This game is beauty
Play game
Dayglow Empire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.818 | 3.818 |
Synergy | #8 | 3.636 | 3.636 |
Aesthetics | #9 | 4.242 | 4.242 |
Polish | #11 | 3.697 | 3.697 |
Relevance | #16 | 3.697 | 3.697 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Those goddamn ducks! Looks neat. Leeloo would be pleased ;) Could use some more jump control though.
Awesome! That was like Mirror's Edge but with vastly more vicious ducks.
I kind of had a hard time getting going. Mostly because one needed to build up run-speed before jumping and had very little maneuverability in the air. If one could jump almost as far or as far from standing still and have a little possibility to adjust it would be really nice game. As it is now, it starts out very hard and I think it would have been more enjoyable if I had gotten somewhere on the first couple of tries. The police could wait a little too and not join directly after first jump (almost).
Besides that, a nice game and I like the effect of the cars reacting to the landing! That had a very nice feel.
really dig the presentation of this game as a whole. I also love the new take on Frogger. great job!
Very nice job! Everything comes together in this for a small, quick, complete experience. As others have stated the uncontrollable jump takes some getting used to, but I think it's also part of what makes the mechanics/flow work together. Had to always think about timing my jump so the cop wouldn't shoot me while I was coming down.
I really wanted to play this one and I'm not disappointed! Looks great, music is great.
I just think the inertia of left/right movement while jumping shouldn't be so much. It makes the game more difficult for nothing.
Great graphics and music, though controls were a little frustrating at first (until I got eventually used to them).
great game! full of Synergy ;) Awesome Aesthetics, relevance and polish!
Nice entry! Very nice clean aesthetics to this game! :)
I died more often by the lack of control than by obstacles, that also meant I didn't get really far. I think having a bit more control to the jump while in the air could help. That would also mean I could jump to the side while standing still. Now I need to be running to that side before the jump is effective instead of a kamikaze dive to the abyss. If it's this hard on purpose a rewarding counter of how far I am could really help motivating to try and get a bit further each time.
Aside from how the controls left me feeling out of control in some situations the rest is really well done. This still made up for a good synergy.
I just wished I could move myself to get further (retrying over and over)!
Leave a comment
Log in with itch.io to leave a comment.