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(+1)

Alllright guys, it's been a while. There's been a lot of work on the engine side of things.

1. Optimised the hell out of the voxel engine, it draws all voxels (~28 million currently) in two draw calls - one for solid blocks and the other for transparent ones.

2. New block types for building stuff, including micro (quarter voxels) for slabs etc:

3. These can be used to quickly build in game assets this cute little house:

4. Complete rewrite of the pathfinding engine to work with voxels:

Now that the underlying engine is looking good, new gameplay features should start to follow soon and i'll be able to ramp up on more interesting updates :).