Also, fixed the sleep floating issue
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Damn. I'll have to keep this in mind. I can only recommend - updating the game to feature something 'cool' (not an entire new system or overhaul, just something that the old pirated copies won't have) - then delete all the keys? And if necessary, pursue legal action?
I've pretty much never had to worry too much about 'installing' because I avoid that whole process hehe!
The main issue, I guess would be the save game folder, stored somewhere. But at the moment, most of my games have the old school system of 'level codes', so no need to saved games (yes, somewhat frustrating considering it's a bit restrictive) but the game can just be removed by deleting the folder.
Or am I doing it wrong? :/
Hi all! The game has been slightly updated, so I'll have to create a new trailer, lol.
New demo available as well - and if you find the easter egg and post a screenshot of the location - I'll send you a free key for the full version.
For those who don't know the true story, way back in 1880s, a gang of 4 guys took on over 40 police wearing home made armor. Needless to say, they failed. But in this game you can survive and continue the fight in an alternate timeline.
Link to the game:
Let me know what you think and how the game can be improved. There are a few updates in mind but it may be a while until they're implemented - this project is being programmed from scratch, which gives the community more time to steer the game in the right direction. I am aware that the spelling of armor is the US version :)
Thanks for readin'!
Well, the thing is - the game is still in development. I am still testing what fits. I haven't played RDR 1 or 2, I know I should. The truth is that the final stand at Glenrowan had all sorts of aspects to it, and the entire gang was stopped pretty quickly. The main problem for Ned was how he was shot in the unprotected legs. Check out the dev logs - at the moment, the food & medical pack items can be used to bump up the max health. This is technically a glitch lol, but you can go over 300%.
If all else fails, you can rush the levels. All due to change, maybe - we'll see.
Thanks for playing. When you surrendered, I suddenly realized that there's no note in the training on how to escape (key U). And yes, the range of other issues that go along with the game, in it's current state. I'm aware of the nasty bits, but thanks again for trying it out!
Long time, no post. I've been pretty busy with game dev & life stuff. Finally getting around to posting a thing about Ned Kelly. It's an alternate history game, based on true events in Australia in the 1880s. There are quite a few things to work on, but I think it's ready for players. And I need a break. One of the main influences of this game is 'Outlaws' by Lucas Arts :D
New demo available (1 level), and alpha version is out (~10 levels)! So if you feel supportive, you can buy it!
Trailer + 2 videos about guns & graphics.
The development time was/is roughly about 1 year, and still going. It took this long because it's only a part time project and a very small team (2 people) and a shoestring budget.
As for submitting it for GDWC - I'm not sure because the game isn't complete, but thanks for considering it to be good enough so far :D
Hate is such a strong word. We're talking about computer games.
Yes, I need to understand my customers but they also probably should understand the processes involved. And I think the numbers of people who hate - are fairly low to the number of people who love games. And as other have said - it comes down to the advertising which helps with being seen.
Why wouldn't Steam like the business model:
A) Develop the game, early release on a different site.
B) Release the final version on Steam.
From what I can see so far, people on Steam want the final version. Yes, steam can deny keys - but they haven't so far. Out of interest sake, are you in the SteamWorkshop / released a game on Steam?
Are you accusing me of trying to, basically scam people?
I think the Steam admins like to give people from all walks of life, a chance. It's basically up to the community to either buy or not buy, right? The SteamWorkshop is one heck of a confusing place. If you try to do 1 thing, chances are you have to do 15 other things. Plus everyone needs a passport to even register as a partner.
Recently I've been talking to the 'target demographic'. Pretty insightful so I thought I should share this info. Some may know this already, it might seem like common sense to some but anyway.
Steam game collectors, will only buy from Steam. They consider itch to be low-par. Which is funny to me, because they seem to not really try itch... Anyway.
The time it takes to upload into Steam can take days, costs 100$ for Steam Direct (which his ok I guess because it goes to charity, probably tax deductible because its then technically a donation?)
Itch is a bazillion times easier to use, and updating a game is easy.
So my plan is to:
1. Release early access games / in development games, on itch 1st.
2. Refine the game, ready for Steam.
3. Anyone who purchases on itch will also get the Steam Key when that's ready.
(game price will be more on Steam, so people who help support the game from the start will be saving money.)
Is this a good plan? If 'game collectors' only use Steam then they're missing out, imo. Not that my games are 100% great at the moment. I guess I'm trying to make an excuse for myself. I uploaded a game on Steam ages ago, and it hasn't gone well - and that's ok because it was really a test. I should've researched the current state of Steam and what people's honest opinions of indie games are. Sure there'll be awesome indies on Steam, but from now on, I wont be putting any of my games on Steam until they're ready.
From what I understand; Just don't mess with copyright laws, and you'll be ok. If you're a developer and you really really need to make a thing which may conflict with something else, just ask 1st. Or, take the risk and don't be surprised if you get sued.
I think there's 2 other factors;
If the thing is free - hardly anyone cares - unless it's somewhat giving off a negative appearance to the original thing. Like if someone made a really bad & offensive Nintendo ripp-off - but it's free - Nintendo could still force it down?
If it's a paid thing, people only really care if it's made over a certain amount of money, before they pursue legal action.
Either way the best bet is to just ask 1st, and if they do not respond, ask subsidiaries, or associated groups to see if you can get a reply. I think with these new laws, these rules also apply to the larger companies. Which is a good thing imo. But, as creators of content the best thing to do is to actually add a copyright symbol on your content. Or they assume it's free for everyone?
Well, from what I now know about Australian Tax rules - the game project does not even exist, unless it has at least 1 sale. Fun hu?
Loop-hole, (but not really, because I can understand why the rule exists): Sell a copy.
Looks very nice! I've been getting requests to make a 2D pixel art game. So, this tool will be very very useful. It's certainly something I should consider!!!
The very fact that people make stuff like this, is - dare I say it - a God send.
The free prototype for my latest game is out now! (PC only at the moment)
(All of the links below go to youtube videos about the events. Some say he was a villain, other say he was a hero.)
There are quite a lot of updates to come, but basically it's based on the true story of Ned Kelly, in Australia in the 1880s - mainly the last stand in Glenrowan (which is actually where the game begins - the game will be alternate history based). More information about the events, here.
(Image not used in the game.)
I've known about this historical event for ages but I never really understood the details until about a year ago when I went full into the details, and looked up all sorts of information about what happened and why - and into all sorts of random bits of information. One which I do not know yet, is - was Ned wearing gloves? Some depictions (such as the one above) indicates yes, while others indicate no.
The prototype is only 1 level. There are certainly more to come. Many updates, and functions to implement.
Please enjoy, or laugh me off the internet. If you really enjoyed it, please consider pre-paying - as it will help me out a lot.
For me, I wanted to try making games for a living with various teams. Over time, lives changed and some people went their separate ways. My life changed too and time for game dev has gone from full time to casual. So basically it is a hobby, but also to earn money so that maybe I can go back into full time again, hire more teams, etc.