Since November 2014 I've been working on a little Game called Spellwrath.
In Spellwrath, the player takes command of an army consisting of knights and their loyal companions, to battle for control of the world of Eyja. Between fighting enemies in turn-based combat and leveling units, the player will be constructing castles, forging mighty weapons, journeying on heroic quests and organizing champions!
You can also follow the progress on Twitter @Spellwrath where I post updates of the Game in "real-time".
Some Screenshots / Videos
The Following is an early look at the turn-based Combat System I am working on at this moment.
Apart from Combat, the Player can actually construct his castle as he pleases. Each Building has it's own function, as expected.
To actually "use" buildings the player can enter them. For example, below we have the Tavern in which the Player can accept Quests. (Ignore the naked people)
On the technical side of things, the Game uses a custom made Engine which does real-time ray-tracing combined with traditional rasterization.
It's still very early to talk about release, but I am aiming for 2018.
The target Platforms are Windows and Linux, with a possibility of a Mac release.