After I got hang of it, it was actually fun! Some kind of indication in which direction the opponent is would ne bice though.
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The android version was not a part of the bought game. It was additionally and could be downloaded without buying the game. But now there is also an ad-free android version.
I'm no longer indie dev. and didn't visit the page until recently.
currently the only way to do that at the moment is, to go to the registry
and delete a entry that looks like this one lvlId_h174066462, the main key is "lvlId"
Thanks for your feedback!
"4 cubes in smaller container" this was intentionally. In this situation you can just discard this tile. My intention was to make the game fair. Each session is based on a seed and therefore can be replayed. That means that the type and the order of all tiles remains the same from session to session as long the seed does not change. I made it this way so the player could get the same seed from a player with highest score. This way no one could say "you got your highscore because you was lucky with your tiles set".
"selectable durations" this is already possible, also some other modes like puzzle mode are already build to some extent. But wanted to keep the released prototype as simple as possible to test out basic mechanics.
CUBRIS is my take on tile matching genre but with cubes in VR. It is a prototype (a proof of concept) and I could only test it on Windows and Oculus Quest 2. So, no guarantee that it will work with other devices as well. But every feedback is appreciated!
The game https://waldemar-umaniz.itch.io/cubris
Hey folks, I'm working currently on a game called Move 'n' Bloom.
It's an very simple puzzle game based on sokoban and match 3 core mechanics but it expands on them and gets very challenging overtime. If you like games like Jelly No Puzzle or Snakebird then you might like this one, too.
Today I've released a alpha demo of it, so give it a try :)
The game: Move 'n' Bloom - Alpha Demo