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Lantana Games

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A member registered Feb 26, 2015 · View creator page →

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True! Like the lack of "The" or "ing" in Call of Farm. It's grammatically terrible, and yet so... wonderful. I can just see basically the "proud of myself" meme stick figure in the middle of a field of wheat with a title like that.

Easily your second best game industry innovation. Nothing will ever surpass the Dopefish. :)

Challenge Accepted.

5 clicks in: "Call of Farm."

O.M.G.

It's a weird time. Everybody's working from home all of a sudden. I've been working from home for a decade, and one thing I've noticed is it's tough to find good apps for keeping track of my work time. So with that, I'd like to introduce INVOICR, a very quick app designed to do just that. It is essentially a combination stopwatch, calculator, and notebook to help you very easily calculate the value of your time based on one quick input, and selected 15, 30, or 60 minute intervals. Once you press Record, the app will generate a summary of your work, and you can save it as a TXT file to quickly access later.

INVOICR is completely free, and available exclusively here on itch! https://lantanagames.itch.io/invoicr

Mondrian - Plastic Reality

Our Discord is up and running! Join up today to chat all things Mondrian, share your Mondrian Maker creations, get in on giveaways, and be a part of what we hope will become the most creative community in gaming! https://discord.gg/gArTPgg

Hi all! Mondrian - Plastic Reality has been updated to Version EX10. Check out the devlog for what's new in the game, like our completely revamped level files! Make sure to follow the game, grab a copy, or support us on Ko-fi. Thanks!

https://lantanagames.itch.io/mondrian-plastic-reality/devlog/117697/a-new-era-mondrian-plastic-reality-ex10-released

Hi Athanius! Thank you so much for your support, it really does mean the world. At the moment things are on hold while we focus on Mondrian - Plastic Reality, but it was left in a very solid place that we'll be able to pick up from if we can ever find the time and money to take it to the finish line. In the meantime you can keep an eye on our website as we're currently in the midst of a 10th anniversary retrospective blog series that's going to go over where we left off with Children of Liberty, and feel free to join our brand new Discord to keep in touch and share your Mondrian creations with the community.

Thanks again!
- Danny

You're welcome! Hope you enjoy the game.

Hi itchifam! We're raising money for Extra Life this year, and bringing Mondrian - Plastic Reality to Extra Life Game Day at the Cambridge Innovation Center on November 3. Our goal is to raise $500 by the end of the week, and 50% of all Mondrian game and merch sales will be going to Extra Life to support Boston Children's Hospital as well.  As a developer of kids' games, this is a cause that is near and dear to our hearts. If you'd like to help us out, here are some links!

If you can help it would be greatly appreciated! If not, we hope to see you at Game Day on the 3rd. Come check out the game, and play dozens more. It's going to be a lot of fun!

Thanks all.
- Danny

Question:

Our latest game, built in Clickteam Fusion 2.5, is having trouble launching from the itch app. The setup file we're distributing is built with the in-engine Install Creator, which I guess isn't recognized by the itch app yet. Is there a way to make the itch app extract certain files contained in a ZIP to other directories, say, a subdirectory in AppData, or am I looking at changing my setup file into an InnoSetup executable?

Yup. It's a tough crowd out there.

Oh that too, but no that's not what they mean. What they mean is they'd pay exactly $0.00 for it and not a penny more.

Any #YesAtPAXEast folk around? Showing a game off? Just walking the show floor? Going to cool parties?

We're bringing Mondrian - Plastic Reality to the show floor on Saturday, but also the PREGAMER and Made in MA parties.

Or are you a #NotAtPAXEast folk? We will take photos!

D'oh, I wish I'd seen these "#NotAtGDC" posts. We weren't either, mainly because we're gearing up for PAX.

Also money.

Yup, been there. At a certain point, you gotta at least make back your investment on time.

I can do that. I can even hand-feed you new levels while the stream's going on. Or maybe we can even get the chat room to do the same! Interested? I can zap you a key.

Hey Phantom! Just a thought, but you may want to spice your pages up a bit. Some custom headers/banners and video go a long way toward making people interested in your project.

If it helps you get started, we do offer a pack of itch.io templates and premade themes for you to use as well. https://lantanagames.itch.io/design

Hey TigerJ! What kinds of games are you looking for? We've got an early access title with a great level editor if you're into games like Super Mario Maker.

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Hi all! Since some of you may be coming into Mondrian - Plastic Reality without ever having made a level for a game before, or if you're wanting to know what awaits in Mondrian Maker, we've started a series of tutorial videos! This first one goes through the basic interface of Mondrian Maker, as well as showing you how to build your first level. These will be coming out once a week, every Monday, for around the next month or so, and then we'll be uploading them as new features get added.

Thanks!

- Danny

You should be careful with this. The US Congress is currently investigating unregulated cryptocurrencies and slowly but surely pushing new ones toward being properly regulated under Title IV. So this means cryptos that aren't Regulation A+ will either have to take the new, legal route of becoming regulated and open up to all investors at low prices (instead of a select few, accredited investors at high prices) or risk getting shut down (yes, this includes Bitcoin, Ethereum, and many of the other popular ones, all of which were created before).

http://www.washingtonexaminer.com/its-time-for-congress-to-consider-new-cryptocu...

That said, Quarters is an awesome idea, but I'd hate to see it get shut down because of incoming regulations. I'm up on the news, just not up on the tech, so I can't make any claims about any adjustments you might need to make, but just a heads-up.

I have an older CPU but a GTX 1070. So for the sake of framerate, I find ShadowPlay to be the best software for capturing video. For screenshots I will either Print Screen the right moment, or pull them out of the captured video, and save as a JPG or PNG.

For a web game I think you can set up tipping.

It looks like you might have accidentally typed your email address into the Classification area.

Hi teamlazer! I would say yes, this is a good idea. We're currently doing the same thing with our early access game, Mondrian - Plastic Reality. The reason we chose itch is specifically because it is much more welcoming toward early, experimental, and incomplete titles than Steam (even though yes, we also have one up there that we're still working on and will be updating at some point). itch also isn't the kind of place where you can expect to host "get rich quick" asset flips and find success, ala Digital Homicide. If you're nervous about reviews, you can set the game to Free or Suggested Donation instead of making it a truly premium project, and use the Discussion Board feature for tracking feedback and bug reports instead of trying to sort through a big list of comments at the bottom of the page.

Hope this helps!

The only time we've made multiple pages for the same project is when we're running a test with a small group of people and don't want every owner of the game to have access to it (experimental features, new bugs, new platforms, etc.). But if we had branches here, there'd be no need to do that. ¯\_(ツ)_/¯

I'd have to go with the simplicity. A lot of toolsets I've used feel very... backend-ish. Not that itch doesn't have this, but imagine if itch's butler tool was the only way to manage your games up here. That's what a lot of sites do. itch on the other hand is user-friendly for both developers and gamers! The latest additions to the page designer are also great, like being able to set the alpha level for the second background color, or choose any Google Font.

There are two things itch needs, and they're both related to financially supporting developers:

  1. A cart. Needing to purchase one game at a time may be too tedious for some gamers, especially come sales time, when they can just, say, go around Steam and click "Add to Cart" on a dozen different games before purchasing.
  2. Some new ways to support developers. Something like a microtransaction system comes to mind, where you can buy 100 points for $20 and spend them all around the site. I think gamers on the site would be a lot more willing to buy some games (or even comics and such) up here if they could get them from a lump sum. Plus there could be ways to earn points, such as rating games, being good community members, etc.

But overall itch.io is easily my favorite site for posting games due to its simplicity, fun, and design-focus.


https://lantanagames.itch.io/mondrian-plastic-reality

Hello friends! Some of you may be familiar with our modernist brickbreaker game, Mondrian - Abstraction in Beauty. Well, I am happy to announce that we have released the sequel, Plastic Reality, in Early Access, exclusively here on itch.io! Here's what's new:

  • Five playable characters, each with a very different feel thanks to varied Top Speed, Acceleration, and Braking stats.
  • Mondrian Maker level editor! We've put a lot of focus into making this as user-friendly as possible and will keep adding new features and bug fixes to it during the early access phase. Please make and share levels and we will help promote them on our Twitch and Youtube!
  • Revamped powerup icons and animations
  • New Block Types, like Portals, and Modifiers, like Shifting, with more on the way soon!
  • Extra-antialiased graphics for a much cleaner look overall
  • A handful of new songs, including some chiptunes remixes from the original game
  • Lots more incoming like a Campaign Mode, Boss Designer, level importer, per-block color selector, and artist biographies

We've still got a ways to go, but we're aiming to release the game in full later this year. It is $14.99, however if you own the original Abstraction in Beauty, you'll get 30% off!

If you are a streamer or content creator, you can request a key at our distribute().

Thanks all! Hope you enjoy the game. Looking forward to playing your levels!

You can go as simple as setting up a Google Form for bug reporting and feedback, and even implement a link in your game's menu to this. This will then put the feedback into a convenient spreadsheet for you.

Hey all! Just a quick reminder for the itch crew: make sure your backup plan is in place! This message from IGS is really telling about how much can go wrong how quickly.

http://indiegamestand.com/

Yup, IGS changed hands and the new owners didn't know how to code. That's a huge red flag. It's good itch is still in its original hands. Still, it's a valued site for the community. Keep it safe please!

Ship it!

I like the latter. I'd love to move our newsletter away from Mailchimp, just because Mailchimp gets blocked by 60% of emails now, and there's nothing we can do about that.

One way to do this, as I just suggested in a new thread, would be to allow keys to access specific files, filetypes, or files with specific options (like "Access Hidden Files"). Then you could categorize your keys and only give access to certain parts of a project, ie file 1 for low-tier backers, file 2 for mid-tier backers, file 3 for gold-tier backers, etc.

I'd love to see some options for what files keys are allowed to access. For instance, there's a "Hide this File" option, but imagine if some keys had a "Access Hidden Files" option. This would be an excellent way for beta testers to access content that, say, is locked out for regular customers. Or perhaps keys can be set to link up to specific files instead of the full project. Would be a convenient way to not have to make multiple projects when running any kind of test.

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You can create download keys for testers so they don't have to pay for the game. If you want to open up preorders that don't have access to those testing files, then yes you'll probably need to set up 2 projects. One feature I'd love to see is more in-depth control of keys, for instance, "Allow Access to Hidden Files." I'll make a separate post about this.

Hi HAL, I wasn't able to reproduce this problem on my end. The discounted price came up fine in PayPal for me. This sounds like an issue better suited for itch's support team.

It would need one layer of security beyond just putting in the AppID number, like if there's a Steamworks call to check that your login credentials match the AppID's administrator.

For now, the Kickstarter Import feature will do (maybe Backer or Community Import?). Gonna be a lot of emails to sift through! Hooray! :/

Since it's already possible to link Steam accounts to your itch account, is there a way we can link Steam AppID's to our games on itch, so anyone who owns the game on Steam can get it on itch automatically? Steamworks no longer offers Third Party Key integration.

Along the same lines, is there a way to import keys from other sites so users who purchased a game at another portal can redeem it on itch? IndieGameStand is looking like it might be dead, so any way to transfer ownership into itch would be a huge help.

Dun giev up n00bface lol that is great!