Alllright guys, it's been a while. There's been a lot of work on the engine side of things.
1. Optimised the hell out of the voxel engine, it draws all voxels (~28 million currently) in two draw calls - one for solid blocks and the other for transparent ones.
2. New block types for building stuff, including micro (quarter voxels) for slabs etc:
3. These can be used to quickly build in game assets this cute little house:
4. Complete rewrite of the pathfinding engine to work with voxels:
Now that the underlying engine is looking good, new gameplay features should start to follow soon and i'll be able to ramp up on more interesting updates :).