@Criogenio: Thanks, that really means a lot to me! :)
Recent community posts
I like this a lot but I just feel like you should have 10-15 seconds instead of 5 or whatever. I'd really like to get up a nice sense of speed, instead it feels like you're always crawling around, which was unfortunate to me. Some minor tweaks could make this VERY interesting.
Fun game, didn't feel as responsive with the melee as I'd hoped. I tried driving through one of the weapon change vehicles once I'd been playing for a few minutes and it killed me inexplicably :P
Wow, I'm really impressed. READ THE README!!! :P Definitely has a lot of hiccups in it as far as playability, but it's really great for the amount of time, and the feeling of breaking in for cyberhacking is pretty spot-on.
Really cool, I was really enjoying it once I got the hang of the combat :) Unfortunately I hit a bug where I was attacking an Ugly Rat, and it seemed like it died from my counter-attack and it just got stuck there with no options out. Really cool anyway, I'll definitely follow development if you keep working on this :)
First game I played here that just had me grinning like a fool :D So great, I really love the whole execution. Like VR Tycoon says, it's a great way to integrate the typing element in a fun way. Full marks from me :D
I really like what's there, but I reached the end which is just an endless loop, maybe fitting for cyberpunk :P The art style works well for the story.
I understand the pain of trying to get music working well with Twine, that's why if I do another Twine game, it'll be read in through Unity :P
Thanks for all the comments, everyone! For picking up the Intel, you have to get on it, then use the various "hacking" options that come up for that unit to unlock it, then you can escape with it. Hopefully I can do an update at some point with some simple AI, or you can get friends to play with you!! :P
Yeah, this is just amazing :P Really makes you feel like you're in Blade Runner. I was just sad that when I finally got the android it is just like "press R to restart" would've been nice to at least say "Good job, Decker" or something ;) Great idea and execution, looking forward to more.
I enjoyed it, really interesting premise and great style, but the gameplay was unclear, even after reading the text on the game's page. When I was actually playing, I just kept shooting people and falling, and eventually I maybe won? I love the art style though, and the idea is interesting.
Hard to rate, because everything about it is gorgeous, but then the objectives are really unclear. I was unable to find a weapon, and then you get shot immediately. I think if you're supposed to explore around for the weapon first, we shouldn't be shot at until after you've picked up the weapon.
Just a shame because the style, feel, sound and everything are incredible, wish some more time had been put into making the gameplay something. Definitely would be interested in an update!
Wow, super cool! I love the art style and the feel is really different.
- AESTHETICS : How do the visuals, sound, music, and/or text add to the game's enjoyment? 5 stars? :P Really cool, feels cyberpunk for me anyway.
- RELEVANCE : Did the game feel as though it was inspired by the theme image? Yes! It's inspiration, I don't think that means it needs to be an obvious, overt inspiration.
- POLISH : Is the gameplay easy to understand and control? Not really, but pretty cool and feels experimental in a good way. Tribes-ish :)
- SYNERGY : Was the developer able to bring together all of the elements of an enjoyable and memorable interactive experience? I rate it "Pretty Gnarly!"