You could also give the informations that you get from scanning the animals to the Earth/Space Station in exchange for stuff like boots, stealth suits, ... Or they could send you new parts of your base, like a laboratory to study the minerals, or a kitchen to cook things to lure the animals. I don't know, I'm just throwing some ideas :D
Recent community posts
Maybe you could add other interactions with the animals ? Maybe you could befriend them ? And you could also get seeds/materials from the plants, and make food with that for your animals ? Or potions ?
These are just some ideas, and I'm not sure if they are really good for your game, as this would add a more survival-ish side to your game. Let me know what you think ! :D
I don't know much about Superpowers internals, but I don't understand why Superpowers must manually parse the models when Three.js already has a bunch of importers ? Is it because you need some data about the model that Three.js doesn't provide ? Also, another advantage of using the Three.js loaders is that you would have out of the box support for all the other formats that Three.js supports (Collada for example).
What versions of GLSL can I use when writing my shaders ? I am asking because I see that the default vertex shader uses the varying keyword, and AFAIK this keyword is used in old versions of GLSL.
I am trying Superpowsers, but I haven't found any documentation on how to build/run the desktop app. I have Electron installed but I don't know what I need to do to run Superpowers with Electron.
I really like it so far, and I hope I will be able to contribute (even though I have no experience with TypeScript, but this is the perfect occasion to learn :P)
Hey, this looks really nice :D
Reversevader is a top-down, survival, runner game
Does that mean that the gamplay consists of escaping the enemies instead of fighting them ? I haven't seen lots of games like that, so for me that's original :P
Will there be other goals that finding oxygen to survive (maybe discover artifacts, assemble your spaceship, whatever) ?
Also, what are the target platforms ?
I'm kinda torn between showing a lot to kind of incentivize myself into keeping a regular schedule / getting feedback, or to not show much to avoid spoiling the game for players. Thoughts
I would say that if someone reads a devlog they are aware that there may be spoilers. Also I think you should reveal new mechanics, but not your story.
Great idea! I don't think Mojang will sue you (unless your game is a huge success), but it just looked like you were too lazy to make your own models. However, this is a nice feature so I think you should keep it :) . What you could do is change the animations to look less like Minecraft.
Amazing idea ! The visuals are very nice :) . The player will be able to modify the world, but will it be possible to create new assets (tree, chest, etc...) with mini-voxels for example ? Also something that would be cool is to use the virtual players' view, so you will experience in a first-perso view. I think some tycoon games do this (on roller coasters for example)
Also, what are the target platforms ?
I like the fact that the enemies blend into the background when there is no light, but I find it disappointing that they are completely black when they are lit too. Maybe add some details/colors ?
Also I know nothing about firearms, but is this the right way to hold a shotgun ? It looks weird to me, but I am certainly used to the completely unrealistic Hollywood movies (Shwarzenegger, I'm talking to you).
Also, what are the target platforms ? :P
As said in this thread, I would like to be able to subscribe to threads, and Markdown support would be a nice thing too :)
Also, it took me a while to realize that there is a quote formatting option, it would be more instinctive IMO to make it a button in the editor bar (or maybe add a "Quote" button next to Reply).
I'm used to the forums where you get a notification when somebody posts in a thread you've already took part in, not only when somebody directly answers your messages. Actually I think the current system makes sense, however I would like to be able to subscribe to threads so that I am notified when there is an update.
By the way, it is amazing you are really connected to the community, and listen to the feedback.
> One thing I'd like to see is something I've found in Reddit's Roguelike Development Community (/r/roguelikedev), every other Friday is FAQ Friday
I follow that too, and it is really great to see how other developers solve their problems. I would definitely love to see this.
> Also, this might sound crazy and could go wrong in many ways, but what about embedding itch.io games in your posts? I think it would be pretty sweet.
It sure sounds really cool, but in practice it is not a good idea ;). Malicious users could completely destroy the page, and steal your cookies.