I have had few games uploaded but I don't really have that much downloads most of the time not even one download. Can somebody please help me on how to make my game standout a little more.
Hey Phantom! Just a thought, but you may want to spice your pages up a bit. Some custom headers/banners and video go a long way toward making people interested in your project.
If it helps you get started, we do offer a pack of itch.io templates and premade themes for you to use as well. https://lantanagames.itch.io/design
The biggest problem I see is that you have either 1 or 0 screenshots. (An image of your logo does not count as a screenshot). Very rarely is someone going to download a game that they can't preview. Your screenshots are going to be your game's impression so you should spend some time choosing ones that represent your game and encourage someone to check it out. If you're having trouble getting good screenshots then you might want to revisit your game. Is it something you're proud of? It is it ready to be shared with the world?
Once you've got your screenshots down then I recommend adding some kind of video. It's relatively easy to record footage of your game, so converting that into a gif or providing a trailer will go a long way towards helping someone decide if they want to play your game.
The last step is effort. There are 100 thousand games on itch.io, if you want your game to get someone's attention you have to be willing to put effort into creating your game and presenting it. Someone who is browsing itch.io has limited time, and they going to immediately filter out something that looks like it's low quality or low effort. Likewise, as a curator of games, I'm very rarely going to promote a game that show's very little effort put into it. We want to encourage people to put their best work forward, so don't expect to get people downloading your game just because you uploaded it.
Also, I removed the link to your games, since this board is not for advertisement.
Did you already checked your CTR? The guys from itch.io added this feature to the game's analytics, and really helps to bring some insights.
For instance: how many impressions did your games had? Why people didn't clicked on it. You know the landing page is important, but if nobody clicks on your game while browsing, then the landing page is a secondary task. You first need to bring people to your game's page. Try to improve your game's cover. Maybe a .gif? Maybe some guys screaming out loud in red backgrounds. Focus on actually hook people to your game's page, then do the job of convincing them that your game worth their time (screenshots, features, trailer, etc..).
I have similar issues. I get views but no feedback or sales (EDIT: Well, ok I've only had a few because of direct contacts and maybe 2 'natural' sales), or demo downloads. I will get into more advertising at some point, but I've tried AdWords and that only gets more views, and it's about 8$ per click. I must save up a ton of money & spend it all on adverts - cross platform. But at the same time, I don't want to worry too much because I know some of my games are not 100% yet. I'll feel much more confident when they are.