Cool atmosphere, i didn't get how to conceal the weapon (if possible?) so i had to shoot my way through the game :P
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Non-Human Society's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #36 | 3.786 | 3.786 |
Relevance | #48 | 3.286 | 3.286 |
Overall | #61 | 3.161 | 3.161 |
Synergy | #67 | 3.071 | 3.071 |
Polish | #122 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Interesting game. Nice level design. The ambience is great! That futuristic car was awesome :)
Pretty interesting game! I included it in part 10 of my Cyberpunk Jam compilation video series, if you'd like to check it out :) http://youtu.be/Y-8YP7iQFW4
Thank you for your feedback! Much appreciated and I'm looking forward to hearing more from you.
So I just added an arrow in radar view to help player find what he needs.
I will try to repair policeman ai too so he would behave accordingly again (this feature broke just about hour before #cyberpunkjam's deadline ;_;).
Hard to rate, because everything about it is gorgeous, but then the objectives are really unclear. I was unable to find a weapon, and then you get shot immediately. I think if you're supposed to explore around for the weapon first, we shouldn't be shot at until after you've picked up the weapon.
Just a shame because the style, feel, sound and everything are incredible, wish some more time had been put into making the gameplay something. Definitely would be interested in an update!
Ditto. I found radar and non-radar views almost identical. Wish I could have picked something up on my radar to see how it was supposed to help me.
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