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The Time Trial mode is basically a relaxed mode. I've just added the time limit so the player can compete against each other. But in the upcoming version there will be a zen mode.
Thanks for your feedback!
"4 cubes in smaller container" this was intentionally. In this situation you can just discard this tile. My intention was to make the game fair. Each session is based on a seed and therefore can be replayed. That means that the type and the order of all tiles remains the same from session to session as long the seed does not change. I made it this way so the player could get the same seed from a player with highest score. This way no one could say "you got your highscore because you was lucky with your tiles set".
"selectable durations" this is already possible, also some other modes like puzzle mode are already build to some extent. But wanted to keep the released prototype as simple as possible to test out basic mechanics.
CUBRIS is my take on tile matching genre but with cubes in VR. It is a prototype (a proof of concept) and I could only test it on Windows and Oculus Quest 2. So, no guarantee that it will work with other devices as well. But every feedback is appreciated!
The game https://waldemar-umaniz.itch.io/cubris
Hey folks, I'm working currently on a game called Move 'n' Bloom.
It's an very simple puzzle game based on sokoban and match 3 core mechanics but it expands on them and gets very challenging overtime. If you like games like Jelly No Puzzle or Snakebird then you might like this one, too.
Today I've released a alpha demo of it, so give it a try :)
The game: Move 'n' Bloom - Alpha Demo
Hi, sorry for the very late answer. The game was made for the ludum dare jam 43, so thats why it's very limited. Currently i'm working on a new Version in my spare time, every now and then, but only for desktop. I've already tested it on mobile and it's nearly impossible to play it unless I change the controls but this change the gameplay entirely (also tested).
Actually I wanted jut make an post LD version of the game but somehow it got out of hand :D
How ever, now I'm redesigning the whole game, hopefully without breaking it and so I thought I'll share some progress with you :)
I've just uploaded a post Ludum Dare 42 version of my game, here on itch.io
It's a pretty simple fast paced puzzle game but with the twist that you can play it co op. The one player on the pc and the other as support on the android device.
So check it out! :) https://waldemar-umaniz.itch.io/fruits-n-ghosts
I had this idea for a while and now it's playable! Tada! :D Something small, fast paced which you can play alone or against your friends, parents, kids or just heading together for highest score. But the best thing is to play it by yourself and form your own opinion ;)
It's been awhile now that I released the game on Steam and it was long overdue to publish it here on itch.io.
It's a mathematical puzzle game and yeah, it sounds maybe tedious, but it's actually about building chains and combos. As I've realized now, the game is more challenging as it meant to be :D
So, if you love to be challenged by a puzzle game, you should take a look at it ;)