The Fake Wizard is a Real Cool Guy.
Lantana Games
Creator of
Recent community posts
Ahh thank you! Means the world. :)
Yeah I had originally wanted to be able to do some character interviews so you could make a better-informed decision on which travel package to sell, but considering I didn't start work until 2 days into the jam I scrapped that idea pretty quickly. I think the final result gets the core idea across pretty decently.
And I had a lot of fun building the page. I'm a huge fan of what itch has to offer in terms of design capability so I always try to add some style to whatever the project is. This one just happened to have a pretty clear route for what it should be.
I think, if anything, it's good we had a game jam this big to spur on this conversation. There certainly seems to have been some disconnect between comments and ratings. I also would vote for advocacy ratings, but brackets could be a very interesting way to handle things AND could help you players discover games they otherwise wouldn't.
Ran into a similar situation. Glowing reviews and then like a 3.5/5 overall. Certainly not complaining about that score, but would have been nice if the comments were like, "Hey pretty good" and not, "OMG this is amazing!" Just seems like a slight mismatch. But now seeing accounts were going around 1-starring games to try and boost their own score... yeah I'm really not surprised at all. It is what it is.
I've played a number of games from this jam where you had to use your corpses to get through the world, but this is the first time that A. the corpses are used SPECIFICALLY to break fall damage, and B. I had to try and remember which way I went. This is a lot of fun! What a fresh take on the theme. Going to have to play this even more.
Once I figured out this was a slot machine, it clicked. I think some sound effects and maybe actually scrolling the slots instead of blinking them would clarify things. Plus I would love to see some animations for the condemned, like watching them spin around on the wheel or sweat beading down their foreheads. But overall, the music is great, the visuals are neat, and this is a fun take on the theme!
There is a TON to love of about this! The art, the JAZZ, the character designs, all exquisite. The overall game design is a really smart idea. The different religions add a fascinating layer to how to judge every single character, though it'd be helpful if the character interviews went a bit deeper. It can be tough to judge someone by their sense of humor if all they talk about is tea. Still an incredible effort for a weekend game jam and would love to see this taken further!
Okay everyone, I have now played 60 games for this event, and that's about all my brain can take. I am going to bed. These were all so amazing and I'm sorry I couldn't quite get to every game in this thread before the deadline! For the ones I didn't, I'll try and leave some comments on your proper itch pages before the weekend is over.
Congratulations again everyone! You all did exceptional. No seriously this was like some of the highest quality work I've ever consistently seen from a game jam. Either we're all getting so much better at this... or the tools are. Or both. Scary either way.
Gorgeous little walking sim! Default Unreal walk speed is just too fast for this kind of thing, had to stop here and there to really take in the art, particles, and singing. Atmospheric and moody but never once did I feel like I was being... encroached on? Like I felt small in the midst of this garden, but not like I was at risk. It's very peaceful, despite being moody. I like it!
Dang a whole feline detective adventure packed into a game jam! Impressive work right here. The game looks great and plays good. Didn't experience any technical issues on my end. The story is long-winded, wish it was broken up with more clue gathering and gameplay. Subtitles would indeed help a lot too, and honestly with the spirit realm thing going on, and platforming gameplay in general, what an excellent opportunity to change the geometry per realm ala Legacy of Kain: Soul Reaver!
Anyway, really really liked this one. It came out great and really highlights your Godot expertise. Well done!
Okay now THIS is my kind of premise! The gameplay is very tight, but I did find I couldn't find the search histories very often. Mostly the ads. But the ads are hilarious so I don't even care. I got Ending #2, but am very willing to go back in and try to get the rest. And all for the low low price of a 45mb download? Incredible job!
I like this one's take on the theme. Death as an opportunity to reflect on life is a great message. I think it's decent for your first attempt at game development, but I would recommend A. learning how to make a volume slider, B. not putting dialog boxes on a timer but instead letting players press a button to close them when they're finished reading, and C. researching ways to export your builds at smaller file sizes.
I know Unreal can be chonky but something like this does not have to be a 0.75gb game. Keep in mind, itch has a 1gb limit, so you barely managed to squeak under that. Pay close attention to the assets you're getting off of Fab and other stores as they tend to distribute pieces for cinematic compositions, not videogames. IE high poly models, high-rez textures, etc. These can greatly increase the size of your build and thus your download.
But all that aside, keep going! You have a knack for storytelling. Definitely don't give up on game development. You'll find the groove!
This is a very pretty project with a lot of potential! Reminds me of flower. Music volume is very loud so hopefully an options menu can be added in the future.
Something to be aware of: I feel like the filesize is way too big for what's on offer here. This is nice but it's not a 400mb game. I think you may have packed up more than what's needed for the average player to load the game. Make sure you're only including what's needed!
Super fascinating narrative and I love the way the interviewer gets darker and far more philosophical over time. I was never quite sure what the opportunity in death was though? Just the escape? From life? From job? Am uncertain. Also, I was successful, but it didn't seem like I was appeasing the interviewer that much. Regardless, I did enjoy my time with this. The way the art alone devolved as the game went on was super unique!
Oh, but one look was missing, like a side-eye jpg. Just a heads up!
Pretty fun! Controls work well, though enemies are a bit bullet spongey, which makes sense considering there's upgrades though. Hopefully in the future with more enemy types this can be mitigated and the difficulty curve can get softened a little. Like others have said, could use some volume sliders. Would love to check it out again in the future!
This has a gripping atmosphere and a fairly compelling gameplay loop with needing to find keys and logs while keeping your oxygen up. I appreciate that the oxygen doesn't run out quickly! Once the diver dude showed up I felt like he respawned way too close and he even choked me out while I was reading a log, which seems a bit unfair. The game could also use more sound effects to really help sell the atmosphere. But all told I cannot believe how gorgeous this looks for a weekend game jam, and it plays so well! It's honestly a staggering achievement. Well done.
There's some promise here, particularly in the UI. I would have loved to see the cards flip and dance around more ala Hearthstone. I can also see some potential for synergies, but that's kind of limited without initial deckbuilding. The art and music are excellent and the premise is solid enough. I would have loved to see the theme expanded on more than just "Hades doesn't die." Since Hades is the God of the dead, maybe once you die you're allowed to customize your deck with ANY card that was lost in the last round? Would be a great way to get back at my opponents and the massive 9-powered creatures they've got! But overall, a nice job with lots of potential.
See, I was around in the days of the DVD Featurette, and I'm a big believer that game developers should do the same in practically everything they make, if they can. Concept art, making-of videos, outtakes, any kinds of bonuses you can throw in make the overall package so much fuller. I greatly appreciate you throwing that in!
I think what makes this game stand out the most is the ambience. Very moody and great lighting! Plus, I haven't seen any other games so far from this gym that emphasize stealth, so well done there. The statues are a good twist on the "leave a body to keep the switch pressed" mechanic, but some kind of sound, glow, or praying animation to let the player know the prayer is working would help. I got stuck at the monk guarding the switch in between crawl spaces, but otherwise I was hooked! Great job.






