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Pigdev

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A member registered May 16, 2016 · View creator page →

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i don't think so. This was made back when 3.0 launched

Hey there! Thank you for your support and for leaving a comment!

itch.io sometimes gives these kinds of issues. I'd recommend you try Ko-fi instead.

Link to the Ko-fi's book page: https://ko-fi.com/s/8df29350d8

I would love to share it once you do. Please do it!

Loved it! This game made my day! Thanks for that.

The ending just needs a little bit of build up to create the anticipation, a two or three lines of dialogue could do the trick. But I loved regardless!

Hey there! Thank you for the willingness to support me, this is very much appreciated!

Are you from Brazil? If so, please contact me privately on X(x.com/pigdev) so we can make a direct transfer through Pix.

Otherwise, could you try to purchase through ko-fi instead? itch.io has been giving me some issues with Stripes since ever. Here follows the link to the ko-fi shop item:

https://ko-fi.com/s/3458d4cded

I agree, especially because this would mean having a project compatible with Android, which is not the case for the Level 3 project, so I'll see how I'll deal with that, but definitely will have as an extra.

Indeed!

It will be nice nonetheless to have it, but it will come as extra content.

Hey there, I don't know why but it seems like it's an itch.io thing. Can you check it out again?

Hey there, I don't know why but it seems like it's an itch.io thing. Can you check it out again?

People suggested adding a module to publish on Android platforms, namely the Playstore.

To do that, I'd need to spend some extra time on research, it's been a while since I worked with Playstore and how to export Android Apps from Godot Engine, which needs some extra work on our development environment.

What do you think, is this a priority for you or can this come as extra content after we finish the current topics?

Hello everyone!

With new members joining the course, I decided to make a fixed post to showcase the current syllabus, as some of them didn't get the email.

I also got amazing feedback regarding the syllabus sent to your email past week, and I have to say you guys are the best. Some of the suggestions intersect and I think using this community forum can be a good place to move forward with the discussion. Without further ados, this is where I'm going to post and keep you updated about the planned content! The current syllabus follows bellow:

First Line to First Dollar Syllabus

Note that, as mentioned in the pre-sales launch video, I plan to get other professionals involved in the project to help with the content that I'm not a specialist. Namely, I'm the one responsible for the design and development content so you will notice that the content in the productionrelease, and publishing modules is still a bit vague.

ALSO, I want to get the ball rolling already, so I decided that it would be of great value to start with what I'm good at while I'm finding good people to help me with the parts I'm not as good. So, I decided that we will start the production with the third module, Development.

Throughout the Development module, we will build a nice 2D Pixel Platformer using the assets from PixelFrog's Kings & Pigs with our own twist.

Level 1 - Design

  • Introduction to Games
  • Main Game Genres
    • Action
    • Adventure
    • Strategy
    • Mixing and Matching
      • Subgenres
  • Game Design Principles
  • Introduction to Player Psychology
    • Core motivations
    • Types of players
    • Skill Atoms
  • Incentive Systems
    • Machinations
  • Progression Systems
  • Game Loop
  • Prototyping Methods
  • Game Business Models
    • Retail/Unit Sales
    • Subscription/Membership
    • Advertising
    • Microtransactions
      • InApp purchases
      • Season Pass
      • DLCs
      • Loot Boxes
    • P2P Marketplaces

Level 2 - Production

  • Introduction to Project Management
  • Project Cycles
    • Art production cycle
    • Design production cycle
    • Engineering production cycle
  • Market Research and Target Audience
  • Resource Planning and Budgeting
  • Iterative Methodologies
  • The Importance of Post-Mortems
  • Post Production Kit

Level 3 - Development

  • Introduction to the Project
  • Understanding the Project Structure
  • Setting up Godot for 2D Pixel Platformer
  • Importing and Implementing the Art
    • Using Tilesets and Tilemaps
    • Integrating Sprite2D. AnimatedSprite2D, AnimationPlayers, and AnimationTrees
    • Turning raw audio files into AudioSamples and AudioStreamRamdomizers
  • Implementing the Core Gameplay
    • Basic platformer movement
      • Moving
      • Jumping
      • Moving platforms
      • Path Following platforms
      • Environment aware platforms
    • Advanced platformer movement
      • Wall slide and jump
      • Pass-through jump
      • Coyote jump
      • Buffered jump
    • Creating the Combat System
      • Health system
      • Hit and Hurt boxes
      • Static hazards
      • Dynamic hazards
      • Melee enemy
      • Ranged enemy
      • Kamikaze enemy
    • Designing the Reward System
      • Score system
      • Collectibles
      • Dropping system
      • Breakable objects
    • User Interface
      • Health bar
      • Score counter
      • Main Menu
      • Options Menu
      • Input Remap Menu
      • Pause Menu
    • Implementing the Core Game Loop
      • Level design
      • Game progression
      • Save and Load
      • Win and Lose conditions
    • Polishing the Game
      • Adding Visual Effects
      • Adding Sound Effects
      • Debugging and Optimizing
    • Exporting the Game
      • Creating multiple presets
      • Understanding export options
      • Exporting multiple presets
      • Patching

Level 4 - Release

  • Understanding release platforms
  • Release Milestones
  • Setting up itch.io butler
  • Setting up SteamWorks
  • Steam release pipeline
  • Adding Steam Features with GodotSteam
    • Initializing Steam
    • Authentication 
    • Rich Presence
    • Avatars
    • Leaderboards
    • Removing Steam for Multiplatform exports
  • Planning a release checklist
  • Creating your itch.io page
  • Creating your Steam page
  • Post-launch support
    • Content Update and Patches
    • DLCs
    • Steam/itch.io communities
    • Steam/itch.io supporting
    • Steam/itch.io public relationships

Level 5 - Publishing

  • Developing a Marketing Strategy
  • Identifying potential partners
  • Creating and Managing Community Spaces
    • Hosting Community Events
    • Rewarding and Recognizing Contributors
    • Handling Community Feedback
  • Social media campaigns
  • Creating Promotional Material
  • Building a Press Kit
  • Engaging with Press and Influencers
  • Coordinate the Game Launch
  • Post-Launch Support
  • Creating the Post-Mortem
  • Maintaining the Community

Thank you for this comment! This means a lot to me.

The pleasure is mine to contribute to this awesome community. I hope you get around it soon! Looking forward your feedback, froggie!

Thank you!

I do, it's planned for future books in this series!

Hey there! Sounds awesome.

Can you reach out to me on twitter with a price proposal? My twitter handle is @pigdev

Hey there! I made a video rating the jam's submissions. Here's yours(video will come out May 28th 11AM GMT -3)

Hey there! I made a video rating the jam's submissions. Here's yours(video will come out May 28th 11AM GMT -3)

Hey there! I made a video rating the jam's submissions. Here's yours(video will come out May 28th 11AM GMT -3)

Hey there! I made a video rating the jam's submissions. Here's yours(video will come out May 28th 11AM GMT -3)

Hey there! I made a video rating the jam's submissions. Here's yours(video will come out May 28th 11AM GMT -3)

Hey there! I made a video rating the jam's submissions. Here's yours(video will come out May 28th 11AM GMT -3)

Hey there! I made a video rating the jam's submissions. Here's yours(video will come out May 28th 11AM GMT -3)


Hey there! I made a video rating the jam's submissions. Here's yours(video will come out May 28th 11AM GMT -3)

Hey there! I made a video rating the jam's submissions. Here's yours(video will come out May 28th 11AM GMT -3)

Yep! On itch.io rewards give access to the whole product.

So, if you managed to get a keys, congrats and welcome! We will need your feedback :)

It's an option...in the animation editor you can set an animation to be Autoplay.

Please, do take the time to learn the Godot Engine editor.

Turn on "Autoplay" on the animation's editor

Yes! But is not a priority at the moment.

As soon as I make my course, which will use most of these recipes, they will be up to date, at least code-wise.

Regarding the book content itself, it may take more time.

The course project will start next month and will be available here on itch, so stay tuned!

Hmm from what I can understand you don't have a programming background, right?

Check out this series of mine, where I talk about inheritance, this may help!

Hey there, you need to select the .zip file instead of the folder. Take a look at the latest video to understand this process better. The following link you guide you directly to the section of the video where I import some assets into a project:

Hey there...does your card emits any report? The only country I know has issues with payments is Brazil.

What about trying again

Hey there, thank you so much for your support!

Could you post an image of the error?

3.5! The Platformer Essentials Cookbook is up to date with Godot 4, tho

They are superb, tho. Thanks for sharing!

I love it! The art direction is really on point here and the mechanic is good. You're really in to something here, Ben! I'd suggest balancing the initial stages to smooth out the game progression. But things are in a good direction here, for real.

Hmm, that's weird... could you try to acquire it on Ko-fi instead?

https://ko-fi.com/s/8df29350d8

Someone acquired a commission using stripes there, so I think it should work

all good!


Tho, don't hesitate to reach out to me if you need some help with this 4.0 endeavor 🐷👍

Yes! All recipes are made using Godot Engine 4.0.

I highly recommend you trying to apply the knowledge from GDQuest on newer versions of Godot. If I'm correct, they will update their courses to Godot Engine 4.0 anyway.

Tho, besides breaking changes, the changes are interchangeable. We can go through the process of applying the recipes from the book into 3.5 if you're willing to. We can do that gradually through Discord :D

I sent this email to all customers that bought the book, please check your spam box if you supported the book previously.

Otherwise, if you are still to get the book, please support it with the respective pledge to get access to the files you want.

The 2 free files about the Bump Enemy are free samples from the actual book.

Hey!

I sent an email to all customers about this issue. You can check your inbox and reply to the email to get an access key to all previous and future files.

Everything is explained in the email, thanks for your patience! 😅