seemed less risky.
I like the character design and animations and the art seems nice, but it's a bit tricky to tell under all that scanline effect.