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Lantana Games

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A member registered Feb 26, 2015 · View creator page →

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https://lantanagames.itch.io/mondrian-plastic-reality

Hello friends! Some of you may be familiar with our modernist brickbreaker game, Mondrian - Abstraction in Beauty. Well, I am happy to announce that we have released the sequel, Plastic Reality, in Early Access, exclusively here on itch.io! Here's what's new:

  • Five playable characters, each with a very different feel thanks to varied Top Speed, Acceleration, and Braking stats.
  • Mondrian Maker level editor! We've put a lot of focus into making this as user-friendly as possible and will keep adding new features and bug fixes to it during the early access phase. Please make and share levels and we will help promote them on our Twitch and Youtube!
  • Revamped powerup icons and animations
  • New Block Types, like Portals, and Modifiers, like Shifting, with more on the way soon!
  • Extra-antialiased graphics for a much cleaner look overall
  • A handful of new songs, including some chiptunes remixes from the original game
  • Lots more incoming like a Campaign Mode, Boss Designer, level importer, per-block color selector, and artist biographies

We've still got a ways to go, but we're aiming to release the game in full later this year. It is $14.99, however if you own the original Abstraction in Beauty, you'll get 30% off!

If you are a streamer or content creator, you can request a key at our distribute().

Thanks all! Hope you enjoy the game. Looking forward to playing your levels!

Hi everybody! Until we have a better way for sharing levels, you may upload them to the public Google Drive folder here:

https://drive.google.com/open?id=1Q0rQ-ubAzkGSu4CFhezhLvZ0zIFNqhn6

Please only upload levels with the extension *.lvl as no other filetype can currently be read by the game. Two things to keep in mind:

  1. Levels are switching to a different file format before Spring. We will be offering a way for you to convert any levels you make into the new format. This new format won't change the way levels are built, saved, or loaded; but will offer slightly decreased file size overall and the ability to store more than one level per file (ie Campaigns).
  2. If you upload a level, make sure to make a post on these here forums with a link to it! We'll be happy to highlight particularly awesome levels on our Twitch stream or on our Youtube channel.

You can go as simple as setting up a Google Form for bug reporting and feedback, and even implement a link in your game's menu to this. This will then put the feedback into a convenient spreadsheet for you.

itch.io community » itch.io · Created a new topic Backup Plan

Hey all! Just a quick reminder for the itch crew: make sure your backup plan is in place! This message from IGS is really telling about how much can go wrong how quickly.

http://indiegamestand.com/

Yup, IGS changed hands and the new owners didn't know how to code. That's a huge red flag. It's good itch is still in its original hands. Still, it's a valued site for the community. Keep it safe please!

Ship it!

I like the latter. I'd love to move our newsletter away from Mailchimp, just because Mailchimp gets blocked by 60% of emails now, and there's nothing we can do about that.

One way to do this, as I just suggested in a new thread, would be to allow keys to access specific files, filetypes, or files with specific options (like "Access Hidden Files"). Then you could categorize your keys and only give access to certain parts of a project, ie file 1 for low-tier backers, file 2 for mid-tier backers, file 3 for gold-tier backers, etc.

I'd love to see some options for what files keys are allowed to access. For instance, there's a "Hide this File" option, but imagine if some keys had a "Access Hidden Files" option. This would be an excellent way for beta testers to access content that, say, is locked out for regular customers. Or perhaps keys can be set to link up to specific files instead of the full project. Would be a convenient way to not have to make multiple projects when running any kind of test.

(Edited 1 time)

You can create download keys for testers so they don't have to pay for the game. If you want to open up preorders that don't have access to those testing files, then yes you'll probably need to set up 2 projects. One feature I'd love to see is more in-depth control of keys, for instance, "Allow Access to Hidden Files." I'll make a separate post about this.

Hi HAL, I wasn't able to reproduce this problem on my end. The discounted price came up fine in PayPal for me. This sounds like an issue better suited for itch's support team.

It would need one layer of security beyond just putting in the AppID number, like if there's a Steamworks call to check that your login credentials match the AppID's administrator.

For now, the Kickstarter Import feature will do (maybe Backer or Community Import?). Gonna be a lot of emails to sift through! Hooray! :/

Since it's already possible to link Steam accounts to your itch account, is there a way we can link Steam AppID's to our games on itch, so anyone who owns the game on Steam can get it on itch automatically? Steamworks no longer offers Third Party Key integration.

Along the same lines, is there a way to import keys from other sites so users who purchased a game at another portal can redeem it on itch? IndieGameStand is looking like it might be dead, so any way to transfer ownership into itch would be a huge help.

Dun giev up n00bface lol that is great!

Thanks guys! Huge update btw. Loads of new block types, outer walls, visual effects, inspirational quotes... it's 1000% more indie. :)

Just Corgis! No guidelines on use of third party assets but obviously don't infringe copyright. Corgis are the only specification.

Created a new topic FAQ
(Edited 4 times)

What is this game?

This is Mondrian - Plastic Reality. It is the second game in the Mondrian series, our art history inspired brickbreaker IP. It is built on top of Mondrian - Abstraction in Beauty and is bringing a massive amount of new content to that game while not damaging what made it awesome in the first place or letting it get too far off the rails.

So is this a sequel or an expandalone?

Don't ever say the word "expandalone" again. Ever. Let's just call it a sequel.

What's with the character select?

These are the Curators, 20th century artists who modify the way your paddle is controlled. They consist of Piet Mondrian, Sophie Taeuber-Arp, Andy Warhol, Lois Mailou Jones, and Hale Woodruff. If you've played the original, you'll feel right at home with Piet, but the new characters deliver some unexpected twists to controlling the game. They will also offer you the traditional Boutique unlocks in between levels

When is this launching?

Sometime in 2018. Development is marching along VERY well, and we want to bring you a GREAT game, not an okay game that becomes great over time.

Can I stream this game?

Yes!

Are the Emulators returning?

No. We are focusing more on regular art history instead of videogame art history this time around. We are toying with some ideas to take the Emulators' place though. Stay tuned!

What other new features are being added?

Mondrian Maker! This powerful level editor lets you build your own levels for Mondrian and share them with your friends, manage your level collection, and test them out in-game. It is super easy to use and you'll have a level up and running in seconds. Check out our blog posts on Mondrian Maker here on itch to learn more.

Other than that, there's a lot in the works. Stay tuned to find out what we add next!

Created a new topic Bug Reports

Post all bugs and weird behavior you find! Suggestions for fixing them are also appreciated.

Would anyone be interested in partaking in a music bundle for Record Store Day on April 22? This idea just popped into my head and I think it could be a really really great one, especially for helping folks discover some of the music on itch. I'd be happy to start things off with the Mondrian OST but one soundtrack hardly makes a bundle.

As of the latest version it started working again. Uninstall, redownload from the website, and reinstall.

Any word on this? It's been almost a month and I still can't get anything to load past the login. Tried downloading a fresh install and everything.

Bug your parents! :D

In all honesty, it's a-okay to be careful with your finances, no matter how old you are. Here are three things you can do to help out developers in other ways:

  • Follow the dev! Whether here or on social media, keep track of what that developer is up to and get hype to play their next game. In our case, our Twitter and Instagram are the go-to pages. Facebook and Youtube also. Our LinkedIn and AngelList pages are a bit more dry but EXTREMELY important when it comes to our future success and fundraising efforts.
  • Sign up for their newsletters! A lot of developers have email newsletters, and in our case we sometimes do giveaways, and anyone signed up gets 20% off our stuff at events. http://eepurl.com/6T0PL
  • Leave a review! Whether on itch, Steam, GOG, IndieGameStand, or anywhere, let the world know what you think of a game. Let the world know it rocks. Heck, let 'em know if it's buggy. The more reviews a game has, the more customers who find it will know whether or not it's worth playing. If you like a game especially, PLEASE FOR THE LOVE OF GOD LEAVE A REVIEW! Truthfully boosting a game's aggregate score not only helps future customers feel confident about purchasing it, but offsets any troll reviews that may come in as well (and they do happen). Until reviews are weighted by helpfulness, every single one counts equally, and we need your voice to be heard in order for us to be successful.

I just downloaded the most recent update, and when I log in, all I get is a gray screen. No library, no creations, nothing. Wish there was more I could report but that's it. The login screen appears and after I clikc my user name, it goes gray. I'm on Windows 7 running an AMD Phenom II X6 1055T with 8gb DDR3.

Not at the moment, but it's something we've got in mind for the near future. Kind of like the Pay $X Minimum for This feature, but tied to refinery tiers.

The levels in Mondrian - Abstraction in Beauty combine preset design, procedural generation, and unlockables for some pretty nifty results. Basically, the more you unlock in the game, the deeper the generation goes. Everything gets generated in about 6-8 seconds when a level loads.

  1. Determine Layout: This is the heaviest handmade part of generating a level. We currently have 40 premade layouts for the main levels, and 4 layouts per Benefactor Pack (levels based on other games). So the game generates a random number between 0-39, and if that specific level is unlocked and activated, the game generates the blocks for that layout.
  2. Set Color Scheme: The game then determines which particular color scheme a level will have. There are 7 schemes overall, from completely randomized to only R, G, or B values, and preset palettes.
  3. Set Platform Emulator: Then the game decides how derezzed it will look, and for particular platforms, like the Handheld style, this overwrites the Color Scheme setting.
  4. Set Ball, Paddle, Wall Shape & Rotation: The game does a quick roll of the dice to determine which core gameplay elements the player will have in this level. Again, this is all based on what the player has already unlocked and activated.
  5. Scatter Powerups: Before even the blocks are placed, the game decides which powerups will be available in a level: Bomb, Lock, Wildcard, Shield, and/or None. Once all the blocks are laid out, each one loops through possible choices of available powerups or None. This creates a really fun, unpredictable, and slightly strategic feeling to each level, and makes each level very different from the last.
  6. Background: Finally, the game picks a random background from the ones available.
Now the level has loaded, but before the Fade-In, the game checks whether or not this level should be a Challenge level (which show up after every 3 wins in Endless & Gem Hunt modes, and always every 4th level in Arcade Mode). The game then makes any adjustments necessary for this particular challenge, like destroying the Wall.

Like I said, all that's done in less than 10 seconds. These 6 steps essentially create a massive number of possible level variations within a strict set of rules. It's not a precise calculation, as it does not take every color and every block on the grid into account, but my current calculation of possible levels within those sets of rules is 1,185,408,000.

I've noticed a bug that's popped up lately that involves items with a different price from the main item. The higher priced item (in this case, a soundtrack) gets unchecked and loses its price when the regular priced item (in this case, the game) gets reuploaded (replacing the original zip). I then have to reset the price of the soundtrack every time I update the game.

This may also happen when any file is uploaded to a project page, but I haven't tested this yet.

We have a newsletter! http://eepurl.com/6T0PL Heck, we even put buttons IN OUR GAMES to sign up for it, we put a 20% discount on our merch at events if you're signed up, and we try to do giveaways and other contests every few months.

Is there a way to connect Exclusive Content to uploads or keys?

  1. I can definitely get behind this, and all it would take is a quick change. At the moment, the Browse page just shows the Top games, and that's barely changed in the last year. I feel like this should default to Recently Added, as itch.io's strength is showcasing new works. You can leave Top and Top Selling, but that little menu on the left, far away from the dropdown on the right, makes switching between these categories almost a hidden feature.
  2. Love the follow feature, but I feel like the developer's branding could be more prominent. Maybe instead of just the tiny link at the bottom, their icon can float with the rest of the menu on the right, and clicking that icon brings you to their profile?
  3. Addendum: maybe allow for comments on screenshots and trailers too?
  4. The feed is great. Does it take comments and/or forum posts for specific projects into account?

Mondrian AiB #1! Woohoo! Love you guys, big thanks!

(Edited 1 time)

Hey itch! Quick announcement, letting you all know that Mondrian - Abstraction in Beauty has not only updated to Version 1.3, but we've also just released a Shareware Demo version of the game! We want you not only to check out and enjoy this demo, but to share it with friends, family, and even strangers via social media, BitTorrent, your college's BBS (we're partying like it's 1993 over here), EVERYWHERE!

Mondrian - Abstraction in Beauty is a full-circle block breaking game that explores videogame art history through the eyes of the Impressionists. It features dynamically generating levels, giving infinite combinations of layouts, while allowing you to customize the game speed, difficulty, special effects levels, and more. As for the update itself, there's tons of new content: Arcade Mode, a new paddle, a new powerup, control improvements, you name it, it's probably in here. AND, to celebrate itch.io Week, the game is 25% off its regular price! So check out the demo, and if you like what you've played, maybe think about grabbing the full version?

https://lantanagames.itch.io/mondrian

itch.io community » General · Created a new topic itch.io Week

itch.io Week sounds like a really cool idea and I'm looking forward to seeing the highlights! Mainly curious about how members of the community can get involved. Coincidentally, we're updating Mondrian - Abstraction in Beauty on Monday so we would love for there to be some way to loop the two together!

We has a Bandcamp! https://lantanagames.bandcamp.com/releases

We also make our music available here though: http://lantanagames.itch.io/mondrianost

Created a new topic Screensaver Stats:

So now that we've had just over a week to share our screensavers with the world, I was curious what everyone's view/download stats look like. I'll start my sharing ours for the Children of Liberty Screensaver.

Analytics

Views: 108
Downloads: 18

Surprisingly more popular than we thought it would be! Nice initial spike in the first half-week, but 2-3 views a day since then. Only a couple days with 0 downloads. Seems to be holding pretty much steady. We also got some nice coverage in this video, which was unexpected and awesome. However, the incoming visits do not prove whether or not that video had a direct correlation to the screensaver's popularity.

Referrers

Not surprisingly, the majority of views came from the #screensaverjam page itself, the games/free games sections of itch, or recommended through other downloads. No visits from Youtube, Twitter, or really any external site besides one click from Facebook. Sadly no one so far has wanted to donate a dollar for the logoless version and desktop wallpaper pack. So it goes.

Conclusion

I'm very curious how everyone else's stats compare. Personally, 18 downloads seems okay for a niche piece of software, but I have nothing to compare that to. It seems like the views will continue at 2-3 a day for a while, with a download here and there.

And in fact the animations are from our side-scrolling, American History-based Stealth game, Children of Liberty. http://www.childrenofliberty.us

All hand drawn and just a tease of what's to come!

Ideally yes, but for whatever reason, many games posted here don't have any styling at all. Whether it's because developers don't know they can style their pages, or their games just don't have much in the way of graphics (like interactive fiction or game jam projects), I can't say. Much like other website themes, convenience is the key. Having a pre-built theme that can be easily customized to include your logo or other art can potentially save hours of work, hours that you can spend building your game.

The pack includes not just background graphics but also animated horizontal rulers and HTML style guides to get the best colors for all of itch.io's options. We've designed these to be easily customized by the end user as well, and they are distributed under a Copyleft license so users can distribute, and even sell, their own themes if they wish.

The goal for these is to be a time-saver. Whether users decide they're best used as temporary backgrounds while their game is in Early Access, or want to use them as their page's permanent look, is up to them. So I absolutely agree but developers should promote their own art in their themes, but if they don't want to spend time building a theme, see something here they like, or feel like 10 minutes of customizing what we've built will work for them, then we are here to help.

Thinking of doing a quick Children of Liberty screensaver! Something with the kids knocking out a poor sap of a Redcoat, who keeps getting up and knocked out over and over again.

itch.io community » General · Created a new topic Winter Sale

It's Christmas time and Christmas time means super huge discounts on our games! For instance, our 2015 release Mondrian - Abstraction in Beauty is just $0.97 right now! http://lantanagames.itch.io/mondrian

Anybody else doing a Holiday Sale?

Merry Merry Everybody!

YES

Week 2 - Sprites

Forgot to update last week, so here we are! It's time to talk about sprites. Our two new sprite artists, Chenylle and Karen, have now been with us for over a year, and have created well over 200 new assets for the game. These range from pieces of furniture like couches and chairs, to silverware, weapons, and more.

These sprites are quickly finding their way into the game. For instance, new cannon sprites were heavily used just this past week in the initial detail pass on the HMS Somerset, plus our new, Wind Waker-esque water texture.


For those wondering why we make some sprites in triplicate, it's because our game allows for a lot of camera rotation, and our tech is built such that a sprite object can in fact be viewed in three dimensions, automatically adjusting to the current camera angle. Therefore, it is necessary to have a front, back, and side variations of most sprites.

What this all means is we are going for a much more densely populated world than we had in our initial Early Access release. We are going big on making sure each level is filled to the brim with stuff, because stuff is good! There will absolutely be more screenshots and video to show off all that stuff floating around the world as soon as it's in.


That'll do it for this update! Next time I'm thinking I'll talk about the new music, and why the heck we're recording two soundtracks. The game is available in Early Access for $9.99. Remember to follow us on Twitter, Facebook, and Instagram for the latest updates and giveaways, and sign up for the Lantana Ledger to get a 20% discount on our games and merch at events.