I think sim city style games are fascinating. Something about tiny worlds and tiny people and tiny cows. It's definitely on my list of achievements to make a chill sim sandbox game like this one.
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Nice tower defense with a unique theme. It's fun! Some sound effects and UI polish would make this a complete game. Once I got a few upgraded flame throwers at the entrance it seems like you can go on forever. Just peeked in the other tab... I'm at 5th quarter, 9th down and a big red stain at the entrance. A few of the fast ones make it to my third flame thrower. :-)
I liked it. Sort of like Pac Man. Doing a maze game like this in such a small resolution is hard. I think I might have ramped up the difficulty more slowly by starting with fewer batteries. I liked the ape sound effects!
Looks great. The explosions especially with the shrapnel and smoke trails were very good. It was fun but a little too difficult for me. I think it would be an improvement to increase the fire rate and reduce the force of gravity slightly.
I tried the .love version and I got an error:
sounds.lua:74: attempt to call method 'getDuration' (a nil value)
sounds.lua:74: in function 'checkBGMTimerAndTransition'
main.lua:153: in function 'update'
[C]: in function 'xpcall'
I have Love 0.9.1
That's a pretty cool game. It's like Sim City but card based. It would definitely benefit from a tutorial. Additional building types and animated people and cars would be nice touches. My first play through I started in a corner and ended up really quickly in a situation where I couldn't place any cards and was just stuck. Next time I started in the center and it worked out much better. I actually really liked it. With some nice music it could be a very relaxing solitaire city builder. Nice job!
I liked it. Got stuck on level 23. I liked the smaller levels best where you could plan out everything in advance. The big ones where you couldn't see the whole level felt like it was game of chance. Really liked the graphics, glow effects, particles... looked and felt really nice.
Cool game! I once worked on a prototype similar to this except the goal was to drop the blocks in such a way that an AI controlled character could climb the blocks to safety. The blocks were always sinking into water so you tried to keep placing blocks so that the climber could keep climbing forever.