Hello fellow itchies and welcome to the Superpowers Mega Thread! If you're like me and have never megathreaded before, Amos shared some great tips. Basically we should all post a lot and then I guess the megathread inspector stops by one day and we get accreditation and stuff.
What is Superpowers? 
Superpowers is a downloadable HTML5 2D+3D game making program. You can use it solo like a regular offline game maker, or setup a password and let friends join in on your project through their Web browser. It's great for working together over long periods of time, for jamming over a weekend, or just for helping each other out with debugging!

A screenshot of Superpowers editing Murder at the Residence Gudul 
We've built the Superpowers Game engine (standing on the shoulders of giants like Three.js) and a bunch of asset editors for it. But the coolest thing is this: Superpowers itself is actually engine-agnostic. It's just a piece of software for collaborating on projects and you can add project types and plugins to it.
People can make their own engine and editors for Superpowers. There's a Superpowers LÖVE project type and we are toying with building a Phaser.js one too, or even weird ideas like a collaborative slideshow editor, a collaborative mod editor for some games, etc.
How do I get it? 
Superpowers is open source. You can download it for free on superpowers-html5.com.
You can support us with a donation on itch.io or by supporting us on Patreon.
And now, let the megathread begin!
I thought I'd start things off by writing a bit about me and how I came to Superpowers, and then maybe everyone else can chime in and share their experience and questions and screenshots and stuff. Continued in the next post!





Do you hate it? 









Just a quick word to remind you we're just over a day away from Superpowers's first open source release!!

